18L BM3 Adam (Allies) vs JuanSpain (Axis)
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Yeah scramble.
Last ditch effort?
Yeah, needed a bit more in 26 (3 less hits from you to save a loaded carrier), one more round before giving you the game.
Forgot Solomon land to avoid the anzac fighters, hope you are fine with it.
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Wow you won both handily.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus -
Scramble 97?
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No
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 2 marines
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 26 Sea Zone, round 2 : 3/5 hits
1 marine owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
1 marine owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 fighters in 26 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 1 carrier, 1 destroyer and 3 submarines
Casualties for Japanese: 2 battleships, 2 cruisers, 1 destroyer and 2 marinesNon Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
3 infantry placed in Norway
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to ChaharCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Shensi to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 2 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
EDIT: Removing units owned by Chinese from Hopei: 3 infantry
EDIT: Adding units owned by Chinese to Kweichow: 3 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 fighter
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsPurchase Units - British
British buy 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in Cyprus
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 3 submarines in 97 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 4/6 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 2/2 hits
1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
British win, taking Cyprus from Italians, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 47
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for British: 2 submarinesNon Combat Move - British
1 bomber moved from 97 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 marines moved from Egypt to Alexandria
1 fighter moved from Gibraltar to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 infantry moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 aaGuns and 3 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from British Somaliland to Ethiopia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
4 infantry moved from India to Burma
1 fighter moved from India to BurmaPlace Units - British
2 submarines placed in 98 Sea Zone
1 infantry placed in Egypt
1 fighter, 4 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry -
With the counter, 26 was 0 TUV swing finally as expected. As I said the Axis needed (not deserved) 3 less hits in your defense in 26, that would have given me a +100 TUV swing overall in 26 and a very good chance to win this game by Pacific VCs. Given my disadvantage I think I did the right thing trying.
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This game is already over, wow!
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With the counter, 26 was 0 TUV swing finally as expected. As I said the Axis needed (not deserved) 3 less hits in your defense in 26, that would have given me a +100 TUV swing overall in 26 and a very good chance to win this game by Pacific VCs. Given my disadvantage I think I did the right thing trying.
Good game! Yeah you needed to push for a quick win, this might have been your best chance.