assumed no scramble in n.ita
Odonis (Axis) vs BSD (Allies) G40L18 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 armour moved from Amur to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
1 armour moved from Yenisey to Urals
Germans take Evenkiyskiy from Russians
Germans take Urals from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 fighter in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Germany
2 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 fighter moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour placed in Germany
9 infantry placed in Germany
Germans undo move 3.
1 artillery placed in Germany
5 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 6 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
4 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
1 artillery and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Timguska to Urals
4 infantry moved from Novosibirsk to Urals
2 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Urals
Russians attack with 5 infantry
Germans defend with 1 armour
Russians roll dice for 5 infantry in Urals, round 2 : 0/5 hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 4 infantry in Urals, round 3 : 0/4 hits
Germans roll dice for 1 armour in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 3 infantry in Urals, round 4 : 2/3 hits
Germans roll dice for 1 armour in Urals, round 4 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Urals
Russians win, taking Urals from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 fighter and 4 mech_infantrys
Russians roll dice for 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 7/14 hits
Germans roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Eastern Poland, round 2 : 0/8 hits
4 mech_infantrys owned by the Germans and 3 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/14 hits
Germans roll dice for 1 fighter in Eastern Poland, round 3 : 0/1 hits
1 fighter owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 3 armour, 1 fighter and 4 mech_infantrysNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 aaGuns, 2 artilleries and 8 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bessarabia
4 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 artillery and 8 infantry moved from Russia to Smolensk
1 aaGun and 4 infantry moved from Kazakhstan to CaucasusPlace Units - Russians
3 infantry placed in Ukraine
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Eastern Persia to Northwest Persia
Japanese take Northwest Persia from British
1 mech_infantry moved from Eastern Persia to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
3 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
6 fighters moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 22 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
4 fighters moved from 34 Sea Zone to 35 Sea Zone
6 fighters moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Kansu to Novosibirsk
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to YunnanPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 infantry placed in Kiangsu
2 mech_infantrys placed in Kwangtung
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 harbour, 13 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from Italians
1 mech_infantry moved from French Equatorial Africa to Kenya
British take Kenya from Italians
1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
3 armour and 3 mech_infantrys moved from French West Africa to French Equatorial Africa
2 transports moved from 82 Sea Zone to 87 Sea Zone
4 infantry moved from French West Africa to 82 Sea Zone
1 infantry moved from French West Africa to Nigeria
EDIT: 4 infantry moved from 82 Sea Zone to French Equatorial Africa
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 16 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
4 fighters moved from 46 Sea Zone to 33 Sea Zone
5 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 transports moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to Western United States
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Holland Belgium
2 armour, 2 artilleries and 4 infantry placed in Western United States
2 bombers placed in Eastern United States
3 infantry placed in Norway
1 harbour placed in French West Africa
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 harbour, 13 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from Italians
1 mech_infantry moved from French Equatorial Africa to Kenya
British take Kenya from Italians
1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
3 armour and 3 mech_infantrys moved from French West Africa to French Equatorial Africa
2 transports moved from 82 Sea Zone to 87 Sea Zone
4 infantry moved from French West Africa to 82 Sea Zone
1 infantry moved from French West Africa to Nigeria
EDIT: 4 infantry moved from 82 Sea Zone to French Equatorial Africa
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 16 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
4 fighters moved from 46 Sea Zone to 33 Sea Zone
5 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 transports moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to Western United States
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Holland Belgium
2 armour, 2 artilleries and 4 infantry placed in Western United States
2 bombers placed in Eastern United States
3 infantry placed in Norway
1 harbour placed in French West Africa
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 5 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to Holland BelgiumPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 fighters moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
3 fighters moved from Egypt to Caucasus
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 5 fighters and 1 mech_infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Caucasus : 0/3 hits
Italians roll dice for 5 fighters and 1 mech_infantry in Caucasus, round 2 : 4/6 hits
Russians roll dice for 1 aaGun and 4 infantry in Caucasus, round 2 : 2/4 hits
3 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 fighters owned by the Italians lost in Caucasus
Italians roll dice for 3 fighters and 1 mech_infantry in Caucasus, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Italians: 3 fighters
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Persia
1 battleship moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 artilleries, 3 infantry and 2 mech_infantrys moved from Northern Italy to Yugoslavia
3 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
3 artilleries and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 armour placed in Persia
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 2 artilleries in Celebes, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
ANZAC roll dice for 2 artilleries in Celebes, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
ANZAC undo move 2.
