Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Vologda
1 tactical_bomber moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 artillery and 1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 armour, 1 artillery and 3 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 4 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Volgograd, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Volgograd, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 3 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
2 artilleries and 12 infantry moved from Russia to Samara
6 infantry moved from Samara to Russia
1 mech_infantry moved from Kazakhstan to Samara
1 aaGun and 10 infantry moved from Buryatia to Amur
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -2,00
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 47 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone
4 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber moved from Burma to India
2 armour and 8 mech_infantrys moved from Yunnan to India
2 bombers moved from Japan to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Wake Island
Battle in India
Japanese attack with 2 armour, 4 artilleries, 1 fighter, 13 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 4 artilleries, 1 fighter, 13 infantry, 8 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/29 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 fighter, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 1/7 hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 47 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 2 fighters and 7 submarines moved from 33 Sea Zone to 31 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 31 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 aaGuns and 6 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Korea
1 infantry moved from Anhwe to Jehol
1 armour moved from Kiangsu to Jehol
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Szechwan to Sikang
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from French Indo China to Yunnan
1 aaGun moved from Burma to India
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Shensi to Tsinghai
3 fighters moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
2 bombers moved from 17 Sea Zone to Japan
2 carriers moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
1 fighter moved from 17 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Shensi
1 fighter moved from Burma to Shensi
1 tactical_bomber moved from Burma to Jehol
Place Units - Japanese
3 infantry placed in Kiangsu
Japanese undo move 1.
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
2 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 bombers
EDIT: Adding units owned by Japanese to Caroline Islands: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Sorry, this drags out. I was hoping for today, but it won’t happen. might not be before Monday, ugh :-o
No worries.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
6 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Midway, round 2 : 5/8 hits, 3,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines
Japanese defend with 1 destroyer
Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 4/11 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
6 fighters moved from Midway to 26 Sea Zone
3 bombers and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 bomber, 7 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
1 fighter moved from Tunisia to 92 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 bomber, 4 fighters and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 2.
1 infantry placed in Eastern United States
1 bomber and 4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 1,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
6 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Midway, round 2 : 5/8 hits, 3,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines
Japanese defend with 1 destroyer
Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 4/11 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
6 fighters moved from Midway to 26 Sea Zone
3 bombers and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 bomber, 7 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
1 fighter moved from Tunisia to 92 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 bomber, 4 fighters and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 2.
1 infantry placed in Eastern United States
1 bomber and 4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from West India to Caucasus
1 fighter moved from Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/7 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Northwest Persia
3 aaGuns, 3 artilleries and 17 infantry moved from West India to Eastern Persia
1 bomber moved from Tunisia to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from Tunisia to Egypt
1 armour and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Tunisia to Egypt
1 fighter moved from Union of South Africa to Egypt
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,3
British collect 27 PUs (8 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : -2,17
Americans : 1,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 7 PUs;
Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Southern Italy to Sardinia
1 bomber moved from Southern Italy to Sardinia
2 mech_infantrys moved from Belarus to Smolensk
2 fighters and 2 tactical_bombers moved from Rostov to Smolensk
Combat - Italians
Battle in Smolensk
Italians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Smolensk
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Sardinia
Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Sardinia, round 2 : 3/5 hits
British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits
1 infantry owned by the British lost in Sardinia
Italians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Sardinia to Southern Italy
1 bomber moved from Sardinia to Southern Italy
1 mech_infantry moved from Bessarabia to Rostov
1 aaGun and 1 mech_infantry moved from Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Rostov
2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,1,5,6,6,4
Italians collect 12 PUs (3 lost to blockades); end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 111 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
5 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
france is done, just click through
Not moving the Anzac cruiser?
thanks, good call! ohh yeah its going to Hawaii (to get blown up)
can you edit?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Archangel to Vologda
2 infantry moved from Archangel to Vologda
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Rostov to Tambov
1 artillery and 4 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
1 fighter moved from Eastern Poland to Tambov
2 fighters and 2 tactical_bombers moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 bomber moved from Rostov to Volgograd
1 bomber moved from Caroline Islands to 25 Sea Zone
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in 25 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/10 hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Volgograd, round 2 : 2/5 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 5/8 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 5 : 1/3 hits
Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
1 aaGun, 3 artilleries and 3 infantry moved from Belarus to Bryansk
1 armour and 18 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 8 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Rostov to Bryansk
3 armour and 7 mech_infantrys moved from Rostov to Bryansk
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Volgograd to Rostov
1 bomber moved from Caucasus to Rostov
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Vologda to Bryansk
5 artilleries and 6 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
Place Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 infantry placed in Western Germany
2 infantry placed in France
Germans undo move 5.
