TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 5 armour, 11 artilleries, 28 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine Combat - Germans Battle in Ukraine Germans attack with 5 armour, 11 artilleries, 28 infantry and 7 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour, 11 artilleries, 28 infantry and 7 mech_infantrys in Ukraine, round 2 : 16/51 hits, 13.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour, 11 artilleries, 28 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 4 tactical_bombers moved from Southern France to Southern Italy 3 aaGuns moved from Western Ukraine to Ukraine 2 bombers moved from Southern Italy to Western Germany 5 mech_infantrys moved from Novgorod to Eastern Poland 3 armour and 1 mech_infantry moved from Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 1 artillery and 1 infantry placed in France 2 bombers and 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Novgorod Germans undo move 3. 2 mech_infantrys placed in Novgorod 1 mech_infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3 Germans collect 45 PUs (5 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 50 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.17


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




