It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
Odonis (Axis) vs BSD (Allies) G40L18 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 13 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Gibraltar to 82 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 artillery moved from 82 Sea Zone to Gold Coast
1 artillery and 5 infantry moved from Norway to FinlandCombat - Americans
Battle in French West Africa
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking French West Africa from Italians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 82 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 82 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gold Coast
Battle in Finland
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 artillery and 5 infantry in Finland, round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Finland
Americans win, taking Gold Coast from Italians, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Battle in NigeriaNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 2 submarines moved from 49 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 3 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Holland Belgium to Gibraltar
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Holland Belgium to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 infantry placed in Holland Belgium
1 artillery and 2 infantry placed in Norway
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 armour, 6 infantry and 3 mech_infantrys placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 13 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Gibraltar to 82 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 artillery moved from 82 Sea Zone to Gold Coast
1 artillery and 5 infantry moved from Norway to FinlandCombat - Americans
Battle in French West Africa
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking French West Africa from Italians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 82 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 82 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gold Coast
Battle in Finland
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 artillery and 5 infantry in Finland, round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Finland
Americans win, taking Gold Coast from Italians, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Battle in NigeriaNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 2 submarines moved from 49 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 3 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Holland Belgium to Gibraltar
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Holland Belgium to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 infantry placed in Holland Belgium
1 artillery and 2 infantry placed in Norway
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 armour, 6 infantry and 3 mech_infantrys placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 aaGuns, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
5 fighters moved from Persia to Iraq
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Holland Belgium to 93 Sea ZoneCombat - British
Battle in Iraq
British attack with 5 fighters and 2 infantry
Italians defend with 2 armour
British roll dice for 5 fighters and 2 infantry in Iraq, round 2 : 2/7 hits
Italians roll dice for 2 armour in Iraq, round 2 : 1/2 hits
2 armour owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Battle in 93 Sea Zone
British attack with 4 fighters
Italians defend with 1 cruiser
British roll dice for 4 fighters in 93 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - British
3 fighters moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 110 Sea Zone to 109 Sea Zone
5 fighters moved from Iraq to PersiaPlace Units - British
2 aaGuns and 1 infantry placed in Persia
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 fighter
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 1 fighter in French Equatorial Africa, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits
Italians roll dice for 2 armour and 1 fighter in French Equatorial Africa, round 3 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 3 : 2/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from Americans with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 1 fighter and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Iraq, round 2 : 1/4 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Southern Italy to Egypt
2 infantry and 1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
7 infantry moved from Northern Italy to Southern Italy
6 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern ItalyPlace Units - Italians
1 destroyer placed in 93 Sea Zone
3 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2,3,5,1
Italians collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 71 Sea Zone
French take 72 Sea Zone from GermansCombat - French
Battle in 71 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
French roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 71 Sea Zone
French win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Eastern Poland to Belarus
1 armour, 1 artillery and 1 mech_infantry moved from Novgorod to Belarus
3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to BelarusCombat - Germans
Battle in Belarus
Germans attack with 5 armour, 5 artilleries and 4 mech_infantrys
Russians defend with 1 armour and 3 artilleries
Germans roll dice for 5 armour, 5 artilleries and 4 mech_infantrys in Belarus, round 2 : 5/14 hits
Russians roll dice for 1 armour and 3 artilleries in Belarus, round 2 : 2/4 hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 3 artilleriesNon Combat Move - Germans
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Novgorod
3 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter and 2 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Eastern Poland to Belarus
1 armour, 1 artillery and 1 mech_infantry moved from Novgorod to Belarus
3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to BelarusCombat - Germans
Battle in Belarus
Germans attack with 5 armour, 5 artilleries and 4 mech_infantrys
Russians defend with 1 armour and 3 artilleries
Germans roll dice for 5 armour, 5 artilleries and 4 mech_infantrys in Belarus, round 2 : 5/14 hits
Russians roll dice for 1 armour and 3 artilleries in Belarus, round 2 : 2/4 hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 3 artilleriesNon Combat Move - Germans
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Novgorod
3 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter and 2 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Russians to Germans
EDIT: Changing ownership of Amur from Russians to Germans
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Amur: 1 armour
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Eastern Poland to Belarus
1 armour, 1 artillery and 1 mech_infantry moved from Novgorod to Belarus
3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to BelarusCombat - Germans
Battle in Belarus
Germans attack with 5 armour, 5 artilleries and 4 mech_infantrys
Russians defend with 1 armour and 3 artilleries
Germans roll dice for 5 armour, 5 artilleries and 4 mech_infantrys in Belarus, round 2 : 5/14 hits
