Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@gamerman01 blimey! I haven’t tried. I hope I am okay . ( I hate change!).
Good luck guys . -
@gamerman01 Yep, I was able to take my turn just now.
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Shoot, I’m able to do that on one computer but not the other. (switching to the axisandallies forum from triplea)
Back to the drawing board
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I also have an issue with the objectives tab.
The computer that has the password and can play on the forum is the same one that does not have the objectives tab. Version of TripleA is the same on both computers.And the laptop has the objectives tab but can’t play by forum because of the password issue. The two together can do my gaming, but when I’m away from home… out of luck :cry:
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@gamerman01 probably the map on one of them is out of date. Check that in download maps
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Thanks Simon - I went to triplea forums and I think I might be onto something. Somebody else had the same problem and the same versions (2.5.22294 and java 11.0.6) and I’m following the solution right now. Downloading a pre-release version of Triple A 2.6 - will keep everyone posted
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Getting stuck.
Can’t even find BM3 in maps. Probably making things worse, though I did find how to change the default number of runs in the battle calc - sweeeeeet -
@gamerman01 said in League General Discussion Thread:
Getting stuck.
Can’t even find BM3 in maps. Probably making things worse, though I did find how to change the default number of runs in the battle calc - sweeeeeetIt is packaged up in “World War II 1940 Global”
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OK, I do have World War II 1940 Global on both computers - have all along, I think.
I don’t know why I have the objectives tab on one and not the other. Is that why you said the map might be out of date? I removed the Global map and installed it again - same version I had - still no objectives tab :(
Still have the forum password problem.
Thanks for helping! Any other things I can try?
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I reckon it isn’t picking it up rather than there being something else wrong
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@simon33 said in League General Discussion Thread:
I reckon it isn’t picking it up rather than there being something else wrong
This could be because the original BM was installed on it. Before BM was included in the map package. I think you had to unzip the map package and put some other stuff in it. If you can find this, you could resolve the problem. HTH. Just one idea.
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@gamerman01 @Soulblighter moving this here if that is alright since this is the discussion page. I was going to add that the 97 attack is a bit less common now I think so the sub in 98 is less common too. I tend to place my bid to constrain G1 choices so usually subs in 91 and 106 or around the UK.
I think gamerman is right that the bid has gotten a little high. But if and when @axis-dominion, @JDOW and @Adam514 rejoin the league, we might find it a little low. :)
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@farmboy said in League General Discussion Thread:
@gamerman01 @Soulblighter moving this here if that is alright since this is the discussion page. I was going to add that the 97 attack is a bit less common now I think so the sub in 98 is less common too. I tend to place my bid to constrain G1 choices so usually subs in 91 and 106 or around the UK.
I think gamerman is right that the bid has gotten a little high. But if and when @axis-dominion, @JDOW and @Adam514 rejoin the league, we might find it a little low. :)
idk. I don’t think it changes anything for g1. I saw a few interesting choices for allied bids. Mostly regarding putting a transport near SA to get those two inf faster north and a marine near india. I think those two make more sense as they allow uk to deal with a few things uk needs to deal with fast.
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I’m guilty of keeping a conversation going in the wrong thread - AGAIN
Thanks Farmboy
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Man it hurts to lose that destroyer/transport off Canada (106)
Subs to UK in favorite G1 targets would seem to be the most effective. 110, 111, 106
To me the game is all about the German/Russian front, as in earlier versions, and as it should be. Raising chance to bring down German planes and/or saving some fleet is the best use of a bid IMO.
I always take sub 98 and hit 97 because I got burned by skipping 97 once. Hard. Probably did the wrong thing. Italy went wild and helped on India, and that’s curtains.
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@gamerman01 I like the gib air base move as my UK1. It doesn’t knock the italian fleet out but it contains it and conserves the UK navy to threaten both Germany and Italy. So the sub in 91 both protects that cruiser (which I’ve also seen as a target that can mess up my UK plans) and gives you a way to hit the Italian destroyer without trading your own or risking a plane.
@soulblighter I do the marine in India if I’m confident that axis aren’t going for a J1 or J2 (some players are pretty consistently a J3). I’m sure a transport off SA works well if you are going to hit Italy in Africa hard on UK1/2 and get the Mid East. But the subs in the Atlantic make German naval attacks riskier and I find it helps me set up the allies in the atlantic more quickly.
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@gamerman01 I agree, but G1 needs to get rid of the fleet either way. Also 106 is a 50/50 shot regardless. So it feels pointless to put something there. It would be better to put something somewhere where you know it will be effective, like the 98 sub.
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A sub in z106 is actually a great spot for a sub. It forces G to use 2 subs if they want to hit the des and tr. That means one less sub in z111. All of three of z91/110/111 have merits, but I think z91 and z111 are better.
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You pretty much need 3 subs in SZ106 to be somewhat confident to take that transport. Everything else is a coinflip.
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Right, I forgot 91 in my list.
106 is big because if G sends 2 it’s still very risky as Pejon said. If G1 doesn’t attempt 106, 1 sub can’t attack anything.If you’re not going to attack 97, no use putting a sub in 98 unless you’re putting one in 91 and gonna use sub in 98 to attack 96.
Anyway, I’m a strong believer that you use your whole bid on UK subs, with extra going whatever. Nobody does it, but infantry in France could be good.





