assumed no scramble
Odonis (Axis) vs BSD (Allies) G40L18 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 4 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 30 Sea Zone to Hawaiian Islands
4 fighters moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 submarine moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 22 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 4 fighters
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters in Hawaiian Islands, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 23 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 12 destroyers, 2 fighters and 8 submarines moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 23 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
4 transports moved from 91 Sea Zone to 90 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
4 transports moved from 90 Sea Zone to 89 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 artilleries, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Normandy Bordeaux to Norway
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 artillery placed in Western United States
3 fighters placed in Western United States
1 artillery and 2 infantry placed in Holland Belgium
3 infantry placed in Norway
1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 5.
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 5.
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Holland Belgium
4 artilleries, 5 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory HopeiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 4 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 30 Sea Zone to Hawaiian Islands
4 fighters moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 submarine moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 22 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 4 fighters
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters in Hawaiian Islands, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 23 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 12 destroyers, 2 fighters and 8 submarines moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 23 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
4 transports moved from 91 Sea Zone to 90 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
4 transports moved from 90 Sea Zone to 89 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 artilleries, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Normandy Bordeaux to Norway
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 artillery placed in Western United States
3 fighters placed in Western United States
1 artillery and 2 infantry placed in Holland Belgium
3 infantry placed in Norway
1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 5.
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 5.
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Holland Belgium
4 artilleries, 5 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory HopeiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from Persia to Northwest Persia
1 bomber and 1 fighter moved from Persia to Iraq
2 fighters moved from Persia to Northwest Persia
2 fighters moved from Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Italians defend with 3 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Iraq, round 2 : 4/8 hits
Italians roll dice for 3 mech_infantrys in Iraq, round 2 : 1/3 hits
3 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 2/4 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
1 bomber and 3 fighters moved from Iraq to Persia
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from Rhodesia to Union of South Africa
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
British collect 22 PUs (1 lost to blockades); end with 22 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 armour, 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour and 2 infantry moved from Belgian Congo to Rhodesia
1 armour moved from Tanganyika Territory to Rhodesia
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 fighter moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 3/4 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Rhodesia
Italians attack with 3 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 3 armour and 2 infantry in Rhodesia, round 2 : 1/5 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 marine moved from Egypt to Trans-Jordan
1 submarine moved from 95 Sea Zone to 81 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 aaGun moved from Southern Italy to Northern Italy
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry placed in France
2 armour and 1 fighter placed in Egypt
4 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 38 PUs (1 lost to blockades); end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
Battle in Hawaiian Islands
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Manchuria from Japanese, taking Hawaiian Islands from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
Battle in Hawaiian Islands
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Manchuria from Japanese, taking Hawaiian Islands from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
5 armour moved from Urals to Archangel
5 armour moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Volgograd
Germans attack with 5 armour
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 5 armour in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans roll dice for 4 armour in Volgograd, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 5 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour moved from Urals to Archangel
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Finland to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
10 armour moved from Ukraine to Eastern Poland
2 artilleries moved from Ukraine to Bessarabia
4 artilleries moved from Germany to Poland
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 2 infantry moved from Denmark to Western GermanyPlace Units - Germans
6 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Japanese
2 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits
3 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 2 artilleries and 6 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Rostov, round 2 : 0/9 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Rostov, round 3 : 2/8 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Rostov
Russians win, taking Rostov from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to RussiaPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 4 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Kweichow to Hopei
1 mech_infantry moved from Shensi to Hopei
1 bomber moved from Philippines to Hopei
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
3 fighters moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Hopei, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Manchuria
Japanese attack with 5 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters and 1 tactical_bomber in Manchuria, round 2 : 0/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 4 fighters and 1 tactical_bomber in Manchuria, round 3 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
3 fighters moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from Hopei to Yunnan
1 artillery moved from Chahar to Jehol
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
5 carriers moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from India to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
2 armour and 1 tactical_bomber placed in India
2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 10 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from Norway to Normandy Bordeaux
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Algeria
3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 46 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Algeria, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/10 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from Algeria to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 103 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
7 transports moved from 110 Sea Zone to 103 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
9 transports moved from 103 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 26 Sea Zone to 49 Sea Zone
4 carriers moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
6 destroyers moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 7 destroyers and 10 submarines moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 2 fighters moved from 49 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 49 Sea Zone
1 cruiser moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 cruiser moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 46 Sea Zone to 49 Sea Zone
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser, 6 destroyers and 8 submarines moved from 30 Sea Zone to 54 Sea Zone
2 submarines moved from 30 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
3 infantry placed in Holland Belgium
3 infantry placed in Norway
3 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 10 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from Norway to Normandy Bordeaux
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Algeria
3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 46 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Algeria, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/10 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from Algeria to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 103 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
7 transports moved from 110 Sea Zone to 103 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
9 transports moved from 103 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 26 Sea Zone to 49 Sea Zone
4 carriers moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
6 destroyers moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 7 destroyers and 10 submarines moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 2 fighters moved from 49 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 49 Sea Zone
