18L BM3 Oysteilo (Allies) vs JuanSpain (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Yunnan to Burma
3 fighters moved from French Indo China to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in Siberia
Battle in Burma
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Aleutian Islands from Americans, taking Siberia from Russians, taking Burma from UK_Pacific with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Celebes
4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 25 Sea Zone to 8 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 marines moved from Guam to 21 Sea Zone
2 battleships and 2 marines moved from 21 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 6 carriers, 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
6 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Burma to French Indo China
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 factory_minor placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
1 submarine placed in 6 Sea Zone
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
All right, might as well just call this.
I must be doing something seriously wrong. Obviously the phuck up in Russia didn’t help, but that didnt decide the game. Initally I handled china poorly, that is of course a big help for Japan
But my BIG problem is your massive japanese carrier buys. I feel I have been putting stuff in the pacific all day long and still you will blow my ass away. How to deal with this?
-
Investing even more on sea, but if you don´t fight Japan anywere else it is harder, because Japan starts the game with 20 planes and for each carrier bought, Japan increases 4 hits in defense or attack on sea. The story changes when you have finished your planes to load and you need buying them.
I think your main areas for improvement were with russia, the 7 inf + AA did nothing in neither front + you had a clear attack option in SMO 2 rounds ago, I made a severe defense mistake there, you did not use it and then you made one yourself. The game was there.
You played well in terms of blockages, and may be not so good in Pacific in terms of transports efficiency, your superior IPC (Anzac + USA) were compensated by Japan more efficient use of transports on sea. I did not buy anyone after round 1, killed yours and always protected mine.
-
Good game in any case Sir, was hard winning you.
-
I am sorry, SMO? what is this? In round 8?
-
Smolensk, Germany was defending with 7/8 less units than the potential russian attackers, I made a mistake not taking Persia with 1 italian mech and when you moved 1 french inf I had to move 2 mechs and a fighter + tac to the area, and I did not count defense in Smo properly, but the 2 planes were needed!!! I just forgot!!, you had a very good chance to attack there, TUV was positive for you and that would have made very eficient your multinational russian + british troops in the area (once Germany had been reduced in army size, the issue here always is about making Japan or Germany not so big, so that multinational allies can fight, so as a general rule every attack option with 50% and TUV 0 or near it should be used by the allies, in this case TUV was >0 for you)
-
If you wish switch sides, we can continue playing now, otherwise I will search for a new opponent.
-
If you wish switch sides, we can continue playing now, otherwise I will search for a new opponent.
sure, we can switch side! I will put it up soon (today)
-
refering to this?
-
yeah, normally you would have saved most of your air and eliminated all my troops there.
I will be alert for your german start.