Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsLeague General Discussion Thread
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@gamerman01 Great work gamerman!, Thank you for all your time and making all of this possible!!
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@majikforce I would agree, I am fairly new (late 2020) and would never have been playing without OOB although I play BM3 too and enjoy it, still learning the game though
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@andrewaagamer said in League General Discussion Thread:
@farmboy said in League General Discussion Thread:
our others noticing issues with Marti? In all my games, some dice rolls aren’t showing up and they aren’t ending up in other folders either. Just not showing up.
I am having this issue now too. I am getting 1/3 to 1/2 the actual rolls. This happened to me once before and it cleared up after a few days. I assume the programmers did something on their end to correct it.
Has there been any progress on this issue? I am still only getting about 1/4 to 1/2 of dice e-mails. One time I didn’t get any of 8 rolls and had to ask my opponent if he received any.
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@andrewaagamer I’m still having trouble with it and haven’t heard anything yet.
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This topic
https://forums.triplea-game.org/topic/3061/marti-issues
indicates that a developper has it on the list.But it doesn’t look like someone will look into it anytime soon.
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@panther Trying to post and I’m getting an error. The MARTI emails showed up just fine. Any ideas?
Failed to post game to forum java.lang.ClassCastException: class java.util.LinkedHashMap cannot be cast to class java.util.List (java.util.LinkedHashMap and java.util.List are in module java.base of loader ‘bootstrap’)
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@lennardf we are all dealing with it. They are trying to fix it and in the meantime you can just save your game and upload the file.
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@farmboy thanks, hadn’t seen that but, yeah, I had sent the file the old fashioned way.
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@panther Hi. Was wondering if anyone else is having problems posting the game saves. I keep seeing an error.
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@aagamerz13 Yep it is affecting everyone. You will just have to manually attach a saved game file. Follow one of the links above that panther posted if you need help with that.
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Rules Question?
The US has a Navy in sz112 with 8 transports. They amphib assault denmark with 1 transport going to sz 110 to pick up 2inf from Normandy and then unload in sz 112 for denmark. I have German scramble options.
Question #1 After the amphib with no scramble can the US use the 7 leftover transports to NCM move troops from Normandy to Norway
Question #2 If there was a scramble can the US still do the same move as stated above.
I guess bottom line is can the unused transports still move in NCM since they were part of an amphib assault in the sz or does a scramble need to trigger them not being able to move?
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pretty sure that:
#1 yes
#2 noThey need to participate in an actual battle to prevent the NCM to Norway.
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@simon33 Thanks. That’s what I was thinking as well. Now the question is how do I handle this fairly since my opponent didn’t ask for a scramble and maybe didn’t know the rule. Re-doing the whole turn is tricky because the UK already went as well.
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@majikforce said in League General Discussion Thread:
@simon33 Thanks. That’s what I was thinking as well. Now the question is how do I handle this fairly since my opponent didn’t ask for a scramble and maybe didn’t know the rule. Re-doing the whole turn is tricky because the UK already went as well.
Still an option but hopefully you can agree to something.
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Does anyone know the reason why turn histories can‘t be posted anymore? Did something on the forum change and the tripleA client needs to be adjusted? Is anyone working on a solution?
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@jdow said in League General Discussion Thread:
Does anyone know the reason why turn histories can‘t be posted anymore? Did something on the forum change and the tripleA client needs to be adjusted? Is anyone working on a solution?
It was an upgrade to the forum software on axisandallies.org. I believe someone has a fix but it hasn’t been retrofitted to 2.5.
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This has been covered
here
https://www.axisandallies.org/forums/topic/37967/triplea-posting-to-forum-currently-does-not-work/
and here
https://www.axisandallies.org/forums/topic/37965/error-posting-to-forum/
You can track the progress here:
https://forums.triplea-game.org/topic/3124/nodebb-1-17-and-later-breaks-pbf-compatibility
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@panther many thanks!
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Hi. has anyone seen a similar error when loading old saves? java.lang.IllegalStateException: Duplicate key xxxx-xxx-xxx-xxx-xxx (attempted merging values ANZAC and ANZAC)
where x is a random sequence of numbers





