Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@gamerman01 said in League General Discussion Thread:
Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?
highlight of my time here, I beat DJ the time we played. I felt like a god.
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#1 - Anybody started playing UHD, the new map yet?
#2 - Check out the stickied thread about the new ELO ranking system we’re ushering in.
Data is being entered - it’s back to 6/30/18 as of today.
The spreadsheet recalcs every time a game is entered.
It has lifetime ratings, though is only back to 6/30/18 right now. By version.
There are other stats as well. Not sure if filtering capabilities will be made available to the general public (MrRoboto is the designer of the spreadsheets), but will be easy to see things like all game results, which side taken against who, who won. So when we’re done, you could check out Dave’s complete league record with a click. Just an example!
It’s the information age! Look out! -
10 days, no answer?!
Anybody start playing UHD the new map?
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I don’t quite like it as much, so I won’t.
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@elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
PS: have not checked on UHD :)
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@pacifiersboard said in League General Discussion Thread:
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
No worries, no hurry. The only games I ever care about pace are Tournament ones.
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Entering 2016 data into all-time ELO database -
Bids for OOB were about the same then as bids for BM are now
<ducks for cover>
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@gamerman01 That’s amazing. I think AndrewAAgamer’s opinions has really moved the football in the right direction for oob.
So going along with my yearly reset idea. 2024 would be >50 as the starting bid since the Allies won the tournament and the bid was 50. So balance is somewhere just south of 50 by the tournament results.
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All game results for the league back to Nov 2014 (as of today) have been entered into ELO calculating spreadsheets constructed by our very own MrRoboto. G40 came out in 2012 and I have 2013 and 2014 (and a few in 2012) game results to enter for it to be totally complete, so overall and OOB rankings will be changing fairly significantly over coming weeks.
https://docs.google.com/spreadsheets/d/1Larckt6iOuBZtZ-AVzDPv-HEofZJdeN8ptXXotun0Og/edit#gid=0I am very happy with the system especially because of running all-time records. I could go on and on about pros and cons, but right now will just say I think the pros significantly outweigh the cons, which is why we’re converting.
As of Jan 1, 2024 the league rules will be changed accordingly. I have a week or two to make up my mind, but I think the playoffs will be seeded by
- Players who have completed 3 games during the calendar year (6 for BM)
- Current ELO for that version as of 12/31 (12/31/24 for the first year of the new system)
Playoff brackets will no longer be determined only by performance in the last calendar year, but by current ELO which is affected by all-time success/failure.
Arguments can be made either way and I would enjoy discussing, but for now I’ll just say I like that the playoff seeding/participation takes into account games/reputation that were settled more than 1 year previous.
Player has to be active (3 or 6 games finished in the calendar year) to participate, and more recent results count more than earlier ones.
I have also tested and seen that if a new comer enters the league and proves himself over 6-10 games he will definitely find a pretty appropriate seat at the table, so that allays a pretty significant concern.
There’s your 2 week notice.
I welcome if you have some major concern or complaint, and most I should be able to answer since I’ve been thinking about this for about 2 months.But like ALL league rules, the vast majority of league players support the rules so your point may be over-ridden.
But I especially invite critique because there are just a few of us really working at this, so maybe the majority of the league actually will agree with you and we will change the setup accordingly.
I didn’t put an hour into fashioning this announcement, like to anticipate all points, so fire away and I’ll/we’ll whack the moles
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@gamerman01 said in League General Discussion Thread:
All game results for the league back to Nov 2014 (as of today) have been entered into ELO calculating spreadsheets
This was 5 days ago? I’ve been pushing hard.
Limited greatly by lag/delays, I am now back to August of 2013. There is less than 1 year to go. -
@gamerman01 Wow! Great work!
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It is impressive the amount of work being put in to have a historic view of the gaming here.
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Full disclosure - most of my wins are in 2013, so I have a little incentive… 🤓
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@gamerman01 You’re obviously the kind of guy that keeps civilization going. Again, many thanks!
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While others pick up the stones to build Rome, I sit back with my laptop and tally them.
Hey, we need to know how many more stones we’ll need, and I could save other laborer’s backs -
In this metaphor I am the one who analyzed the current bureaucracy and optimized it in a way so that the city manages itself with minimal maintenance interference from workers and citizens?
Did I just create the deep state?
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@MrRoboto NOOOO!
You are humble enough to govern by consent of the polis. Without the consent and appreciation of the polis you would just be rearranging 1 and 0 for a handful of troglodytes or neophytes.
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@MrRoboto said in League General Discussion Thread:
Did I just create the deep state?
You ARE the deep state lol
Unelected behind the scenes government workers who have lots of power that no one sees, who can’t be ousted
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max334 just signed up for PtV playoffs!!
Which reminds me that it is TIME to sign up for the 2023 PLAYOFFS
6 games for BM, 3 games OOB, or 3 games PtV are required to participate in the 2023 playoffs
Seeding will be done with the rankings spreadsheet we’ve always had, because that was set by the 2023 league rules 1 year ago.
All you have to do is PM me and I will add you to the list (which is a new sheet on the spreadsheet)
Do it before Jan 1 if you can so the playoffs can start promptly after 12/31/2023
And get ready to kiss good-bye to the year 2023
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Balanced Mod 4 is the default in the Balanced Mod tournament
Meaning, both players would have to agree to BM3, otherwise it must be BM4





