Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@gamerman01 is Darthmaximus still around? I think its been 15 years, or more?
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Yeah, no, I don’t think so. Thought I’d go ahead and ring a bell and see if any of the dead rose
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@666. What about cow?
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I tagged him, you just maybe overlooked his little 3 letter name
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@Karl7 I just had a nice tenderloin filet the other night, that is the only cow i’ve seen…
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@Karl7 said in League General Discussion Thread:
After the holidays, I will see where I am at time-wise and perhaps jump back in.
The last couple years I have been doing BBR, which people play via YouTube (don’t get me started) and in person.
BBR is wild, more like poker than chess. But you all would be proud, me and Gargantua when to a bunch tourneys in Atlanta and St. Louis and stomped nerds into dust.
Anyway, thinking of getting back to something more cerebral/serious.
Love this…“stomped nerds to dust.”
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LMAO
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anybody have any idea why i can’t post the game?

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@axis-dominion it’s affecting everyone right now. Dice server is still working so you can take turns and post the file manually
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@djensen Has there been a change to the forum? What else could it be?
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Also had this problem earlier today, but appears to be working now.
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We’re using Cloudflare (CF) now to help with the bots and caching the site. After installation, CF was quite aggressive against anything automated including TripleA clients. I set up a rule to allow TripleA traffic.
So it’s all fixed now and the site should feel faster.
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@djensen Thank you! Nice to see you in person in Dayton. Sorry I didn’t get to shake your hand and thank you in person for all your work.
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Taking signups through 12/31 for 2025 playoffs starting January 2026:
We have 6 OOB signups so far
Only 1 BM
Only 3 PTV
Let me know if you want in the playoffs,
3 games OOB, 3 games PTV, or 6 games BM are required to enterBrackets and seedings are determined by end of year ELO rank
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I give order for a ceasefire today - Merry Christmas 🎅
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@gamerman01 said in League General Discussion Thread:
Taking signups through 12/31 for 2025 playoffs starting January 2026:
We have 6 OOB signups so far
Only 1 BM
Only 3 PTV
Let me know if you want in the playoffs,
3 games OOB, 3 games PTV, or 6 games BM are required to enterBrackets and seedings are determined by end of year ELO rank
bm signup has the least turnout so far, and yet the highest entry requirement at 6 games. i think you should relax that down to 3 like the other games as bm is no longer the most popular and, is likely the least popular of the three at this point.
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I wonder why BM is the least popular now? Perhaps purists stick to G40 while those wanting to move on have gone to PtV?
Only 9 people have qualified for the playoff, so to get a full playoff only one person can opt out. Let’s wait and see though.
BM & PtV both have 69 games completed and OOB only 57 so I guess you can argue that the discrepancy isn’t justified.
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@simon33 I think that is correct in general. Also worth noting the YoY decline in PTV games is mostly due to a few select players who played fewer games this year but are still highly active (i.e. me) so in reality I’d still say PTV is the most popular.
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@simon33 said in League General Discussion Thread:
Let’s wait and see though.
I suppose this may not be advised. There are only about 4 days left for signups. Perhaps @Adam514, @Ghostglider , @zarhunter, @pacifiersboard can let us know that they are out and if so, Gamerman01 can change the requirement. There are 3 players with 5 games, none with 4 and only 2 with 3. So it doesn’t actually make that much difference, except that I may be bumped to the second bracket which I wouldn’t love.
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Could make it that everyone who didn’t fulfill the requirements, but is willing to play to fill out the playoff bracket should automatically rank below anyone who did fulfill the official requirements.





