@simon33 Scramble?
2016 Championship Game: Me1945 (Allies +45) vs Rubioton (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Afghanistan to Persia
1 infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Germans
3 fighters moved from Trans-Jordan to PersiaCombat - British
British creates battle in territory 41 Sea Zone
Battle in Persia
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 aaGun, 2 armour, 4 artilleries, 14 infantry and 9 mech_infantrys moved from Trans-Jordan to Egypt
3 fighters moved from Persia to West India
1 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from India to Afghanistan
1 tactical_bomber moved from 41 Sea Zone to West India
1 mech_infantry moved from Kenya to Egypt
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
1 infantry moved from West India to Afghanistan
1 aaGun moved from West India to Afghanistan
1 aaGun moved from West India to India
1 tactical_bomber moved from Russia to West India
1 infantry moved from West India to Eastern PersiaPlace Units - UK_Pacific
2 mech_infantrys placed in India
1 fighter placed in India
1 infantry placed in French Indo ChinaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in French Indo China change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -0.33
British : -0.67Territory Summary for British and UK_Pacific :
Siam : 1 flag
Ceylon : 1 infantry
Burma : 1 mech_infantry
India : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Malaya : 1 airfield and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
Kazakhstan : 1 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
West India : 1 aaGun, 1 airfield, 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 11 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 4 fighters
Afghanistan : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
Mozambique : 1 flag
Saudi Arabia : 1 flag, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor and 1 mech_infantry
68 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 65 / 100
Russians : 17 / 19
Japanese : 36 / 75
Americans : 63 / 89
Chinese : 23 / 29
British : 26 / 0
UK_Pacific : 16 / 21
Italians : 26 / 38
ANZAC : 6 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Saudi Arabia
1 infantry and 1 mech_infantry moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
4 fighters moved from Iraq to Kazakhstan
3 bombers moved from Iraq to Kazakhstan
3 artilleries moved from Iraq to Saudi Arabia
24 mech_infantrys moved from Iraq to Saudi ArabiaCombat - Italians
Battle in Saudi Arabia
Italians attack with 1 armour, 3 artilleries and 24 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 3 artilleries and 24 mech_infantrys in Saudi Arabia, round 2 : 11/28 hits, 6,00 expected hits
British roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Saudi Arabia
Italians win, taking Saudi Arabia from British with 1 armour, 3 artilleries and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 3 bombers and 4 fighters
British defend with 1 infantry; Americans defend with 1 artillery; Russians defend with 1 infantry
Italians roll dice for 3 bombers and 4 fighters in Kazakhstan, round 2 : 4/7 hits, 4,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Kazakhstan
Italians win with 3 bombers and 4 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 bombers and 4 fighters moved from Kazakhstan to Turkey
1 fighter and 1 tactical_bomber moved from Persia to Turkey
6 mech_infantrys moved from Turkey to Saudi Arabia
1 mech_infantry moved from Turkey to Saudi Arabia
3 mech_infantrys moved from Greece to Turkey
1 fighter moved from Southern Italy to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to TunisiaPlace Units - Italians
3 armour placed in Greece
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 5,50
British : -0,67
Russians : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
French take Trans-Jordan from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Egypt to French MadagascarTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 infantry
French Madagascar : 1 fighterProduction/PUs Summary :
Germans : 65 / 100
Russians : 17 / 19
Japanese : 34 / 75
Americans : 63 / 89
Chinese : 23 / 29
British : 21 / 0
UK_Pacific : 16 / 21
Italians : 30 / 43
ANZAC : 8 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 destroyer and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 bomber moved from Iraq to Tambov
4 bombers moved from Iraq to Volgograd
1 bomber moved from Iraq to Volgograd
2 infantry moved from Iraq to Trans-Jordan
10 bombers moved from Gibraltar to Trans-JordanCombat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 5 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 bombers and 3 mech_infantrys in Volgograd, round 2 : 3/8 hits, 3,83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 10 bombers and 2 infantry
French defend with 1 infantry
Germans roll dice for 10 bombers and 2 infantry in Trans-Jordan, round 2 : 6/12 hits, 7,00 expected hits
French roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Trans-Jordan from French with 10 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
5 armour, 6 infantry and 7 mech_infantrys moved from Iraq to Persia
3 bombers moved from Trans-Jordan to Saudi Arabia
7 bombers moved from Trans-Jordan to Persia
4 fighters and 5 tactical_bombers moved from Greece to Persia
1 fighter moved from Southern Italy to Persia
5 bombers moved from Volgograd to Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
3 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
2 bombers moved from Archangel to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Eire to ScotlandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 bomber placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -1,67
French : 0,67
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : 0.67Territory Summary for Russians :
India : 2 infantry
Evenkiyskiy : 1 infantry
Egypt : 1 mech_infantry
Russia : 7 aaGuns, 1 airfield, 4 armour, 18 artilleries, 1 factory_major, 3 fighters and 81 infantry
Tambov : 1 infantryProduction/PUs Summary :
Germans : 69 / 91
Russians : 15 / 16
Japanese : 33 / 75
Americans : 63 / 89
Chinese : 23 / 29
British : 21 / 0
UK_Pacific : 16 / 21
Italians : 30 / 43
ANZAC : 8 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from New South Wales to Queensland
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Northern Territory
2 tactical_bombers moved from 62 Sea Zone to Queensland
3 fighters moved from 54 Sea Zone to Queensland
4 fighters and 3 tactical_bombers moved from 62 Sea Zone to South Australia
2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western Australia
Battle in Queensland
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 armour and 1 harbour
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 3/6 hits, 3,00 expected hits
ANZAC roll dice for 1 armour in Queensland, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the ANZAC lost in Queensland
Japanese win, taking Western Australia from ANZAC, taking Queensland from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 tactical_bomber
Battle in Northern Territory
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 fighter
Japanese roll dice for 2 fighters and 2 tactical_bombers in Northern Territory, round 2 : 2/4 hits, 2,33 expected hits
ANZAC roll dice for 1 fighter in Northern Territory, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Northern Territory
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Battle in South Australia
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 fighter
Japanese roll dice for 4 fighters and 3 tactical_bombers in South Australia, round 2 : 3/7 hits, 4,00 expected hits
ANZAC roll dice for 1 fighter in South Australia, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in South Australia
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 battleship, 5 carriers and 1 transport moved from 62 Sea Zone to 56 Sea Zone
3 destroyers moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 56 Sea Zone
1 fighter and 2 tactical_bombers moved from Northern Territory to 56 Sea Zone
3 fighters and 3 tactical_bombers moved from South Australia to 56 Sea Zone
2 carriers moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Philippines to 56 Sea Zone
1 tactical_bomber moved from Queensland to New South Wales
1 battleship and 1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
2 carriers, 2 infantry and 4 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 33 Sea Zone
4 fighters moved from Yakut S.S.R. to 6 Sea Zone
5 bombers moved from Korea to Philippines
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Yakut S.S.R. to Korea
1 infantry moved from Amur to Korea
2 aaGuns, 4 artilleries and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
ANZAC : 1,17
Japanese : -1,33 -
My congratulations. Will post your win shortly.
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Wow. Gratz rubi, great job. Frankly, I thought the Allies were winning after Moscow held and Japan was on the decline. But the sea lion imo sealed the deal.
Well played by both. Always a pleasure to watch Me1945s crafty style with Allies.
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Great Match, like any match vs the great ME. One of the best ever for sure, competitiveness and sportmanship at the highest. Winning a tournament has real value when the competitors have such a level. Any of both of you could have won.
And what to say about my padawan, absolutelly proud of Jose, amazing speed to reach this level with such a fantastic output.
Spain wins this final, soon another one to enjoy.
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Wow. Gratz rubi, great job. Frankly, I thought the Allies were winning after Moscow held and Japan was on the decline. But the sea lion imo sealed the deal.
Well played by both. Always a pleasure to watch Me1945s crafty style with Allies.
My read too.
