It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
Odonis (Axis) vs BSD (Allies) G40L18 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Germany to Finland
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
24 armour moved from Belarus to Bryansk
5 armour moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 29 armour and 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 29 armour and 3 artilleries in Bryansk, round 2 : 15/32 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 29 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Finland to Novgorod
2 bombers moved from Archangel to Novgorod
10 infantry moved from Germany to Western Germany
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Bryansk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Germany to Finland
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
24 armour moved from Belarus to Bryansk
5 armour moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 29 armour and 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 29 armour and 3 artilleries in Bryansk, round 2 : 15/32 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 29 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Finland to Novgorod
2 bombers moved from Archangel to Novgorod
10 infantry moved from Germany to Western Germany
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Bryansk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 tactical_bomber
EDIT: Adding units owned by Germans to India: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Samara to Volgograd
4 infantry moved from Samara to Volgograd
1 fighter moved from Russia to KazakhstanCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 4 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
4 infantry moved from Timguska to Novosibirsk
1 artillery and 5 infantry moved from Tambov to Russia
1 aaGun and 3 infantry moved from Tambov to Russia
1 aaGun and 6 infantry moved from Samara to Russia
4 infantry moved from Vologda to Russia
3 infantry moved from Vologda to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Shensi to Kazakhstan
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Alaska to British ColumbiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 23 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 : 3/6 hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in British Columbia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 3 : 0/2 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 3 : 2/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in British Columbia
British win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
3 fighters moved from 34 Sea Zone to Philippines
4 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery, 1 infantry and 6 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 fighter moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to France
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 2 artilleries, 3 fighters and 3 infantry
Italians defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in France, round 2 : 4/8 hits
Italians roll dice for 4 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in France
Americans win, taking France from Italians, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Norway
5 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 11 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 104 Sea Zone to 91 Sea Zone
5 transports moved from 90 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 artillery moved from British Columbia to Western United States
1 fighter moved from British Columbia to Eastern United StatesPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 armour and 1 infantry placed in Holland Belgium
Americans undo move 3.
3 armour placed in Holland Belgium
3 infantry placed in Norway
3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 fighter moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to France
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 2 artilleries, 3 fighters and 3 infantry
Italians defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in France, round 2 : 4/8 hits
Italians roll dice for 4 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in France
Americans win, taking France from Italians, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Norway
5 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 11 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 104 Sea Zone to 91 Sea Zone
5 transports moved from 90 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 artillery moved from British Columbia to Western United States
1 fighter moved from British Columbia to Eastern United StatesPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 armour and 1 infantry placed in Holland Belgium
Americans undo move 3.
3 armour placed in Holland Belgium
3 infantry placed in Norway
3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 bomber moved from Persia to Tanganyika Territory
1 infantry moved from Belgian Congo to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - British
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Tanganyika Territory to Union of South Africa
1 mech_infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Norway
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
2 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Northern Italy to France
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
-
scramble?
-
No scramble, thanks.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
2 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Northern Italy to France
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 armour, 3 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 1/3 hits
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 2 : 3/6 hits
French roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits
3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Morocco, round 3 : 3/5 hits
French roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 3 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Italians attack with 1 artillery and 5 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 1 artillery and 5 infantry in France, round 2 : 0/6 hits
French roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 4 infantry in France, round 3 : 1/5 hits
French roll dice for 2 artilleries and 2 infantry in France, round 3 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 3 infantry in France, round 4 : 1/4 hits
French roll dice for 2 artilleries and 1 infantry in France, round 4 : 2/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 1 infantry in France, round 5 : 0/2 hits
French roll dice for 2 artilleries in France, round 5 : 1/2 hits
1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery in France, round 6 : 0/1 hits
French roll dice for 2 artilleries in France, round 6 : 2/2 hits
1 artillery owned by the Italians lost in France
French win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
2 fighters moved from Morocco to 92 Sea Zone
1 armour moved from Gold Coast to NigeriaPlace Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
French collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Finland to Norway
3 bombers and 1 fighter moved from Novgorod to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Western Germany to Norway
1 artillery and 1 mech_infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
3 armour moved from Bryansk to Archangel
1 artillery moved from Bryansk to Tambov
4 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Smolensk
1 artillery and 3 infantry moved from Western Germany to FranceCombat - Germans
Battle in Norway
Germans attack with 3 bombers, 3 fighters and 1 mech_infantry
British defend with 2 fighters; Americans defend with 1 factory_minor, 1 fighter and 3 infantry
Germans roll dice for 3 bombers, 3 fighters and 1 mech_infantry in Norway, round 2 : 4/7 hits
Americans roll dice for 3 fighters and 3 infantry in Norway, round 2 : 4/6 hits
