TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 artillery and 3 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 aaGun, 1 factory_minor and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine 1 aaGun owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 2 fighters, 7 infantry and 3 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun moved from Archangel to Smolensk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Yunnan to Shensi Place Units - Russians 10 infantry placed in Russia 2 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




