@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Kweichow
1 fighter moved from Burma to Kweichow
4 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 118 Sea Zone
British take 106 Sea Zone from Germans
1 fighter moved from Iceland to 118 Sea Zone
1 fighter moved from United Kingdom to 118 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Rhodesia to Tanganyika Territory
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Kenya
Battle in 99 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 bomber and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
British win, taking Kenya from Italians with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Yunnan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 118 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 118 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 118 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 118 Sea Zone to United Kingdom
3 infantry moved from Scotland to United Kingdom
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 aaGun moved from Burma to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Egypt
Place Units - British
3 infantry placed in Egypt
1 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,3,4,4,6,2,3,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 24 PUs (11 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 artilleries and 4 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Italian Somaliland to Kenya
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 4/5 hits, 2,00 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0,83 expected hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kenya
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 4 : 0/3 hits, 0,83 expected hits
British roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 5 : 0/3 hits, 0,83 expected hits
British roll dice for 1 artillery in Kenya, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 6 : 0/3 hits, 0,83 expected hits
British roll dice for 1 artillery in Kenya, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 7 : 1/3 hits, 0,83 expected hits
British roll dice for 1 artillery in Kenya, round 7 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Gibraltar
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from Yugoslavia to Romania
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Italians collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : -1,67
French : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 marine moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Combat - French
Battle in 91 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 91 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
3 bombers moved from 125 Sea Zone to Western Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
4 armour moved from Poland to Eastern Poland
3 aaGuns, 13 artilleries, 14 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Poland to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Eastern Poland
1 submarine moved from 112 Sea Zone to 91 Sea Zone
6 infantry moved from Finland to Karelia
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 bombers
EDIT: Adding units owned by Germans to Eastern Poland: 3 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Bryansk
1 aaGun and 3 infantry moved from Ukraine to Bryansk
1 aaGun, 3 armour, 8 artilleries, 11 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters moved from Bessarabia to Russia
2 artilleries and 2 infantry moved from Russia to Bryansk
1 aaGun, 7 artilleries and 11 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Baltic States to Novgorod
1 aaGun and 2 infantry moved from Baltic States to Belarus
Place Units - Russians
1 fighter placed in Russia
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries moved from Anhwe to Chahar
2 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Kwangsi to Chahar
2 bombers moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 battleship and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 fighters moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 41 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Guam
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Philippines, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,83 expected hits
French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/10 hits, 5,00 expected hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 3 : 5/10 hits, 5,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 1 destroyer and 4 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Chahar to Manchuria
2 tactical_bombers moved from Chahar to Manchuria
1 fighter moved from Chahar to Anhwe
2 bombers moved from Chahar to Kwangsi
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
French : -0,33
Americans : -0,67
ANZAC : -0,33
Chinese : -1,67
Japanese : -1,33
Sorry forgot it was my turn! Too many games going. Turn coming tonight or tomorrow night.
No worries I am not in a rush
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Scramble and Kamikaze orders in sz6?
Also, I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.
Scramble and Kamikaze orders in sz6?
Also, I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.
1 token on each destroyer and 3 tokens on the carrier (so 5 tokens total). No scramble
Back from an awesome vacation despite some brutal travel! Should be posting sometime tonight or tomorrow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,6
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 bombers moved from 6 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
1 bomber and 1 marine placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 2 infantry, 1 marine and 1 submarine; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
2 artilleries moved from Ethiopia to Kenya
2 infantry and 2 mech_infantrys moved from Tanganyika Territory to Kenya
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Kenya
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Alexandria
British attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/4 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 4 : 1/4 hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Kenya, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to India
2 submarines moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 110 Sea Zone
Place Units - British
1 infantry and 1 marine placed in Egypt
1 submarine placed in 81 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 38 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Bump. Just in case you missed that I am back. Thanks for your patience!
coming up maybe tonight, if not within a day or two. Have been away for the weekend
I was hoping to get a post in tonight, but it won’t happen. I am not sure when I can post. Might not happen before Monday. Sorry
No worries. Get to it when you can.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 bomber moved from Gibraltar to Alexandria
4 infantry moved from Romania to Bessarabia
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Battle in Belarus
Italians attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Belarus, round 2 : 2/9 hits, 2,83 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Italians lost in Belarus
Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 3 : 2/7 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Trans-Jordan from British, taking Belarus from Russians with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Bessarabia
Italians attack with 4 infantry
Russians defend with 2 infantry
Italians roll dice for 4 infantry in Bessarabia, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 infantry in Bessarabia, round 4 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Alexandria to Tobruk
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0,83
British : 0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 bomber moved from Gibraltar to Alexandria
4 infantry moved from Romania to Bessarabia
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Battle in Belarus
Italians attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Belarus, round 2 : 2/9 hits, 2,83 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Italians lost in Belarus
Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 3 : 2/7 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Trans-Jordan from British, taking Belarus from Russians with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Bessarabia
Italians attack with 4 infantry
Russians defend with 2 infantry
Italians roll dice for 4 infantry in Bessarabia, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 infantry in Bessarabia, round 4 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Alexandria to Tobruk
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,83
British : 0,33
Russians : 0,67