1 artillery placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 2 artilleries in Celebes, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
ANZAC roll dice for 2 artilleries in Celebes, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
ANZAC undo move 2.
1 artillery placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 1 artillery, 1 fighter and 15 infantry moved from Germany to Western GermanyPlace Units - Germans
2 armour, 2 artilleries and 6 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
4 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Archangel to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
7 infantry moved from Russia to Samara
2 infantry moved from Urals to Vologda
1 artillery and 7 infantry moved from Smolensk to Vologda
4 fighters and 1 tactical_bomber moved from Belarus to Russia
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Western Ukraine to Eastern PolandPlace Units - Russians
3 infantry placed in Volgograd
5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 mech_infantrys moved from Kazakhstan to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Sikang to Volgograd
3 mech_infantrys moved from Novosibirsk to Volgograd
1 mech_infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Volgograd
Japanese attack with 8 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 8 mech_infantrys in Volgograd, round 2 : 0/8 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese lost in Volgograd
Japanese roll dice for 6 mech_infantrys in Volgograd, round 3 : 0/6 hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Volgograd
Japanese roll dice for 5 mech_infantrys in Volgograd, round 4 : 1/5 hits
Russians roll dice for 3 infantry in Volgograd, round 4 : 3/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Volgograd
Japanese roll dice for 2 mech_infantrys in Volgograd, round 5 : 1/2 hits
Russians roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
Japanese roll dice for 1 mech_infantry in Volgograd, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 8 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 8 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -23
Casualties for Russians: 3 infantry
Casualties for Japanese: 8 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 battleships, 9 carriers, 10 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
5 fighters moved from 35 Sea Zone to Kweichow
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - Japanese
4 fighters placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour and 1 mech_infantry placed in India
2 infantry placed in Kwangtung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from ItaliansCombat - Americans
-
Kamis?
-
one on each Carrier please
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in Anglo Egyptian Sudan
Americans attack with 4 armour, 6 infantry and 6 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 3 : 3/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 4 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters, 9 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 16/38 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/18 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 10 carriers in 6 Sea Zone, round 2 : 4/12 hits
7 carriers owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 0/9 hits
Americans roll dice for 1 battleship, 3 cruisers, 16 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 11/34 hits -
Casualties?
-
max defence
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in Anglo Egyptian Sudan
Americans attack with 4 armour, 6 infantry and 6 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 3 : 3/16 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 4 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters, 9 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 16/38 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/18 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 10 carriers in 6 Sea Zone, round 2 : 4/12 hits
7 carriers owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 0/9 hits
Americans roll dice for 1 battleship, 3 cruisers, 16 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 11/34 hits
Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 14/18 hits
Japanese roll dice for 2 battleships and 5 carriers in 6 Sea Zone, round 3 : 1/7 hits
1 submarine owned by the Americans, 3 fighters owned by the Japanese, 14 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 8 submarines in 6 Sea Zone, round 4 : 2/8 hits
2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 10/20 hits
Japanese roll dice for 12 fighters in 6 Sea Zone, round 4 : 8/12 hits
10 fighters owned by the Japanese and 8 fighters owned by the Americans lost in 6 Sea Zone
8 submarines owned by the Americans Submerged
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 8/12 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber
Americans win with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombersNon Combat Move - Americans
4 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
2 armour, 2 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
8 transports moved from 87 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 70 Sea Zone to 83 Sea Zone
2 transports moved from 71 Sea Zone to 83 Sea Zone
1 artillery moved from South West Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 82 Sea Zone to French Equatorial Africa
1 carrier, 1 destroyer and 2 transports moved from 82 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 armour, 2 artilleries, 6 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
4 armour, 1 infantry and 4 mech_infantrys placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs