18L BM3 Oysteilo (Allies) vs JuanSpain (Axis)
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my subs are now fully charged
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
1 fighter moved from Smolensk to Rostov
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 armour moved from Timguska to Urals
Italians take Urals from Russians
2 bombers moved from Novgorod to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 bombers, 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 bombers, 3 fighters and 2 infantry in Rostov, round 2 : 5/7 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to Ukraine
2 bombers moved from Rostov to Southern Italy
2 aaGuns and 11 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Italians
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,5,5,4,4,4,2,4,4,3
Italians collect 10 PUs (12 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novosibirsk: 1 armour
EDIT: Adding units owned by Italians to Smolensk: 1 armour
EDIT: Turning off Edit Mode -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea ZoneNon Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to 33 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea ZoneNon Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to 33 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Vologda to Samara
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Nenetsia to Russia
4 artilleries, 2 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
5 mech_infantrys moved from Belarus to Russia
2 bombers, 3 fighters and 1 tactical_bomber moved from Novgorod to Russia
6 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Samara
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 bombers and 1 infantry in Samara, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 infantry in Samara, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 11 infantry and 5 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 11 infantry and 5 mech_infantrys in Bryansk, round 2 : 4/16 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 4 artilleries, 8 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 15 infantry and 2 mech_infantrys
AA fire in Russia : 0/6 hits
Germans roll dice for 4 artilleries, 8 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 10/32 hits
Russians roll dice for 2 aaGuns, 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys in Russia, round 2 : 6/19 hits
8 infantry owned by the Russians, 4 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 bombers, 3 fighters, 13 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 6/26 hits
Russians roll dice for 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Russia, round 3 : 3/11 hits
6 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 bombers, 3 fighters, 10 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 10/23 hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Russia, round 4 : 0/5 hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans destroys 28PUs while taking Russians capital
Germans win, taking Russia from Russians with 8 bombers, 3 fighters, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 4 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery, 15 infantry and 2 mech_infantrysNon Combat Move - Germans
2 tactical_bombers moved from Russia to Ukraine
3 fighters moved from Russia to Ukraine
2 bombers moved from Samara to Yunnan
2 bombers moved from Russia to Novgorod
6 bombers moved from Russia to Smolensk
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Eastern Poland to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
6 infantry moved from Poland to Eastern Poland
5 infantry moved from Holland Belgium to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
10 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,3,5,2,2,4,5,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 49 PUs (6 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
7 infantry moved from Yenisey to Timguska
Russians take Timguska from ItaliansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 aaGun moved from Yenisey to TimguskaTurn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Yunnan to Burma
3 fighters moved from French Indo China to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in Siberia
Battle in Burma
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Aleutian Islands from Americans, taking Siberia from Russians, taking Burma from UK_Pacific with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Celebes
4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 25 Sea Zone to 8 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 marines moved from Guam to 21 Sea Zone
2 battleships and 2 marines moved from 21 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 6 carriers, 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
6 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Burma to French Indo China
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 factory_minor placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
1 submarine placed in 6 Sea Zone
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
All right, might as well just call this.
I must be doing something seriously wrong. Obviously the phuck up in Russia didn’t help, but that didnt decide the game. Initally I handled china poorly, that is of course a big help for Japan
But my BIG problem is your massive japanese carrier buys. I feel I have been putting stuff in the pacific all day long and still you will blow my ass away. How to deal with this?
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Investing even more on sea, but if you don´t fight Japan anywere else it is harder, because Japan starts the game with 20 planes and for each carrier bought, Japan increases 4 hits in defense or attack on sea. The story changes when you have finished your planes to load and you need buying them.
I think your main areas for improvement were with russia, the 7 inf + AA did nothing in neither front + you had a clear attack option in SMO 2 rounds ago, I made a severe defense mistake there, you did not use it and then you made one yourself. The game was there.
You played well in terms of blockages, and may be not so good in Pacific in terms of transports efficiency, your superior IPC (Anzac + USA) were compensated by Japan more efficient use of transports on sea. I did not buy anyone after round 1, killed yours and always protected mine.
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Good game in any case Sir, was hard winning you.
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I am sorry, SMO? what is this? In round 8?
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Smolensk, Germany was defending with 7/8 less units than the potential russian attackers, I made a mistake not taking Persia with 1 italian mech and when you moved 1 french inf I had to move 2 mechs and a fighter + tac to the area, and I did not count defense in Smo properly, but the 2 planes were needed!!! I just forgot!!, you had a very good chance to attack there, TUV was positive for you and that would have made very eficient your multinational russian + british troops in the area (once Germany had been reduced in army size, the issue here always is about making Japan or Germany not so big, so that multinational allies can fight, so as a general rule every attack option with 50% and TUV 0 or near it should be used by the allies, in this case TUV was >0 for you)
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If you wish switch sides, we can continue playing now, otherwise I will search for a new opponent.
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If you wish switch sides, we can continue playing now, otherwise I will search for a new opponent.
sure, we can switch side! I will put it up soon (today)
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refering to this?
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yeah, normally you would have saved most of your air and eliminated all my troops there.
I will be alert for your german start.