Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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@simon33 I see the following error when I try that export: Could not initialize class com.sun.xml.bind.v2.model.impl.RuntimeBuiltinLeafInfoImpl java.lang.NoClassDefFoundError: Could not initialize class com.sun.xml.bind.v2.model.impl.RuntimeBuiltinLeafInfoImpl
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Hmm, it used to work (sort of).
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@simon33 Do you know how exporting the game to an XML file is different from the TSVG file?
@aagamerz13
Press Ctrl + H to display the history panel, then right click on an entry. I believe it works better / fails less if you do it at a point between rounds.

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@flyingbadger said in League General Discussion Thread:
@simon33 Do you know how exporting the game to an XML file is different from the TSVG file?
The tsvg format is more capable but the xml format is human readable and more likely compatible. xml saves don’t store round info for example.
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@flyingbadger Thx. This right click feature is powerful and shows the save at. When I try it, it still shows duplicate key error without saving. Someone mentioned there was a way to edit and fix the key? Can an example of fixing that be posted?
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For those of you who are interested or rely on the Forum History Read out of your Turn in League games, you can do the following:
On your Turns end, were you normaly click post Turn Summary, there is also
View Turn Summary.
Click on that. Highlight it and Copy it (Ctrl-C).
Then Go to your Game thread and Paste it (Ctrl-V).
Below drag and drop your according save file of your Turn, voila!!
Looks almost like the original. -
@aequitas-et-veritas Quite a few players have noticed that Marti no longer sends the dice mails each time. I’ve noticed Marti mails in spam folder but not for all battle. Dont know if this is related to the not saving automatically issue. Can someone look into this?
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Quite a few players have noticed that Marti no longer sends the dice mails each time. I’ve noticed Marti mails in spam folder but not for all battle.
This topic is covered in the TripleA support forum-category:
https://www.axisandallies.org/forums/topic/37833/marti-dice-issues/
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@panther thx panther. I only use a few forums so I don’t know where all of them are.
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@aequitas-et-veritas said in League General Discussion Thread:
For those of you who are interested or rely on the Forum History Read out of your Turn in League games, you can do the following:
On your Turns end, were you normaly click post Turn Summary, there is also
View Turn Summary.
Click on that. Highlight it and Copy it (Ctrl-C).
Then Go to your Game thread and Paste it (Ctrl-V).
Below drag and drop your according save file of your Turn, voila!!
Looks almost like the original.THANK YOU! I just tried this and it worked GREAT!
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You can use ctrl-a to highlight it all.
And pick up the save file from the auto save
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here is some statistic on how people bid in BM3 games

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Good work compiling this, it interesting to see the current popularity of bid placements. The Fighter in Scotland, SS/DD in SZ98 and SS in SZ91 seem clear favourites as placements, presumably for defending against Germay attacks G1 and attacking Italian ships on UK1. Sudan, Alexandria and Egypt are the most popular territories for land units, I guess they’re for attacking Italy /defending Egypt.
Looks like most Allied players are using their bids to help get naval supremecy in the Atlantic and Med early.
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@panther Per a tip from Trulpen, it seems that hotmail/outlook gives them 100% of the time. I set it to never mark Marti mails as spam and a rule to move them to inbox.
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What is the status on the posting issue of save files?
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All right, so we are stuck with this for at least one more month?
I assume the missing dice emails will continue too then?
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Likely. The problem is that this is the wrong forum to address your related concerns.
Anyone who feels disturbed by the issues you mention should create an account at the above mentioned triplea-game forum and add his request there.
https://forums.triplea-game.org/topic/3124/nodebb-1-17-and-later-breaks-pbf-compatibility
Concerning the mail issue it is not even proven that this is related to TripleA. Anyway this is the topic:
https://forums.triplea-game.org/topic/3061/marti-issues
If only a handful of players address this, how should anyone take this seriously enough to take any action?
You better reach the developers over there, not here at Axis&Allies .org forums.
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Great! I guess we have to post invthe threads then. Thanks!
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It’s probably been asked before, but I can’t find it. I still run on 3.40, I can’t update to 4, anyone?





