Why did you bomb the pyramids? Egyptians are nice people!
42266 OOB Round 04 France.tsvg
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 destroyers and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