1 infantry placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 10 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Caucasus
2 mech_infantrys moved from Samara to Caucasus
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 artillery moved from Russia to Vologda
2 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
2 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 5 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Caucasus to Northwest Persia
2 fighters moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Samara to Urals
1 aaGun, 2 armour, 4 infantry and 5 mech_infantrys moved from Samara to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 aaGun and 10 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,67
Russians : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 6 infantry, 1 marine, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 bombers and 3 fighters moved from Caroline Islands to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 7 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 carriers moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Scramble 26 and any special OOL?
yes, scramble 3 fighters. OOL according to triple A, UNLESS you make some odd selction yourself (like keeping a bunch of subs or similar)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 6 infantry, 1 marine, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 bombers and 3 fighters moved from Caroline Islands to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 7 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 carriers moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Soviet Far East
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 6 destroyers, 15 fighters, 8 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters and 11 submarines; ANZAC defend with 1 cruiser and 5 fighters
Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 3/8 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 6 destroyers, 15 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 19/32 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 2/11 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 4 destroyers and 15 fighters in 26 Sea Zone, round 2 : 12/29 hits
11 submarines owned by the Americans, 4 destroyers owned by the Americans, 2 carriers owned by the Japanese and 8 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 6 destroyers, 15 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 : 18/32 hits
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers and 15 fighters in 26 Sea Zone, round 3 : 17/25 hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 5 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese, 6 destroyers owned by the Japanese, 6 carriers owned by the Americans, 4 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
4 carriers owned by the Japanese and 2 battleships owned by the Japanese retreated to 31 Sea Zone
Americans win, taking Soviet Far East from Russians with 1 battleship and 6 fighters remaining. Battle score for attacker is 80
Casualties for Americans: 6 carriers, 2 cruisers, 4 destroyers, 4 fighters and 11 submarines
Casualties for ANZAC: 1 cruiser and 5 fighters
Casualties for Japanese: 3 carriers, 2 cruisers, 6 destroyers, 5 fighters, 8 submarines and 2 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
3 fighters owned by the Americans forced to land in Hawaiian Islands
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 bombers
EDIT: Adding units owned by Japanese to Marshall Islands: 2 fighters
EDIT: Turning off Edit Mode
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 17 Sea Zone to 31 Sea Zone
2 fighters moved from Marshall Islands to 31 Sea Zone
1 tactical_bomber moved from Jehol to Japan
2 aaGuns, 7 infantry and 1 mech_infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
1 armour moved from Jehol to Amur
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 47 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Wake Island
3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
7 fighters moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Hopei to Kansu
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
1 fighter moved from Shensi to Manchuria
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Burma
1 fighter moved from 26 Sea Zone to Wake Island
Place Units - Japanese
1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in India
4 infantry and 1 marine placed in Japan
1 infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
I don’t think it serves any purpose to continue this any further. You make significant more money than me. I guess I could still try to throw everything I have with America into the pacific. Maybe that can stall you a couple of rounds or so. Not sure. Meanwhile Germany is starting to make significant progress and I don’t see how to turn the momentum. Really I have not seen that since round 5 or 6. Like I said the game was pretty much decided by then. That leads me to think that significant errors where made early on.
I am always interested in feedback and hope you can write your thoughts.
I think I spent USA money too even between Europe and Pacific early on. Maybe that led to no real incentive anywhere. You make it very hard for me with your pacific fleet and air at Philippines. I don’t see how to avoid this without going full pacific with the usa for the first 4-5 rounds. I am not that weak at Queensland.
I hated to engage Gibraltar with USA in round 4? It certainly did not help momentum for USA, but it looked like Egypt was doomed without it
Maybe I am too greedy with Soviet early on. Maybe I should just stack Bryansk and not position in Belarus. Obviously I was trying to stall you, but instead I overlook the Italian finesse to Ukraine. That is not good. But overall the war on the eastern front is not really my biggest problem.
Then of course the China campaign is a disaster. I guess there is no other strategy than to withdraw and merge all units?
Thanks for the game!
Feedback:
After my mistake in Gibraltar giving you the attack to save Egypt, I thought it was going to be a long match. But with India taken sooner than you probably expected and Euro Axis getting through to Volgograd/Caucasus, it was only a matter of time.
1. The US cannot afford 3 carriers in the Atlantic. If you really needed 3 carriers to defend against the German navy/air, you need to have UK supply its fair share of defense. But with the factories you built in the Middle-East (too many in my opinion considering the US strategy in Europe), UK didn’t have the income for it. Many of the issues later in the match, for example losing India and getting pushed back to Hawaii, stemmed from that 3rd Atlantic carrier. My US strategy would have been to attack Gib as you did, and then send everything into the Pacific and go full Pacific, since the investment to overcome the German fleet is too high.
2. With your UK investments in the Middle-East, you should have made sure that India would not fall when it did. UK had loads of troops in the Middle-East, but they never took part in the fighting.
3. China fell too easily. As Japan, trading a few air units to take over China is a great deal. Merging is the right move, unless you are being aggressive with Russia and UK Pac.