TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 107 Sea Zone Combat - Americans Battle in 107 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 4 infantry moved from Wake Island to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Wake Island to Eastern United States 1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from 31 Sea Zone to Caroline Islands 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 54 Sea Zone 1 fighter and 3 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese 4 infantry moved from Hopei to Suiyuyan 2 artilleries and 4 infantry moved from Hopei to Shensi 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 4 infantry in Shensi, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi 2 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to Eastern United States 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 97 Sea Zone to 98 Sea Zone 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 3 aaGuns, 4 artilleries and 13 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from Tsinghai to Russia 1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia 1 fighter moved from Finland to Russia 2 fighters moved from 99 Sea Zone to Russia 3 bombers moved from Egypt to Iraq 1 bomber moved from Trans-Jordan to Iraq Place Units - British 1 airfield placed in Gibraltar 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 0,67 Japanese regular : 2,33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




