Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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I looked over the latest P40 manual and the FAQ, and they are both silent on the question, which really explains the different suppositions each of us have.
~~Then I’m glad I clicked on that most recent link (is actually an answer from just 2 months ago), and SHOCKER!
You move a single Chinese unit to Burma and Japan can’t attack Burma?!!
I guess normally there are no Chinese infantry in Yunnan, but the Chinese fighter to Burma makes a Japan attack on Burma impossible if Japan is not at war with UK - that is HUGE~~
(Edit: strike the above 2 paragraphs, I was temporarily confused)
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Never mind, I guess if Japan was going to attack Burma, Japan would be declaring war on the UK anyway.
:p Confusing
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@gamerman01 it is a pretty significant thing though since China goes before UK. You can hide the fig there or help stack Burma before the Japanese declare war or without waiting a turn for the UK to declare war. I was definitely quite surprised when I learned it was an option.
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Has anyone seen the flying tigers on an airbase and actually make use of the extra space? 🐸
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In PTV, how do the Allies win? Is an honorable victory achieved by capturing 14 VCs or must all three Axis capitals be captured?
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How often does the standings spreadsheet get updated?
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@ArtofWar1947 said in League General Discussion Thread:
In PTV, how do the Allies win? Is an honorable victory achieved by capturing 14 VCs or must all three Axis capitals be captured?
It’s the same as G40/BM, so 3 Axis capitals.
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@Adam514 said in League General Discussion Thread:
@ArtofWar1947 said in League General Discussion Thread:
In PTV, how do the Allies win? Is an honorable victory achieved by capturing 14 VCs or must all three Axis capitals be captured?
It’s the same as G40/BM, so 3 Axis capitals.
orr… when there’s no path to victory for the axis…
;)
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@axis-dominion said in League General Discussion Thread:
@Adam514 said in League General Discussion Thread:
@ArtofWar1947 said in League General Discussion Thread:
In PTV, how do the Allies win? Is an honorable victory achieved by capturing 14 VCs or must all three Axis capitals be captured?
It’s the same as G40/BM, so 3 Axis capitals.
orr… when there’s no path to victory for the axis…
;)
As it should be.
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@WindowWasher When Roboto or I get on and see a result posted. Roboto’s been AWOL a few weeks
So Zero minutes to 72 hours normally
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@WindowWasher You know we’re using an ELO spreadsheet and the old rankings system was discontinued 12/31/23, right?
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@gamerman01 Yep, i just won a game a week ago or so and it hasn’t been put in so i was just wondering
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It looked a little different than posted games normally do, was small and inadvertently overlooked.
And MrRoboto and I have been entering and checking, he has been gone a few weeks so it’s just been me entering, with no checking, so overlooked, yes -
@gamerman01, can you add some wording to the bidding rules for the NG inf placement that has been a longstanding accepted exception to the normal bidding rules?

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Sorry, no.
It’s an exception from the simple rule, which is why it hasn’t been listed.
If we change it, then there is potential confusion with the way it was.
It shouldn’t matter because the “default” is really just a starting point, it’s not actually a rule. And if players can’t agree on whether to allow it or not, you could roll a die, or maybe you shouldn’t play each other.
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If a nation that lost its cap plunders a cap, can they use the plundered money?
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@Adam514 said in League General Discussion Thread:
If a nation that lost its cap plunders a cap, can they use the plundered money?
No, as the player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capital is liberated.
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@Panther said in League General Discussion Thread:
@Adam514 said in League General Discussion Thread:
If a nation that lost its cap plunders a cap, can they use the plundered money?
No, as the player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capital is liberated.
Do they keep the money or is it destroyed?
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@Adam514 said in League General Discussion Thread:
@Panther said in League General Discussion Thread:
@Adam514 said in League General Discussion Thread:
If a nation that lost its cap plunders a cap, can they use the plundered money?
No, as the player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capital is liberated.
Do they keep the money or is it destroyed?
You collect these IPCs even if your own capital is in enemy hands.
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Are the old games / game threads archived anywhere?
I wanted to have a look at some old OOB playoff games, but noticed that in “Post League Game Results Here” there is no result from before the year 2018.
Some Playoff games in the league rankings spreadsheet show a game ID. But entering these into the URL leads to an error message (“not found”).
Does anyone know, or is this rather a question for Dave Jensen? It would be a pity if legendary OOB battles would be lost forever.