Now that the game is over, I was and remain confused by the neutral crush. There must be something I’m not seeing? I don’t think it cost Me1945 the game but I think it slowed the allied momentum that existed at that point.
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I didn’t check the game now but if I recall correctly, the neutral crush was necessary open an escape route through Turkey for the units that have been accumulated at Greece?
But I might be totally wrong here.
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I didn’t check the game now but if I recall correctly, the neutral crush was necessary open an escape route through Turkey for the units that have been accumulated at Greece?
But I might be totally wrong here.
To pong the units from NW Persia back to Greece and buy another round. Hmm, a high price.
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My read was the declaration on the neutrals was necessary to fly 4 extra fighters from India to Russia on Round 8, which reduced Germany’s G9 odds from pretty good to 50/50. So it “worked” in the sense that Moscow never fell.
This (holding onto Moscow a few more turns) is probably the best possible justification for declaring on neutrals in a game where its usually suboptimal to do so. It’s hard to say for sure if it was the right move–there’s a lot of factors to that need to be taken into account. It would have been tough for Allies to win if Russia had fallen G9 but it’s also tough to win after declaring on neutrals, especially if USA doesn’t have the resources to open a new front in the Iberian Peninsula.
Congrats to Rubioton on the win and the title!
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yep, that’s it Zhukov, thanks for clarifying!
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So it was a difficult situation either way.
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Yeah, when Rubi elaborated to put the pressure at the same time on Calc, Moscow and Greece, that was a key check to the king. When players are at so similar level, forcing a slight suboptimal decision can make the difference long term. Precisely because of that, I still believe that the apparently little step by that russian inf taking Korea first, helped a lot Japan long term, with a US factory there… Japan might not have resisted so long.
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The only reason for opening neutrals was to bring air from India and thus save Moscow. Supporting Greec is just a side affect.
I am still confused why Axis didn’t pick up to guys in Switzerland? Same happened with my games with you. Any dislikes between Spain and Swiss? :-) -
I mean with you Juan.
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Yeah, when Rubi elaborated to put the pressure at the same time on Calc, Moscow and Greece, that was a key check to the king. When players are at so similar level, forcing a slight suboptimal decision can make the difference long term. Precisely because of that, I still believe that the apparently little step by that russian inf taking Korea first, helped a lot Japan long term, with a US factory there… Japan might not have resisted so long.
Good call. I was actually planning to copy that move of landing on Amur as USA to then step on Korea but I’ve never had an occasion. Perhaps with the large number of transports in range and 10inf on Manchuria Me1945 figured that Japan could just crush a Korean outpost of 20 units easily the next turn?
The only reason for opening neutrals was to bring air from India and thus save Moscow. Supporting Greec is just a side affect.
I am still confused why Axis didn’t pick up to guys in Switzerland? Same happened with my games with you. Any dislikes between Spain and Swiss? :-)Ok, thanks.
My read was the declaration on the neutrals was necessary to fly 4 extra fighters from India to Russia on Round 8, which reduced Germany’s G9 odds from pretty good to 50/50. So it “worked” in the sense that Moscow never fell.
This (holding onto Moscow a few more turns) is probably the best possible justification for declaring on neutrals in a game where its usually suboptimal to do so. It’s hard to say for sure if it was the right move–there’s a lot of factors to that need to be taken into account. It would have been tough for Allies to win if Russia had fallen G9 but it’s also tough to win after declaring on neutrals, especially if USA doesn’t have the resources to open a new front in the Iberian Peninsula.
Congrats to Rubioton on the win and the title!
Without looking at it in depth, that bolded bit is surprising given that Japan was on the back foot. I suppose it’s hard to do stuff under the dark sky of 13 bombers.
I also must congratulate both players for reaching final and Rubi on the win.
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The only reason for opening neutrals was to bring air from India and thus save Moscow. Supporting Greec is just a side affect.
I am still confused why Axis didn�t pick up to guys in Switzerland? Same happened with my games with you. Any dislikes between Spain and Swiss? :-)jaja! did not even think about that!