TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 109 Sea Zone to 93 Sea Zone 1 fighter and 2 tactical_bombers moved from Eastern United States to 93 Sea Zone 1 bomber moved from Queensland to Malaya 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 4 fighters moved from 34 Sea Zone to 56 Sea Zone Combat - Americans Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in 56 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 93 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Germans defend with 2 submarines Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 104 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands 2 carriers and 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 2 carriers and 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from Caroline Islands to 35 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry, 2 marines and 3 transports moved from 35 Sea Zone to 55 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from 55 Sea Zone to Queensland 1 bomber moved from Malaya to Burma 1 submarine moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from Iceland to United Kingdom Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 2 infantry placed in Central United States 2 carriers, 2 destroyers and 1 transport placed in 104 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 artilleries and 4 infantry moved from Tsinghai to Hopei 1 fighter moved from Inner Mongolia to Szechwan 2 infantry moved from Yunnan to Szechwan 6 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Kweichow, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 5 infantry in Kweichow, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Inner Mongolia to Honan 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 1 infantry moved from Yunnan to French Indo China Combat - British Battle in French Indo China British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns, 3 artilleries and 16 infantry moved from Eastern India to Burma 1 aaGun and 8 infantry moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Baluchistan to Eastern India 1 infantry moved from Ethiopia to 78 Sea Zone 1 battleship, 1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Malta to Ukraine 1 fighter moved from Malta to Egypt 1 tactical_bomber moved from Union of South Africa to Egypt 1 infantry moved from Tanganyika Territory to Kenya 3 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from Gibraltar to 100 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 1 transport placed in 40 Sea Zone 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Units Change Ownership Some Units in Eastern India change ownership: 2 infantry Some Units in 40 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -3.17 Japanese regular : 0.50 Japanese AA : -0.17 Germans regular : -0.50 British regular : 0.00

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




