Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
-
Likely. The problem is that this is the wrong forum to address your related concerns.
Anyone who feels disturbed by the issues you mention should create an account at the above mentioned triplea-game forum and add his request there.
https://forums.triplea-game.org/topic/3124/nodebb-1-17-and-later-breaks-pbf-compatibility
Concerning the mail issue it is not even proven that this is related to TripleA. Anyway this is the topic:
https://forums.triplea-game.org/topic/3061/marti-issues
If only a handful of players address this, how should anyone take this seriously enough to take any action?
You better reach the developers over there, not here at Axis&Allies .org forums.
-
Great! I guess we have to post invthe threads then. Thanks!
-
It’s probably been asked before, but I can’t find it. I still run on 3.40, I can’t update to 4, anyone?
-
@giallo said in League General Discussion Thread:
It’s probably been asked before, but I can’t find it. I still run on 3.40, I can’t update to 4, anyone?
Have you tried removing the map and then re-installing it?
-
@flyingbadger Has anybody else encountered the following error:
“comparison-method-violates-its-general-contract”
when trying to use the editor to remove troops on a transport?
-
@lennardf said in League General Discussion Thread:
@flyingbadger Has anybody else encountered the following error:
“comparison-method-violates-its-general-contract”
when trying to use the editor to remove troops on a transport?
I’ve not experienced it. What version of Triplea are you using? Could you post the save and the steps you took to see if other people get the same error?
-
-
You cant remove troops from a transport in edit mode during cm/ncm turns, the only way to move those troops entirely is during any other action, like purchase or placement etc.
If you want to move them instead of remove them, you can better use perform move or other actions in the edit mode. Then just click edit mode/perform move or other actions/click on the units you want to move like you would do in either cm/ncm.
-
@flyingbadger Thanks. To reproduce load the attached file and attempt to delete those troops sitting on the 4 British transports in SZ98.
I am running Engine Version: 2.5.22294, Java version 11.0.6 BM3 Map 3.4.0
-
@lennardf said in League General Discussion Thread:
I am running Engine Version: 2.5.22294, Java version 11.0.6 BM3 Map 3.4.0
I have the same engine and java version. I recreated your actions and got the same error. Tried removing them and the transports they are on and still got that error. Also, tried deleting them in a different phase and this also produced the same error.
I did do as @cds suggested above and I was able to use perform move in edit mode and get them off the transports onto land. Maybe this will be enough for you in this game?

-
@flyingbadger Thanks, that looks like it will work. I’ll have to wait until my next turn to do that since it requires being in Combat Move mode and it’s now Germany’s turn but I was able to do a test on Germany’s turn and was able to move them off to Alexandria from where I expect I would be able to use edit to remove them.
-
L LennardF referenced this topic on
-
Repair - rule when capital captured - Triple a seems to skip the purchase phase entirely when a capital is captured. This means it skips the part where ships in a navy base can be repaired. The rules say there is zero cost to repair ships. Should ships in a navy base for a country that has lost it’s capital be edited as repaired or should they stay damaged because the engine skips the purchase phase entirely?
-
Go with the rulebook - edit as necessary
Interesting glitch
-
thx for the reply gamerman. so I can edit them as repaired?
-
@gamerman01 said in League General Discussion Thread:
Go with the rulebook - edit as necessary
Interesting glitch
@aagamerz13 said in League General Discussion Thread:
thx for the reply gamerman. so I can edit them as repaired?
No glitch, but the rules. These are the rules, from Pacific 1940.2 rulebook, page 21 :
“The original controller of the captured capital is still in the
game but can’t collect income from any territories he or she
still controls and can’t buy new units. The player skips all but
the Combat Move, Conduct Combat, and Noncombat Move
phases until the capital is liberated.”Repairs take place during the “Purchase and Repair Units” phase.
No such phase -> no repair. -
@panther Thank you for clarifying this panther.
-
Thanks a lot Panther!
I didn’t remember that one! You’re amazing -
So, is this rule only listed in pacific but not the other two? I’ll follow it but it needs to be added for Europe and global for clarification
-
nevermind, I found it under combat section in Europe rules. Purchase and repair entirely skipped for lost capital.
-
Does anyone know where 666 alias JWW is?





