TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 fighter moved from Novgorod to Russia 5 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 6 infantry moved from Russia to Bryansk 8 infantry moved from Novgorod to Archangel 1 aaGun moved from Bryansk to Ukraine 2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Sikang to Yunnan 1 mech_infantry moved from Kazakhstan to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour moved from Kazakhstan to Caucasus 1 armour moved from Caucasus to Northwest Persia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 2 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 36 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