Russians roll dice for 1 armour and 3 artilleries in Belarus, round 2 : 2/4 hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 3 artilleriesNon Combat Move - Germans
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Novgorod
3 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter and 2 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Russians to Germans
EDIT: Changing ownership of Amur from Russians to Germans
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Amur: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 45 to 47
EDIT: Turning off Edit Mode -
sorry for the edits - totally forgot the Siberian expedition forces!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
2 artilleries, 4 fighters, 10 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Timguska to Novosibirsk
3 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
3 infantry moved from Samara to NovosibirskCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 4 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 5 armour, 5 artilleries and 2 mech_infantrys
Russians roll dice for 2 artilleries, 4 fighters, 10 infantry and 1 tactical_bomber in Belarus, round 2 : 5/17 hits
Germans roll dice for 5 armour, 5 artilleries and 2 mech_infantrys in Belarus, round 2 : 3/12 hits
2 mech_infantrys owned by the Germans, 3 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber in Belarus, round 3 : 4/14 hits
Germans roll dice for 5 armour and 2 artilleries in Belarus, round 3 : 1/7 hits
2 armour owned by the Germans, 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in Belarus, round 4 : 4/13 hits
Germans roll dice for 3 armour in Belarus, round 4 : 0/3 hits
3 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 5 armour, 5 artilleries and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Kazakhstan
Russians attack with 6 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 1/6 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 5 infantry in Kazakhstan, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Novosibirsk
Russians attack with 5 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 5 infantry in Novosibirsk, round 2 : 0/5 hits
Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 5 infantry in Novosibirsk, round 3 : 0/5 hits
Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 0/2 hits
Russians roll dice for 5 infantry in Novosibirsk, round 4 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 4 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 4 infantry in Novosibirsk, round 5 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
1 aaGun moved from Samara to Kazakhstan
4 infantry moved from Rostov to Bryansk
2 artilleries moved from Ukraine to Bryansk
4 fighters and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 5 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 armour, 1 artillery, 1 infantry and 15 mech_infantrys moved from Eastern Persia to Persia
1 bomber and 1 fighter moved from India to Persia
1 bomber and 2 tactical_bombers moved from Sikang to Persia
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine and 2 transports
Battle in Persia
Japanese attack with 4 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 15 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 8 infantry and 1 mech_infantry; ANZAC defend with 1 fighter
AA fire in Persia : 1/5 hits
1 fighter owned by the Japanese lost in Persia
Japanese roll dice for 4 armour, 1 artillery, 2 bombers, 1 infantry, 15 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 7/25 hits
British roll dice for 2 aaGuns, 2 artilleries, 6 fighters, 8 infantry and 1 mech_infantry in Persia, round 2 : 11/17 hits
1 infantry owned by the Japanese, 10 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 5 infantry owned by the British lost in Persia
Japanese roll dice for 4 armour, 1 artillery, 2 bombers, 5 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 4/14 hits
British roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Persia, round 3 : 6/12 hits
1 artillery owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in Persia
Japanese roll dice for 4 armour, 2 bombers and 2 tactical_bombers in Persia, round 4 : 4/8 hits
British roll dice for 2 artilleries and 6 fighters in Persia, round 4 : 5/8 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 bomber owned by the Japanese, 3 armour owned by the Japanese, 2 artilleries owned by the British and 1 fighter owned by the British lost in Persia
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Persia, round 5 : 2/3 hits
British roll dice for 4 fighters in Persia, round 5 : 4/4 hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Persia
British win with 2 fighters remaining. Battle score for attacker is -61
Casualties for British: 2 aaGuns, 2 artilleries, 3 fighters, 8 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 4 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 15 mech_infantrys and 2 tactical_bombersNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun and 1 artillery moved from Manchuria to Korea
1 artillery moved from Kweichow to Shensi
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Anhwe
2 mech_infantrys moved from India to Eastern PersiaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
1 destroyer placed in 19 Sea Zone
1 armour and 2 mech_infantrys placed in India
2 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
hmmm 93% chance of winning and lose. That’s pretty much the game now… oh well. will continue anyway
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gold Coast to 82 Sea Zone
1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters moved from 82 Sea Zone to Belgian Congo
1 infantry and 1 mech_infantry moved from French West Africa to 82 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo
1 armour, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Union of South Africa
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Union of South Africa, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Union of South Africa
Americans win, taking Union of South Africa from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Belgian Congo
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits
Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Belgian Congo
Americans win, taking Belgian Congo from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Equatorial Africa
Americans attack with 1 armour, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
Americans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 0/7 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
Americans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in French Equatorial Africa, round 3 : 3/7 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 23 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 23 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 23 Sea Zone to 54 Sea Zone
5 fighters moved from 34 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 13 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 13 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
3 transports moved from 102 Sea Zone to 64 Sea Zone
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 armour, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 87 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