1 cruiser moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 cruiser moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 46 Sea Zone to 49 Sea Zone
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser, 6 destroyers and 8 submarines moved from 30 Sea Zone to 54 Sea Zone
2 submarines moved from 30 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
3 infantry placed in Holland Belgium
3 infantry placed in Norway
3 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
5 fighters moved from Persia to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Persia to RhodesiaCombat - British
Battle in Rhodesia
British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 3 armour and 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Rhodesia, round 2 : 2/5 hits
Italians roll dice for 3 armour and 2 infantry in Rhodesia, round 2 : 5/5 hits
1 mech_infantry owned by the British, 1 bomber owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Rhodesia
Italians win with 3 armour remaining. Battle score for attacker is -20
Casualties for British: 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 5 fighters and 2 infantry
Italians defend with 1 armour
British roll dice for 5 fighters and 2 infantry in Iraq, round 2 : 4/7 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
5 fighters moved from Iraq to Persia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 infantry placed in Persia
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,4
British collect 20 PUs (2 lost to blockades); end with 20 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 23 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 marine moved from Trans-Jordan to Iraq
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
2 armour moved from Egypt to Iraq
1 fighter moved from Trans-Jordan to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 1 fighter and 1 marine
British defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 marine in Iraq, round 2 : 4/5 hits
British roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
1 marine owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 marine
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Egypt
3 fighters moved from Egypt to Southern Italy
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 aaGun moved from Trans-Jordan to 98 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
2 armour moved from Rhodesia to Anglo Egyptian Sudan
1 submarine moved from 81 Sea Zone to 95 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
10 infantry placed in Northern Italy
3 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 39 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 63 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 2 destroyers and 2 fighters in 34 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 63 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 2 destroyers and 2 fighters in 34 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 63 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 2 destroyers and 2 fighters in 34 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 armour moved from Archangel to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to BelarusCombat - Germans
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 2 artilleries in Ukraine, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Ukraine
Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Finland
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
9 armour moved from Eastern Poland to Belarus
7 armour moved from Archangel to Belarus
1 armour moved from Novgorod to Belarus
4 artilleries moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
8 infantry moved from Germany to Western Germany
1 armour moved from Evenkiyskiy to YeniseyPlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
4 artilleries placed in Western Germany
1 fighter, 5 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
4 fighters and 1 tactical_bomber moved from Russia to Belarus
1 armour moved from Rostov to Belarus
3 artilleries and 20 infantry moved from Bryansk to Belarus
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 3 artilleries, 4 fighters, 21 infantry and 1 tactical_bomber
Germans defend with 19 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 3 artilleries, 4 fighters, 21 infantry and 1 tactical_bomber in Belarus, round 2 : 8/30 hits
Germans roll dice for 19 armour, 1 artillery and 1 mech_infantry in Belarus, round 2 : 10/21 hits
1 mech_infantry owned by the Germans, 6 armour owned by the Germans, 10 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 3 artilleries, 4 fighters, 11 infantry and 1 tactical_bomber in Belarus, round 3 : 7/20 hits
Germans roll dice for 13 armour in Belarus, round 3 : 6/13 hits
7 armour owned by the Germans and 6 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 armour, 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 4 : 7/14 hits
Germans roll dice for 6 armour in Belarus, round 4 : 5/6 hits
6 armour owned by the Germans and 5 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 3 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 59
Casualties for Germans: 19 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 21 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Rostov
1 aaGun, 2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
4 fighters and 1 tactical_bomber moved from Belarus to Bryansk
3 infantry moved from Volgograd to RostovPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Philippines to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to Celebes
1 artillery moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 mech_infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 tactical_bomber moved from India to Kazakhstan
1 bomber moved from Yunnan to NovosibirskCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Sikang
1 bomber moved from Novosibirsk to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to India
2 armour moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
3 fighters moved from Celebes to 35 Sea Zone
1 battleship, 7 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Jehol to Sikang
1 aaGun moved from Korea to Manchuria
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 bomber, 1 fighter and 1 mech_infantry placed in India
1 mech_infantry placed in Kiangsu
3 destroyers and 1 transport placed in 6 Sea Zone
Japanese undo move 3.
1 destroyer and 1 transport placed in 6 Sea Zone
2 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 13 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Gibraltar to 82 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 artillery moved from 82 Sea Zone to Gold Coast
1 artillery and 5 infantry moved from Norway to FinlandCombat - Americans
Battle in French West Africa
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking French West Africa from Italians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 82 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 82 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gold Coast
Battle in Finland
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 artillery and 5 infantry in Finland, round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Finland
Americans win, taking Gold Coast from Italians, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Battle in NigeriaNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 2 submarines moved from 49 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 3 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Holland Belgium to Gibraltar
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Holland Belgium to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 infantry placed in Holland Belgium
1 artillery and 2 infantry placed in Norway
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 armour, 6 infantry and 3 mech_infantrys placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 13 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Gibraltar to 82 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 artillery moved from 82 Sea Zone to Gold Coast
1 artillery and 5 infantry moved from Norway to FinlandCombat - Americans
Battle in French West Africa
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking French West Africa from Italians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 82 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 82 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gold Coast
Battle in Finland
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 artillery and 5 infantry in Finland, round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Finland
Americans win, taking Gold Coast from Italians, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Battle in NigeriaNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 2 submarines moved from 49 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 3 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Holland Belgium to Gibraltar
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Holland Belgium to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 infantry placed in Holland Belgium
1 artillery and 2 infantry placed in Norway
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 armour, 6 infantry and 3 mech_infantrys placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 aaGuns, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
5 fighters moved from Persia to Iraq
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Holland Belgium to 93 Sea ZoneCombat - British
Battle in Iraq
British attack with 5 fighters and 2 infantry
Italians defend with 2 armour
British roll dice for 5 fighters and 2 infantry in Iraq, round 2 : 2/7 hits
Italians roll dice for 2 armour in Iraq, round 2 : 1/2 hits
2 armour owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Battle in 93 Sea Zone
British attack with 4 fighters
Italians defend with 1 cruiser
British roll dice for 4 fighters in 93 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - British
3 fighters moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 110 Sea Zone to 109 Sea Zone
5 fighters moved from Iraq to PersiaPlace Units - British
2 aaGuns and 1 infantry placed in Persia
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUsTurn Complete - UK_Pacific