Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Seems to be an easy equation. The air can’t attack if they can’t land and in LL with such scenarios it would be impossible.
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Well low luck is a house rule so it is not properly defined but if you extend the standard rules, which are you can assume every attacking dice is a hit and every defending dice is a miss (or words to that effect). Then you have to have a non zero chance to be able to get the CV to move into that sea zone.
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@simon33 Ok. Low luck is just a rule for the dice. So, are we to assume that every rule that might be affected by low luck is affected by it?
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@aagamerz13 said in League General Discussion Thread:
@simon33 Ok. Low luck is just a rule for the dice. So, are we to assume that every rule that might be affected by low luck is affected by it?
Not sure if there are any other rules affected.
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@simon33 said in League General Discussion Thread:
@aagamerz13 said in League General Discussion Thread:
@simon33 Ok. Low luck is just a rule for the dice. So, are we to assume that every rule that might be affected by low luck is affected by it?
Not sure if there are any other rules affected.
It’s possible to apply LL on SBR and CD.
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LL on SBR AA Guns is pretty obvious but not sure about the damage rolls.
LL on CD - so reduce income by 1 for every die roll? I suppose that is possible.But I think the one he was talking about: is this attack legal is the only real anomaly that LL causes.
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Hehe, I’d say the real anomaly is being able to make such an air-raid by allocating a cheap, crazy kamikaze attack. Of course, the air will also be expended, so not so cheap actually, but in a situation when i e winning the game if the opponent can’t grab a VC and that land would be needed for that purpose, any investment is worth it.
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@trulpen Well, T, a rule is a rule. Would like to know if this still applies for LL. I’ll assume it doesn’t and not send carrier fighters.
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@aagamerz13 i would say this is an illegal move in LL. The rules state you need a potential landing spot. In LL you dont meet this requirement
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@aagamerz13 said in League General Discussion Thread:
@trulpen Well, T, a rule is a rule. Would like to know if this still applies for LL. I’ll assume it doesn’t and not send carrier fighters.
There’s no specific rule that allows such an attack.ä, but rather a consequence of rules where a theoretical, but practically impossible, landing spot exists. As Oysteilo says, it doesn’t exist in LL, because the odds does then not exist.
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My understanding that an attack that is legal in dice is legal in LL as well.
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@adam514 said in League General Discussion Thread:
My understanding that an attack that is legal in dice is legal in LL as well.
My understanding was* that an attack that is legal in dice is legal in LL as well.
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Is there allready somebody out there interested to keep the scoreboard running and or is willing to become League Mod??
The scoreboard isn’t updated since mit June i think…
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@aequitas-et-veritas said in League General Discussion Thread:
Is there allready somebody out there interested to keep the scoreboard running and or is willing to become League Mod??
The scoreboard isn’t updated since mit June i think…
I agree with this. i think the scoreboard needs to be updated. It looks like gamerman was online like 2 moths ago. I think we have all read his post so we understand and respect. Nevertheless, maybe it is time to start looking for someone else. Personally I think f.eks @Adam514, @JDOW and @simon33 would be great people to moderate and keep scoreboards as they are skilled with the rules. But I am sure many other people would be capable too.
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@oysteilo I’m seeing an issue with PTV USSR2. If Germany does a G2 and USSR declares on Italy, the 3 lend lease objectives don’t activate. They don’t specifically read that they are round 3 and later as in BM3. If they are still R3 and later, the text needs to be updated.
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@aagamerz13 thanks for the feedback. The objectives panel has been updated in the current version of PTV to reflect that the Lend Lease only kicks in from round 3 and beyond.
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@regularkid Thx. I’ll update the map.
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@gamerman01 You have been a godsend to our game. I hope that all is well in your personal life – I understand firsthand when real life gets in the way sometimes. Thank you so much for your commitment to all of us for so many years, and I hope that you can come back to play some games with the rest of us soon.
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Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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I think the bid has to be part of it. A positive is that it does give some dynamic space, making the game more varied.





