Karl7 (Allies) vs Simon33 (Axis+3) BM3

  • '19 '17 '16

    Forgot to attack the sub. Let’s attack it here.

    subsDiceRolls: 2@2; Total Hits: 02@2: (3, 3)

  • '19 '17 '16

    dd+ftrDiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)

    def :aaa 1@1

  • '19 '17 '16

    defDiceRolls: 1@1; Total Hits: 01@1: (4)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                11 armour and 12 mech_infantrys moved from Belarus to Western Ukraine
                3 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
                1 armour moved from Novgorod to Belarus
                      Germans take Archangel from Russians
                1 infantry moved from Vyborg to Finland
                      Germans take Finland from Russians
                1 mech_infantry moved from Poland to Bessarabia
                1 bomber moved from Western Germany to Bessarabia
                2 bombers and 3 fighters moved from Novgorod to Russia
                3 tactical_bombers moved from Novgorod to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Holland Belgium

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 2/2 hits, 0.33 expected hits
                    2 bombers killed by AA
                    Bombing raid in Russia causes 0 damage total.
                Battle in Bessarabia
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 2/5 hits, 1.83 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 14 armour and 16 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 14 armour and 16 mech_infantrys in Western Ukraine, round 2 : 10/30 hits, 9.67 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 14 armour and 16 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 fighters moved from Russia to Belarus
                3 tactical_bombers moved from Bryansk to Novgorod
                1 armour, 3 artilleries and 2 mech_infantrys moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Novgorod
                1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from Western Germany to Novgorod
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Southern Italy to Belarus
                1 bomber moved from Bessarabia to Novgorod
                1 mech_infantry moved from Poland to Belarus
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                3 armour placed in Novgorod
                1 artillery, 2 infantry and 3 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.67
        Germans : 0.67
        Americans : -0.67
        Russians : -0.33

    triplea_41264_Ger6.tsvg

  • '19 '17 '16

    Did I really just get back to back snake eyes against me? I assumed no intercept BTW.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Russia to Vologda
                1 armour moved from Smolensk to Russia
                2 infantry moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Russia to Bryansk
                4 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 5 infantry
                    Japanese defend with 3 infantry
                        Russians roll dice for 5 infantry in Manchuria, round 2 :  1/5 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 4 infantry in Manchuria, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 3 infantry in Manchuria, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Manchuria, round 5 :  2/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Bryansk
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/6 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                2 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 aaGun and 4 infantry moved from Rostov to Tambov
                6 infantry moved from Samara to Russia
                1 infantry moved from Russia to Smolensk
                1 armour moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                2 aaGuns and 7 infantry moved from Amur to Korea

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                1 armour and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_41264_Rus6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
                4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
                3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
                1 fighter moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 battleship and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 battleship and 1 submarine moved from 35 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 fighter
                        Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 fighter in New Guinea, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 0/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 0/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 5 : 1/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 3 armour, 6 artilleries, 12 infantry and 3 mech_infantrys
                    British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 3 armour, 6 artilleries, 12 infantry and 3 mech_infantrys in India, round 2 : 10/24 hits, 7.00 expected hits
                        UK_Pacific roll dice for 2 artilleries in India, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for British: 2 artilleries
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 10 fighters and 8 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 4 transports; ANZAC defend with 1 cruiser
                    7 submarines owned by the Americans Submerged
                        Japanese roll dice for 10 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 10.33 expected hits
                    Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                        Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 4 transports in 6 Sea Zone, round 2 : 5/13 hits, 6.83 expected hits
                        2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 5/13 hits, 7.50 expected hits
                        Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 4 fighters and 4 transports in 6 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
                        3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 5/7 hits, 4.00 expected hits
                        Americans roll dice for 2 battleships, 3 fighters and 4 transports in 6 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
                        1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 6 Sea Zone
                        4 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for British: 1 battleship
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 8 fighters and 6 tactical_bombers
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 battleship in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 aaGun moved from Burma to India
                1 artillery and 1 infantry moved from Anhwe to Jehol
                1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
                1 artillery moved from Hunan to Anhwe
                1 armour moved from French Indo China to Hunan
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
                1 mech_infantry moved from Jehol to Anhwe
                1 fighter moved from 6 Sea Zone to Jehol
                4 carriers, 2 cruisers, 5 destroyers and 1 transport moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 mech_infantry placed in Shantung
                1 artillery and 2 infantry placed in French Indo China
                3 fighters and 1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,3,2,6,1,4,3,1,4,3,1,5
                Japanese collect 47 PUs (8 lost to blockades); end with 56 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.00
        Americans : -2.67
        Chinese : -1.33
        UK_Pacific : 0.33
        Japanese : -3.00

    triplea_41264_Jap6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok, I will give this one to you.

    Losing Egypt was my bad. Not to mention early dice murdered me.

    You want to switch sides or keep Axis for 3?

  • '19 '17 '16

    Yeah, that’s hard to recover from.

    Let’s switch sides.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok

    game on its way

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Axis & Allies Boardgaming Custom Painted Miniatures

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