Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@aagamerz13 thanks for the feedback. The objectives panel has been updated in the current version of PTV to reflect that the Lend Lease only kicks in from round 3 and beyond.
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@regularkid Thx. I’ll update the map.
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@gamerman01 You have been a godsend to our game. I hope that all is well in your personal life – I understand firsthand when real life gets in the way sometimes. Thank you so much for your commitment to all of us for so many years, and I hope that you can come back to play some games with the rest of us soon.
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Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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I think the bid has to be part of it. A positive is that it does give some dynamic space, making the game more varied.
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@simon33 I think the bids are just part of the fun, and 22 is right now the price some players are willing to pay to play axis. I suspect in the long run, that will be a little high.
You are probably right that UK naval/air bids are the best (alhtough I’d probably emphasize the Atlantic including 91 which can reach into the med). And that makes sense since the only thing the Allies are certain of at the start is that Germany is at war with the UK and that is where you can minimize the damage the Germans can do the most. If you new with absolute certainty that your opponent was doing a J1, that might change things a bit. And that does reduce some of the variation in game play. It is probably an advantage of OOB with its bids of 50-60 that the Allies will end up spending that bid elsewhere too.
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@farmboy said in League General Discussion Thread:
alhtough I’d probably emphasize the Atlantic including 91
Yeah, with a 22 bid though you can do subs in 91 & 98 + ftr Malta. Which gives a coin toss in SZ91 if they go after it with 2 subs. With the bid I was suggesting there is a setback if the SZ91 CA is sunk G1.
Most probable attack is SZ91 will not be attacked though.
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@gamerman01 is there allready someone who is interested in running the League as a Mod?
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I haven’t heard from anyone who I think could do it, no. But I’m gradually getting better and have been able to keep up with duties so far.
The position is always open though - I’m willing to hand it off to someone who has enough experience and good reputation
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I did not set a rule at mid-year on how many games for each version you’d need to qualify for the playoffs.
It looks like it should be 8 for balanced mod;
4 for PTV;
3 for OOBDoes anyone disagree with these threshholds? If you take the total number of games completed during the year by all players, and divide by 20, you get approximately these numbers. I also eyeballed the standings to see if it looked right - would qualify about the right number of players.
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@gamerman01 said in League General Discussion Thread:
I haven’t heard from anyone who I think could do it, no. But I’m gradually getting better and have been able to keep up with duties so far.
The position is always open though - I’m willing to hand it off to someone who has enough experience and good reputation
I am very happy that you getting better. Good News!
Step by step. -
@gamerman01 said in League General Discussion Thread:
But I’m gradually getting better and have been able to keep up with duties so far
Glad to hear it - the past few years have been challenging for many, here’s to your continued improvement.
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@gamerman01 glad to hear it.
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our others noticing issues with Marti? In all my games, some dice rolls aren’t showing up and they aren’t ending up in other folders either. Just not showing up.
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@farmboy Yep. I have had the same problem. They aren’t even in my spam folder.
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@majikforce good to know it’s happening to others as well. Will try to to let the mods know (if they don’t already)
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It is working for me.
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@farmboy did you see my rolls just now?
I have had this issue several times and then changed e-mails without much luck from what I remember. After a while it seems to work again though.
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@farmboy said in League General Discussion Thread:
our others noticing issues with Marti? In all my games, some dice rolls aren’t showing up and they aren’t ending up in other folders either. Just not showing up.
I am having this issue now too. I am getting 1/3 to 1/2 the actual rolls. This happened to me once before and it cleared up after a few days. I assume the programmers did something on their end to correct it.
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@pejon_88 I saw some, but not all. Hopefully, this will get sorted after a few days.





