TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Finland to Karelia 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Finland to Vyborg 1 fighter and 1 infantry moved from Russia to Smolensk 2 fighters moved from Finland to Smolensk 1 fighter moved from Volgograd to Smolensk Combat - Russians Battle in Karelia Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia 1 mech_infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 4 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 4 fighters and 1 infantry in Smolensk, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Vyborg, round 2 : 2/9 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg 1 mech_infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Finland to Novosibirsk 2 mech_infantrys moved from Volgograd to Novosibirsk 1 fighter moved from Smolensk to Novosibirsk 3 fighters moved from Smolensk to Russia 2 infantry moved from Samara to Russia Place Units - Russians 7 artilleries, 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 31 Optional[PUs] Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 33 Optional[PUs] Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 35 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.00


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




