Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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Running out of time to sign up for playoffs - we don’t have nice even numbers yet anyway. I know this is a little longer open window of time than we usually have, but this is the first year of 3 different versions being tracked.
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Question: Is is acceptable to place a harbor or airfield from a bid?
For example, my opponent accepts my bid of Allies +15, I want to place an airfield on Gibraltar, can I? -
@bolasgod Yes it is totally acceptable. Harbors,air bases and even factories
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@majikforce thanks
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I am really excited to announce the playoffs may begin this weekend - starting NOW! Check out the new spreadsheet - at the far left of the rankings spreadsheet, for your opponent(s).
As usual, the matchups look VERY intriguing almost without exception, and I think you guys are going to have a lot of fun and enjoyment. Be nice and polite in your games but don’t give in when you’re right, and we should have minimal conflicts. Other than the massive WWII conflict being re-enacted over and over again, of course.
If you have any questions or have a problem with where you show up in the bracket, I will be happy to let you drop out, or tell you how I’m right or how you’re wrong. LOL
Seriously, these brackets look great.
BM3 champion will be the “main” league champion because it is the most played. All other champions (and runner up league champion) will be listed in the archives forever.Game on, and may the dice not decide your games. (Of course they will decide some :p)
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@gamerman01 thank you gamerman01 for all your hard work making our league tourneys possible.
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@gamerman01 Ditto!
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@gamerman01 Great work gamerman!, Thank you for all your time and making all of this possible!!
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@majikforce I would agree, I am fairly new (late 2020) and would never have been playing without OOB although I play BM3 too and enjoy it, still learning the game though
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@andrewaagamer said in League General Discussion Thread:
@farmboy said in League General Discussion Thread:
our others noticing issues with Marti? In all my games, some dice rolls aren’t showing up and they aren’t ending up in other folders either. Just not showing up.
I am having this issue now too. I am getting 1/3 to 1/2 the actual rolls. This happened to me once before and it cleared up after a few days. I assume the programmers did something on their end to correct it.
Has there been any progress on this issue? I am still only getting about 1/4 to 1/2 of dice e-mails. One time I didn’t get any of 8 rolls and had to ask my opponent if he received any.
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@andrewaagamer I’m still having trouble with it and haven’t heard anything yet.
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This topic
https://forums.triplea-game.org/topic/3061/marti-issues
indicates that a developper has it on the list.But it doesn’t look like someone will look into it anytime soon.
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@panther Trying to post and I’m getting an error. The MARTI emails showed up just fine. Any ideas?
Failed to post game to forum java.lang.ClassCastException: class java.util.LinkedHashMap cannot be cast to class java.util.List (java.util.LinkedHashMap and java.util.List are in module java.base of loader ‘bootstrap’)
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@lennardf we are all dealing with it. They are trying to fix it and in the meantime you can just save your game and upload the file.
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@farmboy thanks, hadn’t seen that but, yeah, I had sent the file the old fashioned way.
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@panther Hi. Was wondering if anyone else is having problems posting the game saves. I keep seeing an error.
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@aagamerz13 Yep it is affecting everyone. You will just have to manually attach a saved game file. Follow one of the links above that panther posted if you need help with that.
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Rules Question?
The US has a Navy in sz112 with 8 transports. They amphib assault denmark with 1 transport going to sz 110 to pick up 2inf from Normandy and then unload in sz 112 for denmark. I have German scramble options.
Question #1 After the amphib with no scramble can the US use the 7 leftover transports to NCM move troops from Normandy to Norway
Question #2 If there was a scramble can the US still do the same move as stated above.
I guess bottom line is can the unused transports still move in NCM since they were part of an amphib assault in the sz or does a scramble need to trigger them not being able to move?
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pretty sure that:
#1 yes
#2 noThey need to participate in an actual battle to prevent the NCM to Norway.





