Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsOdonis (Axis) vs BSD (Allies) G40L18 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 mech_infantrys moved from Kazakhstan to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Sikang to Volgograd
3 mech_infantrys moved from Novosibirsk to Volgograd
1 mech_infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Volgograd
Japanese attack with 8 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 8 mech_infantrys in Volgograd, round 2 : 0/8 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese lost in Volgograd
Japanese roll dice for 6 mech_infantrys in Volgograd, round 3 : 0/6 hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Volgograd
Japanese roll dice for 5 mech_infantrys in Volgograd, round 4 : 1/5 hits
Russians roll dice for 3 infantry in Volgograd, round 4 : 3/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Volgograd
Japanese roll dice for 2 mech_infantrys in Volgograd, round 5 : 1/2 hits
Russians roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
Japanese roll dice for 1 mech_infantry in Volgograd, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 8 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 8 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -23
Casualties for Russians: 3 infantry
Casualties for Japanese: 8 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 battleships, 9 carriers, 10 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
5 fighters moved from 35 Sea Zone to Kweichow
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - Japanese
4 fighters placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour and 1 mech_infantry placed in India
2 infantry placed in Kwangtung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from ItaliansCombat - Americans
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Kamis?
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one on each Carrier please
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in Anglo Egyptian Sudan
Americans attack with 4 armour, 6 infantry and 6 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 3 : 3/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 4 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters, 9 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 16/38 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/18 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 10 carriers in 6 Sea Zone, round 2 : 4/12 hits
7 carriers owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 0/9 hits
Americans roll dice for 1 battleship, 3 cruisers, 16 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 11/34 hits -
Casualties?
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max defence
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in Anglo Egyptian Sudan
Americans attack with 4 armour, 6 infantry and 6 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 3 : 3/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 4 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters, 9 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 16/38 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/18 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 10 carriers in 6 Sea Zone, round 2 : 4/12 hits
7 carriers owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 0/9 hits
Americans roll dice for 1 battleship, 3 cruisers, 16 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 11/34 hits
Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 14/18 hits
Japanese roll dice for 2 battleships and 5 carriers in 6 Sea Zone, round 3 : 1/7 hits
1 submarine owned by the Americans, 3 fighters owned by the Japanese, 14 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 8 submarines in 6 Sea Zone, round 4 : 2/8 hits
2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 10/20 hits
Japanese roll dice for 12 fighters in 6 Sea Zone, round 4 : 8/12 hits
10 fighters owned by the Japanese and 8 fighters owned by the Americans lost in 6 Sea Zone
8 submarines owned by the Americans Submerged
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 8/12 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber
Americans win with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombersNon Combat Move - Americans
4 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
2 armour, 2 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
8 transports moved from 87 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 70 Sea Zone to 83 Sea Zone
2 transports moved from 71 Sea Zone to 83 Sea Zone
1 artillery moved from South West Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 82 Sea Zone to French Equatorial Africa
1 carrier, 1 destroyer and 2 transports moved from 82 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 armour, 2 artilleries, 6 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
4 armour, 1 infantry and 4 mech_infantrys placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in Anglo Egyptian Sudan
Americans attack with 4 armour, 6 infantry and 6 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 3 : 3/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 4 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters, 9 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 16/38 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/18 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 10 carriers in 6 Sea Zone, round 2 : 4/12 hits
7 carriers owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 0/9 hits
Americans roll dice for 1 battleship, 3 cruisers, 16 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 11/34 hits
Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 14/18 hits
Japanese roll dice for 2 battleships and 5 carriers in 6 Sea Zone, round 3 : 1/7 hits
1 submarine owned by the Americans, 3 fighters owned by the Japanese, 14 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 8 submarines in 6 Sea Zone, round 4 : 2/8 hits
2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 10/20 hits
Japanese roll dice for 12 fighters in 6 Sea Zone, round 4 : 8/12 hits
10 fighters owned by the Japanese and 8 fighters owned by the Americans lost in 6 Sea Zone
8 submarines owned by the Americans Submerged
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 8/12 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber
Americans win with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombersNon Combat Move - Americans
4 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
2 armour, 2 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
8 transports moved from 87 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 70 Sea Zone to 83 Sea Zone
2 transports moved from 71 Sea Zone to 83 Sea Zone
1 artillery moved from South West Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 82 Sea Zone to French Equatorial Africa
1 carrier, 1 destroyer and 2 transports moved from 82 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 armour, 2 artilleries, 6 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
4 armour, 1 infantry and 4 mech_infantrys placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 41 Sea ZoneNon Combat Move - British
1 fighter moved from United Kingdom to Holland Belgium
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
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heck of a game! You didn’t give up event though Egypt dropped early. Some middling rolls by me mid-game didn’t help, but well played!
Interested in a rematch?
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heck of a game! You didn’t give up event though Egypt dropped early. Some middling rolls by me mid-game didn’t help, but well played!
Interested in a rematch?
Yeah, this was a good one. GG WP! Yeah, i will take a rematch. I bid Axis +3 on BM3.
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+2
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Yours
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game up and scrambles awaited!