TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone 1 fighter moved from 28 Sea Zone to 104 Sea Zone 2 fighters moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 104 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 destroyer and 1 submarine moved from 55 Sea Zone to 65 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 2 submarines placed in 104 Sea Zone 2 carriers placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Tsinghai to Honan 2 infantry moved from Szechwan to Hopei 1 fighter moved from Tsinghai to Hopei 2 infantry moved from Tsinghai to Honan 2 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Inner Mongolia, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Honan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 4 infantry in Honan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Honan, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 3 infantry in Honan, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 34 PUs; British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 3 fighters moved from Iceland to Scotland 1 artillery and 2 infantry moved from United Kingdom to Scotland 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 battleship moved from 40 Sea Zone to 82 Sea Zone 1 fighter moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Iraq 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Iraq 1 fighter moved from Baluchistan to Iraq Combat - British Battle in Iraq British attack with 3 fighters, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 3 fighters and 1 tactical_bomber in Iraq, round 3 : 3/4 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Scotland British attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery and 2 infantry Germans roll AA dice in Scotland : 2/3 hits, 0.50 expected hits 1 bomber owned by the British and 1 fighter owned by the British lost in Scotland British roll dice for 1 artillery, 2 fighters and 2 infantry in Scotland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Scotland British roll dice for 1 artillery, 2 fighters and 2 infantry in Scotland, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Scotland 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 bomber, 1 fighter and 1 infantry Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom 1 battleship, 1 cruiser and 1 destroyer moved from 126 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Western India 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 transport moved from 82 Sea Zone to 81 Sea Zone 1 cruiser and 1 destroyer moved from 78 Sea Zone to 81 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 83 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 81 Sea Zone 2 fighters moved from Iraq to Egypt 1 fighter moved from Nigeria to Egypt 3 infantry moved from Shan State to Burma 1 aaGun moved from Burma to Eastern India 2 infantry moved from Eastern India to Burma 2 infantry moved from Eastern India to Burma Place Units - British 10 infantry placed in United Kingdom 1 artillery placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 1.67 Germans AA : 1.50 Germans regular : -0.67 Neutral_Axis regular : -0.33 British regular : 0.17

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




