TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 36 Sea Zone to 24 Sea Zone 1 fighter moved from Davao to Wake Island 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 27 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Central United States to Western United States 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 52 Sea Zone 1 aaGun moved from Eastern United States to Central United States 1 armour and 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to Southeast Mexico 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 11 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone Place Units - Americans 1 harbour placed in Wake Island 2 infantry placed in Central United States 1 carrier and 2 destroyers placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Szechwan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shansi 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Inner Mongolia Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Eastern Sinkiang to Tsinghai 2 infantry moved from Hopei to Szechwan Place Units - Chinese 3 artilleries placed in Inner Mongolia Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 cruiser moved from 93 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 carrier and 1 cruiser moved from 100 Sea Zone to 94 Sea Zone 1 destroyer moved from 100 Sea Zone to 96 Sea Zone 1 fighter moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 bomber moved from 109 Sea Zone to Quebec 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 100 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Southern France 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 infantry moved from Western India to Baluchistan 1 battleship moved from 114 Sea Zone to 107 Sea Zone 1 battleship moved from 132 Sea Zone to 37 Sea Zone 1 destroyer moved from 40 Sea Zone to 132 Sea Zone 1 transport moved from 40 Sea Zone to 38 Sea Zone 2 infantry moved from Malaya to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 cruiser moved from 40 Sea Zone to 42 Sea Zone 1 fighter moved from Burma to Eastern India 3 aaGuns, 1 artillery and 6 infantry moved from Eastern India to Burma 1 fighter moved from Eastern India to Tanganyika Territory 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Anglo-Egyptian Sudan 1 infantry and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan Place Units - British 1 transport placed in 73 Sea Zone 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 transport placed in 40 Sea Zone 2 artilleries and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Units Change Ownership Some Units in Eastern India change ownership: 2 artilleries and 1 infantry Some Units in 40 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -0,83 Italians regular : -0,33 Japanese regular : 0,33 Germans regular : -0,50 British regular : -0,83

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




