Game History
Round: 4 Purchase Units - British British buy 3 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Iraq 1 bomber moved from Persia to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya Combat - British Battle in Kenya British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British win, taking Kenya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 2 carriers, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia 6 aaGuns, 1 artillery and 8 infantry moved from West India to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 bomber moved from Kenya to Egypt 2 fighters moved from United Kingdom to Norway 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 cruiser moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from Egypt to Anglo Egyptian SudanLeague General Discussion Thread
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Great! I guess we have to post invthe threads then. Thanks!
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It’s probably been asked before, but I can’t find it. I still run on 3.40, I can’t update to 4, anyone?
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@giallo said in League General Discussion Thread:
It’s probably been asked before, but I can’t find it. I still run on 3.40, I can’t update to 4, anyone?
Have you tried removing the map and then re-installing it?
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@flyingbadger Has anybody else encountered the following error:
“comparison-method-violates-its-general-contract”
when trying to use the editor to remove troops on a transport?
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@lennardf said in League General Discussion Thread:
@flyingbadger Has anybody else encountered the following error:
“comparison-method-violates-its-general-contract”
when trying to use the editor to remove troops on a transport?
I’ve not experienced it. What version of Triplea are you using? Could you post the save and the steps you took to see if other people get the same error?
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You cant remove troops from a transport in edit mode during cm/ncm turns, the only way to move those troops entirely is during any other action, like purchase or placement etc.
If you want to move them instead of remove them, you can better use perform move or other actions in the edit mode. Then just click edit mode/perform move or other actions/click on the units you want to move like you would do in either cm/ncm.
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@flyingbadger Thanks. To reproduce load the attached file and attempt to delete those troops sitting on the 4 British transports in SZ98.
I am running Engine Version: 2.5.22294, Java version 11.0.6 BM3 Map 3.4.0
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@lennardf said in League General Discussion Thread:
I am running Engine Version: 2.5.22294, Java version 11.0.6 BM3 Map 3.4.0
I have the same engine and java version. I recreated your actions and got the same error. Tried removing them and the transports they are on and still got that error. Also, tried deleting them in a different phase and this also produced the same error.
I did do as @cds suggested above and I was able to use perform move in edit mode and get them off the transports onto land. Maybe this will be enough for you in this game?

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@flyingbadger Thanks, that looks like it will work. I’ll have to wait until my next turn to do that since it requires being in Combat Move mode and it’s now Germany’s turn but I was able to do a test on Germany’s turn and was able to move them off to Alexandria from where I expect I would be able to use edit to remove them.
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L LennardF referenced this topic on
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Repair - rule when capital captured - Triple a seems to skip the purchase phase entirely when a capital is captured. This means it skips the part where ships in a navy base can be repaired. The rules say there is zero cost to repair ships. Should ships in a navy base for a country that has lost it’s capital be edited as repaired or should they stay damaged because the engine skips the purchase phase entirely?
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Go with the rulebook - edit as necessary
Interesting glitch
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thx for the reply gamerman. so I can edit them as repaired?
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@gamerman01 said in League General Discussion Thread:
Go with the rulebook - edit as necessary
Interesting glitch
@aagamerz13 said in League General Discussion Thread:
thx for the reply gamerman. so I can edit them as repaired?
No glitch, but the rules. These are the rules, from Pacific 1940.2 rulebook, page 21 :
“The original controller of the captured capital is still in the
game but can’t collect income from any territories he or she
still controls and can’t buy new units. The player skips all but
the Combat Move, Conduct Combat, and Noncombat Move
phases until the capital is liberated.”Repairs take place during the “Purchase and Repair Units” phase.
No such phase -> no repair. -
@panther Thank you for clarifying this panther.
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Thanks a lot Panther!
I didn’t remember that one! You’re amazing -
So, is this rule only listed in pacific but not the other two? I’ll follow it but it needs to be added for Europe and global for clarification
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nevermind, I found it under combat section in Europe rules. Purchase and repair entirely skipped for lost capital.
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Does anyone know where 666 alias JWW is?
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@aequitas-et-veritas said in League General Discussion Thread:
Does anyone know where 666 alias JWW is?
Travelling