2 bombers owned by the Germans, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 3 infantry owned by the Americans lost in Norway
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Norway, round 3 : 0/3 hits
Americans roll dice for 2 fighters in Norway, round 3 : 1/2 hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 1 bomber and 1 mech_infantry in Norway, round 4 : 1/2 hits
Americans roll dice for 2 fighters in Norway, round 4 : 0/2 hits
1 fighter owned by the British lost in Norway
Germans roll dice for 1 bomber and 1 mech_infantry in Norway, round 5 : 1/2 hits
Americans roll dice for 1 fighter in Norway, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Germans: 3 bombers and 3 fighters
Casualties for British: 2 fighters
Casualties for Americans: 1 fighter and 3 infantry
Battle in France
Germans attack with 1 artillery and 3 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 3 infantry in France, round 2 : 0/4 hits
French roll dice for 2 artilleries in France, round 2 : 1/2 hits
1 infantry owned by the Germans lost in France
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 0/3 hits
French roll dice for 2 artilleries in France, round 3 : 1/2 hits
1 infantry owned by the Germans lost in France
Germans roll dice for 1 artillery and 1 infantry in France, round 4 : 0/2 hits
French roll dice for 2 artilleries in France, round 4 : 1/2 hits
1 infantry owned by the Germans lost in France
Germans roll dice for 1 artillery in France, round 5 : 0/1 hits
French roll dice for 2 artilleries in France, round 5 : 1/2 hits
1 artillery owned by the Germans lost in France
French win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 armour and 1 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
7 armour moved from Bryansk to Archangel
6 armour moved from Bryansk to Rostov
4 armour moved from Bryansk to Eastern Poland
3 armour moved from Bryansk to Rostov
1 submarine moved from 98 Sea Zone to 72 Sea Zone
10 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
1 armour, 4 artilleries and 5 infantry placed in Western Germany
Germans undo move 3.
1 armour, 4 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
3 artilleries and 6 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Volgograd to TambovCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese lost in Kazakhstan
4 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 artillery in Smolensk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits
Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 1 armour, 3 artilleries and 6 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 armour, 3 artilleries and 6 infantry in Tambov, round 2 : 2/10 hits
Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 fighters moved from Smolensk to Russia
4 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
3 infantry moved from Volgograd to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
5 infantry moved from Russia to TambovPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 5 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to CaucasusCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caucasus
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Shensi
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kiangsi
3 mech_infantrys moved from French Indo China to Szechwan
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
1 artillery and 1 infantry placed in India
Japanese undo move 2.
1 artillery placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
3 destroyers and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 bomber placed in Japan
2 destroyers and 1 submarine placed in 36 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 62 PUs (3 lost to blockades); end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to Norway
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Denmark
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 artilleries
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Morocco, round 3 : 1/5 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries
Casualties for Americans: 2 infantry
Battle in Norway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Norway to 112 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
5 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 104 Sea Zone
4 transports moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Alaska to British Columbia
1 artillery moved from Western United States to Central United States
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
6 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United States
3 artilleries placed in Central United States
Americans undo move 5.
1 artillery placed in Western United States
Americans undo move 5.
Americans undo move 4.
Americans undo move 2.
1 armour, 1 artillery and 1 infantry placed in Holland Belgium
Americans undo move 3.
1 artillery and 2 infantry placed in Holland Belgium
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 4.
1 artillery placed in Western United States
1 armour, 2 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Holland Belgium: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to Norway
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Denmark
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 artilleries
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Morocco, round 3 : 1/5 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries
Casualties for Americans: 2 infantry
Battle in Norway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Norway to 112 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
5 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 104 Sea Zone
4 transports moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Alaska to British Columbia
1 artillery moved from Western United States to Central United States
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
6 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United States
3 artilleries placed in Central United States
Americans undo move 5.
1 artillery placed in Western United States
Americans undo move 5.
Americans undo move 4.
Americans undo move 2.
1 armour, 1 artillery and 1 infantry placed in Holland Belgium
Americans undo move 3.
1 artillery and 2 infantry placed in Holland Belgium
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 4.
1 artillery placed in Western United States
1 armour, 2 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Holland Belgium: 1 armour
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 infantry moved from Persia to Iraq
5 fighters moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 5 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 5 fighters and 2 infantry in Iraq, round 2 : 4/7 hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 113 Sea Zone
British attack with 1 battleship, 1 cruiser and 4 fighters
Germans defend with 1 battleship and 1 carrier
British roll dice for 1 battleship, 1 cruiser and 4 fighters in 113 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship and 1 carrier in 113 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 4 fighters in 113 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 1 battleship and 1 carrier in 113 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the British, 1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the British lost in 113 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 battleship and 1 carrier
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - British
1 fighter moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 113 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 mech_infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
1 bomber moved from Union of South Africa to Persia
5 fighters moved from Iraq to PersiaPlace Units - British
3 infantry placed in Persia
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
British collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
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Bump.
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Sorry - on vacation and back on the 21st.