BSD (Axis+3) vs AEV (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Archangel to Urals
                      Russians take Urals from Japanese
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                        Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Vologda
                    Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : 0,67
        Russians : 0,33
        Japanese : -1,00

    triplea_41258_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Japan to Korea
                3 infantry moved from Shan State to Burma
                11 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                8 mech_infantrys moved from Hunan to Burma
                2 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour, 14 infantry and 10 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 14 infantry and 10 mech_infantrys in Burma, round 2 :  2/25 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 14 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Korea
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Anhwe to Hunan
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Sikang to Szechwan
                1 mech_infantry moved from Szechwan to Burma
                3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 bomber moved from Japan to French Indo China
                2 battleships, 2 carriers, 2 fighters and 1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to French Indo China
                2 bombers moved from Philippines to French Indo China
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
                2 infantry placed in Japan
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs

    triplea_41258_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Central United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Sikang

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 126 Sea Zone to Norway
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in Norway
                Battle in Persia
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 3 armour, 1 factory_minor and 1 harbour
                        British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1,17 expected hits
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1,83 expected hits
                        Germans roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1,50 expected hits
                        1 tactical_bomber owned by the British, 3 armour owned by the Germans and 1 infantry owned by the British lost in Persia
                    British win, taking Norway from Germans, taking Persia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 infantry and 1 tactical_bomber
                Battle in Normandy Bordeaux
                    British attack with 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 artillery moved from Syria to Iraq
                1 fighter moved from Persia to 80 Sea Zone
                3 aaGuns, 2 artilleries and 20 infantry moved from India to West India

    Place Units - British
                1 fighter placed in 80 Sea Zone
                1 aaGun and 1 armour placed in Iraq
                1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                British collect 35 PUs (1 lost to blockades); end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Germans : 0,83
        British : 2,17

    triplea_41258_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 fighters moved from Ukraine to Iraq
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from British
                1 armour and 1 artillery moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete

    Combat - Italians
                Battle in Crete
                Battle in Cyprus
                Battle in Iraq
                    Italians attack with 1 armour, 1 artillery and 3 fighters
                    British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 3 infantry
                        AA fire in Iraq :  0/3 hits
                        Italians roll dice for 1 armour, 1 artillery and 3 fighters in Iraq, round 2 :  5/5 hits
                        British roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Iraq, round 2 :  2/5 hits
                        1 aaGun owned by the British, 1 armour owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq
                        Italians roll dice for 3 fighters in Iraq, round 3 :  1/3 hits
                        British roll dice for 1 armour in Iraq, round 3 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 armour and 1 artillery
                    Casualties for British: 1 aaGun, 1 armour, 1 artillery and 3 infantry
                Battle in Malta
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 :  2/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Iraq from British to Italians
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from Iraq to Northwest Persia
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Ukraine to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                3 infantry moved from Egypt to Trans-Jordan

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,5,4,5,5,1,3,1
                Italians collect 22 PUs (2 lost to blockades); end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs

    triplea_41258_Ita10.tsvg


  • Why did you Change the ownership of Iraq?


  • @aequitas:

    Why did you Change the ownership of Iraq?

    I undid a move where my infantry were attacking from TJ to Iraq so I could walk an infantry to Syria and I forgot to put the units back into the attack on Iraq.  I figured instead of asking for a reroll it would just be easier to loose the equipment and walk the inf in.  We can reroll if you’d like to.


  • @BSD:

    @aequitas:

    Why did you Change the ownership of Iraq?

    I undid a move where my infantry were attacking from TJ to Iraq so I could walk an infantry to Syria and I forgot to put the units back into the attack on Iraq.  I figured instead of asking for a reroll it would just be easier to loose the equipment and walk the inf in.  We can reroll if you’d like to.Â

    So basically you attacked with:

    1x Inf
    1x Arm
    1x Art
    3x Ftrs
    In this case you should have erased/edit 1x Inf out, because it walked into Iraq.
    There should be now 2x Inf in Iraq and 1x Inf in Syria.
    That is what irritated me in the first place.

    No, you don’t need to reroll this battle. Just let whoever you play against know, before you roll for combat that you intended to bring in additional its.

    I am fine with now. Thank you for clearing that out.
    I’ll leave the edit to you and doing my turn now with this map.

    AetV


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41258_Fre10.tsvg


  • @aequitas:

    @BSD:

    @aequitas:

    Why did you Change the ownership of Iraq?

    I undid a move where my infantry were attacking from TJ to Iraq so I could walk an infantry to Syria and I forgot to put the units back into the attack on Iraq.�� I figured instead of asking for a reroll it would just be easier to loose the equipment and walk the inf in.�� We can reroll if you’d like to.��

    So basically you attacked with:

    1x Inf
    1x Arm
    1x Art
    3x Ftrs
    In this case you should have erased/edit 1x Inf out, because it walked into Iraq.
    There should be now 2x Inf in Iraq and 1x Inf in Syria.
    That is what irritated me in the first place.