3 armour, 6 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Belgian Congo to 82 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Finland: 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Holland Belgium: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
5 infantry placed in Central United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gold Coast to 82 Sea Zone
1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters moved from 82 Sea Zone to Belgian Congo
1 infantry and 1 mech_infantry moved from French West Africa to 82 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo
1 armour, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Union of South Africa
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Union of South Africa, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Union of South Africa
Americans win, taking Union of South Africa from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Belgian Congo
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits
Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Belgian Congo
Americans win, taking Belgian Congo from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Equatorial Africa
Americans attack with 1 armour, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
Americans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 0/7 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
Americans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in French Equatorial Africa, round 3 : 3/7 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 23 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 23 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 23 Sea Zone to 54 Sea Zone
5 fighters moved from 34 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 13 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 13 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
3 transports moved from 102 Sea Zone to 64 Sea Zone
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 armour, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 87 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
3 armour, 6 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Belgian Congo to 82 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Finland: 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Holland Belgium: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
5 infantry placed in Central United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 carrier and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea ZoneCombat - British
Battle in Crete
Battle in Cyprus
Battle in 98 Sea Zone
British attack with 1 carrier, 1 destroyer and 2 fighters
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking Crete from Italians, taking Cyprus from Italians, taking 98 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in MaltaNon Combat Move - British
1 transport moved from 109 Sea Zone to 92 Sea ZonePlace Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 22 PUs; end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Egypt to Persia
3 mech_infantrys moved from Iraq to Persia
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 carrier and 1 cruiser in 98 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 carrier and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits
1 carrier owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 4 : 1/2 hits
British roll dice for 2 fighters in 98 Sea Zone, round 4 : 0/2 hits
1 fighter owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 5 : 1/2 hits
British roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship remaining. Battle score for attacker is 2
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Battle in Persia
Italians attack with 2 fighters and 3 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Italians roll dice for 2 fighters and 3 mech_infantrys in Persia, round 2 : 2/5 hits
British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 1/5 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Persia
Italians roll dice for 2 fighters and 2 mech_infantrys in Persia, round 3 : 2/4 hits
British roll dice for 2 fighters and 1 infantry in Persia, round 3 : 1/3 hits
1 mech_infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Persia
Italians roll dice for 2 fighters and 1 mech_infantry in Persia, round 4 : 1/3 hits
British roll dice for 1 fighter in Persia, round 4 : 0/1 hits
1 fighter owned by the British lost in Persia
Italians win, taking Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Italians: 2 mech_infantrys
Casualties for British: 2 fighters and 3 infantryNon Combat Move - Italians
2 fighters moved from Persia to Iraq
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
3 mech_infantrys moved from Southern Italy to Northern ItalyPlace Units - Italians
3 fighters placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 armour moved from Amur to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
1 armour moved from Yenisey to Urals
Germans take Evenkiyskiy from Russians
Germans take Urals from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 fighter in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Germany
2 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 fighter moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour placed in Germany
9 infantry placed in Germany
Germans undo move 3.
1 artillery placed in Germany
5 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 6 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
4 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
1 artillery and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Timguska to Urals
4 infantry moved from Novosibirsk to Urals
2 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Urals
Russians attack with 5 infantry
Germans defend with 1 armour
Russians roll dice for 5 infantry in Urals, round 2 : 0/5 hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 4 infantry in Urals, round 3 : 0/4 hits
Germans roll dice for 1 armour in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 3 infantry in Urals, round 4 : 2/3 hits
Germans roll dice for 1 armour in Urals, round 4 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Urals
Russians win, taking Urals from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 fighter and 4 mech_infantrys
Russians roll dice for 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 7/14 hits
Germans roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Eastern Poland, round 2 : 0/8 hits
4 mech_infantrys owned by the Germans and 3 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/14 hits
Germans roll dice for 1 fighter in Eastern Poland, round 3 : 0/1 hits
1 fighter owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 3 armour, 1 fighter and 4 mech_infantrysNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 aaGuns, 2 artilleries and 8 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bessarabia
4 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 artillery and 8 infantry moved from Russia to Smolensk
1 aaGun and 4 infantry moved from Kazakhstan to CaucasusPlace Units - Russians
3 infantry placed in Ukraine
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs