@nikola1975 Ah yes, that happens to the best of us. Always shake my head at myself after one of those. Sounds good, let me know if you concede - we can go 2/3 on the series :)
Odonis (Axis) vs BSD (Allies) G40L18 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Germany to Finland
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
24 armour moved from Belarus to Bryansk
5 armour moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 29 armour and 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 29 armour and 3 artilleries in Bryansk, round 2 : 15/32 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 29 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Finland to Novgorod
2 bombers moved from Archangel to Novgorod
10 infantry moved from Germany to Western Germany
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Bryansk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Germany to Finland
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
24 armour moved from Belarus to Bryansk
5 armour moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 29 armour and 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 29 armour and 3 artilleries in Bryansk, round 2 : 15/32 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 29 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Finland to Novgorod
2 bombers moved from Archangel to Novgorod
10 infantry moved from Germany to Western Germany
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Bryansk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 tactical_bomber
EDIT: Adding units owned by Germans to India: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Samara to Volgograd
4 infantry moved from Samara to Volgograd
1 fighter moved from Russia to KazakhstanCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 4 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
4 infantry moved from Timguska to Novosibirsk
1 artillery and 5 infantry moved from Tambov to Russia
1 aaGun and 3 infantry moved from Tambov to Russia
1 aaGun and 6 infantry moved from Samara to Russia
4 infantry moved from Vologda to Russia
3 infantry moved from Vologda to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Shensi to Kazakhstan
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Alaska to British ColumbiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 23 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 : 3/6 hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in British Columbia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 3 : 0/2 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 3 : 2/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in British Columbia
British win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
3 fighters moved from 34 Sea Zone to Philippines
4 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery, 1 infantry and 6 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 fighter moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to France
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 2 artilleries, 3 fighters and 3 infantry
Italians defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in France, round 2 : 4/8 hits
Italians roll dice for 4 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in France
Americans win, taking France from Italians, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Norway
5 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 11 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 104 Sea Zone to 91 Sea Zone
5 transports moved from 90 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 artillery moved from British Columbia to Western United States
1 fighter moved from British Columbia to Eastern United StatesPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 armour and 1 infantry placed in Holland Belgium
Americans undo move 3.
3 armour placed in Holland Belgium
3 infantry placed in Norway
3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 fighter moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to France
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 2 artilleries, 3 fighters and 3 infantry
Italians defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in France, round 2 : 4/8 hits
Italians roll dice for 4 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in France
Americans win, taking France from Italians, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Norway
5 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 11 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 104 Sea Zone to 91 Sea Zone
5 transports moved from 90 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 artillery moved from British Columbia to Western United States
1 fighter moved from British Columbia to Eastern United StatesPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 armour and 1 infantry placed in Holland Belgium
Americans undo move 3.
3 armour placed in Holland Belgium
3 infantry placed in Norway
3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 bomber moved from Persia to Tanganyika Territory
1 infantry moved from Belgian Congo to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - British
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Tanganyika Territory to Union of South Africa
1 mech_infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Norway
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
2 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Northern Italy to France
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
-
scramble?
-
No scramble, thanks.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
2 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Northern Italy to France
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 armour, 3 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 1/3 hits
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 2 : 3/6 hits
French roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits
3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Morocco, round 3 : 3/5 hits
French roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 3 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Italians attack with 1 artillery and 5 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 1 artillery and 5 infantry in France, round 2 : 0/6 hits
French roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 4 infantry in France, round 3 : 1/5 hits
French roll dice for 2 artilleries and 2 infantry in France, round 3 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 3 infantry in France, round 4 : 1/4 hits
French roll dice for 2 artilleries and 1 infantry in France, round 4 : 2/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 1 infantry in France, round 5 : 0/2 hits
French roll dice for 2 artilleries in France, round 5 : 1/2 hits
1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery in France, round 6 : 0/1 hits
French roll dice for 2 artilleries in France, round 6 : 2/2 hits
1 artillery owned by the Italians lost in France
French win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
2 fighters moved from Morocco to 92 Sea Zone
1 armour moved from Gold Coast to NigeriaPlace Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
French collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Finland to Norway
3 bombers and 1 fighter moved from Novgorod to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Western Germany to Norway
1 artillery and 1 mech_infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
3 armour moved from Bryansk to Archangel
1 artillery moved from Bryansk to Tambov
4 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Smolensk
1 artillery and 3 infantry moved from Western Germany to FranceCombat - Germans
Battle in Norway
Germans attack with 3 bombers, 3 fighters and 1 mech_infantry
British defend with 2 fighters; Americans defend with 1 factory_minor, 1 fighter and 3 infantry
Germans roll dice for 3 bombers, 3 fighters and 1 mech_infantry in Norway, round 2 : 4/7 hits
Americans roll dice for 3 fighters and 3 infantry in Norway, round 2 : 4/6 hits
