Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to Alexandria 3 fighters moved from Western Germany to Alexandria 2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to Gibraltar 1 aaGun moved from Slovakia Hungary to Romania 5 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Slovakia Hungary 1 armour moved from France to Germany 1 armour moved from France to Germany 1 armour, 2 artilleries and 3 infantry moved from Yugoslavia to Romania 1 aaGun moved from France to Normandy Bordeaux 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 3 artilleries and 6 infantry moved from Germany to Poland Place Units - Germans 1 fighter placed in Western Germany 2 armour and 8 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 3 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




