Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@avner said in League General Discussion Thread:
Maybe my mistake is to often limit myself to responding to the opponent?
Yes, talk to us. Ask for a feedback, ask for advice, look into other games.
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@simon33 said in League General Discussion Thread:
@avner said in League General Discussion Thread:
Maybe I’m more skilled as a tactic and not as a strategy?
I think the opposite is important. ie. Tactics trump strategy. Patton said something like: great tactics can make a mediocre strategy sing but without the right tactics an excellent strategy can fail.
So I guess you still need a decent strategy, perhaps look at what other players do as Axis. Allies need to react a lot.
It is neither strategy nor tactics that is primary, but principles :)
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Don’t play while tired (or drunk) - block out plenty of time without distractions - and there’s no substitute for experience…
Perhaps ask a player who’s had a lot of success to analyze one of your games and tell you what he would have done differently.
And don’t zoom in too much on Triple A - you need to be able to see a lot of the board at once!
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Well thanks for the advice.
What is certain is that it is difficult to always apply the principles on the board.
Then maybe one is good in individual sectors but lacks the general vision (Rommel in North Africa even if perhaps someone else had to support him strategically …).
And rightly so many games are also lost due to distractions …
;)
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sorry guys i missed out
what is the final conclusion on number of leagues, tables and games needed for individual or all play offs?
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@amon-sul said in League General Discussion Thread:
sorry guys i missed out
what is the final conclusion on number of leagues, tables and games needed for individual or all play offs?
for 2021 league
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It’s good you asked, Amon, others are probably wondering too.
There’s one league.
Four standings sheets - OOB 2nd edition, BM, P2V, and overall/composite.8 games needed in BM to play in BM playoff
?? games needed in OOB to play in OOB playoff
?? games needed in P2V to play in P2V playoffNumber of games required for OOB and P2V will be determined around mid-year (like July) because then we will all know how much activity/interest there is in each of those. That leaves plenty of time for players to get the # of games they need to qualify if they want to play in those playoffs (about half a year)
Composite/overall standings is for everyone’s information, to help you size up your opponents and see where you stand overall. Standings within each version of 1940 A&A govern playoffs by version. Does that answer all questions? If not, please ask follow-up questions. I will update the official league rules someday, but this is the most hectic time of year for me.
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Question. The US is amphib assaulting the Phillipines but a huge naval battle has to occur in sz 35 first. After 3 rounds of combat the US wants to retreat.
- Is this a legal move? ( I believe it is)
- Triple A keeps crashing every time the US tries to retreat. Is this a bug?
Thanks for any help. Load the last posted game file if you want to see what I mean
https://www.axisandallies.org/forums/topic/36495/oob-35-bolasgod-vs-majikforce-game-2/162?page=7
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Yes you should be able to retreat to 34 and Triple A lets you select 34 and retreat, it just crashes after that point (for me also). Use edit mode to remove the units from both sides and to get the US units to 34
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@gamerman01 said in League General Discussion Thread:
Yes you should be able to retreat to 34 and Triple A lets you select 34 and retreat, it just crashes after that point (for me also). Use edit mode to remove the units from both sides and to get the US units to 34
Thanks Gamerman just wanted to check.
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@majikforce said in League General Discussion Thread:
Question. The US is amphib assaulting the Phillipines but a huge naval battle has to occur in sz 35 first. After 3 rounds of combat the US wants to retreat.
- Is this a legal move? ( I believe it is)
- Triple A keeps crashing every time the US tries to retreat. Is this a bug?
Thanks for any help. Load the last posted game file if you want to see what I mean
https://www.axisandallies.org/forums/topic/36495/oob-35-bolasgod-vs-majikforce-game-2/162?page=7
what happens with the tranny (and the land units he carries) in that case?
destroyed, or can retreat too?
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Also retreats.
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The amphi will be cancelled, since the sz would still be hostile, so the land stays on the tr.
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Is there any interest in including Young Grasshopper Tournament Edition in the league ?
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@bretters not likely, because that version of second edition A&A is designed to be played by teams, face-to-face, and finish in a one-day session.
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@gamerman01 and now we should be tied!

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Podium finish for me, there you go. I guess the freight train in 2017 helped that one massively.