2 bombers owned by the Germans, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 3 infantry owned by the Americans lost in Norway
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Norway, round 3 : 0/3 hits
Americans roll dice for 2 fighters in Norway, round 3 : 1/2 hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 1 bomber and 1 mech_infantry in Norway, round 4 : 1/2 hits
Americans roll dice for 2 fighters in Norway, round 4 : 0/2 hits
1 fighter owned by the British lost in Norway
Germans roll dice for 1 bomber and 1 mech_infantry in Norway, round 5 : 1/2 hits
Americans roll dice for 1 fighter in Norway, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Germans: 3 bombers and 3 fighters
Casualties for British: 2 fighters
Casualties for Americans: 1 fighter and 3 infantry
Battle in France
Germans attack with 1 artillery and 3 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 3 infantry in France, round 2 : 0/4 hits
French roll dice for 2 artilleries in France, round 2 : 1/2 hits
1 infantry owned by the Germans lost in France
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 0/3 hits
French roll dice for 2 artilleries in France, round 3 : 1/2 hits
1 infantry owned by the Germans lost in France
Germans roll dice for 1 artillery and 1 infantry in France, round 4 : 0/2 hits
French roll dice for 2 artilleries in France, round 4 : 1/2 hits
1 infantry owned by the Germans lost in France
Germans roll dice for 1 artillery in France, round 5 : 0/1 hits
French roll dice for 2 artilleries in France, round 5 : 1/2 hits
1 artillery owned by the Germans lost in France
French win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 armour and 1 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
7 armour moved from Bryansk to Archangel
6 armour moved from Bryansk to Rostov
4 armour moved from Bryansk to Eastern Poland
3 armour moved from Bryansk to Rostov
1 submarine moved from 98 Sea Zone to 72 Sea Zone
10 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
1 armour, 4 artilleries and 5 infantry placed in Western Germany
Germans undo move 3.
1 armour, 4 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
3 artilleries and 6 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Volgograd to TambovCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese lost in Kazakhstan
4 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 artillery in Smolensk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits
Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 1 armour, 3 artilleries and 6 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 armour, 3 artilleries and 6 infantry in Tambov, round 2 : 2/10 hits
Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 fighters moved from Smolensk to Russia
4 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
3 infantry moved from Volgograd to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
5 infantry moved from Russia to TambovPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 5 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to CaucasusCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caucasus
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Shensi
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kiangsi
3 mech_infantrys moved from French Indo China to Szechwan
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
1 artillery and 1 infantry placed in India
Japanese undo move 2.
1 artillery placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
3 destroyers and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 bomber placed in Japan
2 destroyers and 1 submarine placed in 36 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 62 PUs (3 lost to blockades); end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to Norway
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Denmark
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 artilleries
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Morocco, round 3 : 1/5 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries
Casualties for Americans: 2 infantry
Battle in Norway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Norway to 112 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
5 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 104 Sea Zone
4 transports moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Alaska to British Columbia
1 artillery moved from Western United States to Central United States
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
6 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United States
3 artilleries placed in Central United States
Americans undo move 5.
1 artillery placed in Western United States
Americans undo move 5.
Americans undo move 4.
Americans undo move 2.
1 armour, 1 artillery and 1 infantry placed in Holland Belgium
Americans undo move 3.
1 artillery and 2 infantry placed in Holland Belgium
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 4.
1 artillery placed in Western United States
1 armour, 2 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Holland Belgium: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to Norway
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Denmark
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 artilleries
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Morocco, round 3 : 1/5 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries
Casualties for Americans: 2 infantry
Battle in Norway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Norway to 112 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
5 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 104 Sea Zone
4 transports moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Alaska to British Columbia
1 artillery moved from Western United States to Central United States
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
6 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United States
3 artilleries placed in Central United States
Americans undo move 5.
1 artillery placed in Western United States
Americans undo move 5.
Americans undo move 4.
Americans undo move 2.
1 armour, 1 artillery and 1 infantry placed in Holland Belgium
Americans undo move 3.
1 artillery and 2 infantry placed in Holland Belgium
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 4.
1 artillery placed in Western United States
1 armour, 2 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Holland Belgium: 1 armour
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 infantry moved from Persia to Iraq
5 fighters moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 5 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 5 fighters and 2 infantry in Iraq, round 2 : 4/7 hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 113 Sea Zone
British attack with 1 battleship, 1 cruiser and 4 fighters
Germans defend with 1 battleship and 1 carrier
British roll dice for 1 battleship, 1 cruiser and 4 fighters in 113 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship and 1 carrier in 113 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 4 fighters in 113 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 1 battleship and 1 carrier in 113 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the British, 1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the British lost in 113 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 battleship and 1 carrier
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - British
1 fighter moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 113 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 mech_infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
1 bomber moved from Union of South Africa to Persia
5 fighters moved from Iraq to PersiaPlace Units - British
3 infantry placed in Persia
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
British collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
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Bump.
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Sorry - on vacation and back on the 21st.