    No, you don’t need to reroll this battle. Just let whoever you play against know, before you roll for combat that you intended to bring in additional its.

    I am fine with now. Thank you for clearing that out.
    I’ll leave the edit to you and doing my turn now with this map.

    AetV

    No, the attack should have been 3 infantry, 1 arm, 2 art, 3 fighters.  3 inf and an art were moved back so that I could move an infantry into Syria.  And honestly I would prefer that you just moved them out of Iraq and turned it back to UK instead of getting false indignation about it, losing Italian equipment is a benefit to you not me.  I should have been losing infantry.  Now that I know that you’re an officious hard liner I won’t do any edits.


  • @BSD:

    Now that I know that you’re an officious hard liner I won’t do any edits. Â

    What do you mean with this? I am not familiar with this Phrase.


  • @aequitas:

    @BSD:

    Now that I know that you’re an officious hard liner I won’t do any edits. �

    What do you mean with this? I am not familiar with this Phrase.

    It means that I think you’re getting worked up about something that is not really a big deal and I would rather just not take the edit if it is going to be a perceived as an issue.  Please let me know now if you’d like to edit Iraq back and redo Anzac’s turn or if I should proceed with Germany.


  • @BSD:

    @aequitas:

    @BSD:

    Now that I know that you’re an officious hard liner I won’t do any edits. �

    What do you mean with this? I am not familiar with this Phrase.

    It means that I think you’re getting worked up about something that is not really a big deal and I would rather just not take the edit if it is going to be a perceived as an issue.  Please let me know now if you’d like to edit Iraq back and redo Anzac’s turn or if I should proceed with Germany.

    :lol: :lol: no i am cool, absolutely.
    Proceed w. G. please.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Volgograd to Samara
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 submarine moved from 122 Sea Zone to 120 Sea Zone
                2 fighters and 2 tactical_bombers moved from Northwest Persia to Samara
                2 bombers moved from Northwest Persia to Vologda
                1 fighter moved from Western Germany to 126 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone

    Combat - Germans
                Battle in 126 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 126 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Vologda
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Belarus to Smolensk
                2 bombers moved from Vologda to Novgorod
                1 fighter moved from 126 Sea Zone to Novgorod
                5 armour, 1 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
                2 fighters and 2 tactical_bombers moved from Samara to Volgograd
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
                3 armour and 2 mech_infantrys moved from Poland to Western Ukraine
                2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Holland Belgium to France
                3 infantry moved from Western Germany to France
                1 mech_infantry moved from Holland Belgium to Western Germany
                5 mech_infantrys moved from Western Germany to Germany
                1 infantry moved from Northern Italy to France
                3 fighters moved from Northwest Persia to Bryansk
                3 mech_infantrys moved from Bryansk to Volgograd
                5 mech_infantrys moved from Germany to Poland

    Place Units - Germans
                2 armour placed in Western Germany
                3 mech_infantrys placed in Western Germany
                3 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Novgorod
                7 infantry placed in Germany
                1 armour placed in Western Germany
                1 mech_infantry placed in Western Germany
                1 mech_infantry placed in Western Germany
                Germans undo move 3.
                1 infantry placed in Western Germany
                2 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode
                Germans undo move 9.
                1 infantry placed in Germany
                1 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 3 fighters
                EDIT: Adding units owned by Germans to Iraq: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41258_Ger11.tsvg


  • This one is yours.
    I concede. Posted your win in the Forum.

    Rematch ? Switching sides?


  • GG WP and thanks for the game.  Sure, we can rematch.  Let’s bid.  I bid 3 for Axis.


  • Counter 5 for playing Axis.

    I am Not going down he he :-D


  • I’m confused, doesn’t a 3 bid out bid a 5 bid?  I think if you want Axis you have to go lower than my bid correct?


  • @BSD:

    I’m confused, doesn’t a 3 bid out bid a 5 bid?  I think if you want Axis you have to go lower than my bid correct?

    Normally you are right.
    We figured for Vanilla a common starting bid over the years in a certain range.
    Right now we experimenting a certain range for BM3.
    You did well with 3 and have two games right now with 6.
    So i was thinking we should go up.
    We won’t exceed 10 anyway and figuring out where it hurts us right now.


  • @aequitas:

    @BSD:

    I’m confused, doesn’t a 3 bid out bid a 5 bid?  I think if you want Axis you have to go lower than my bid correct?

    Normally you are right.
    We figured for Vanilla a common starting bid over the years in a certain range.
    Right now we experimenting a certain range for BM3.
    You did well with 3 and have two games right now with 6.
    So i was thinking we should go up.
    We won’t exceed 10 anyway and figuring out where it hurts us right now.

    Alright, 5 is fine.  Set er up.


  • The game is up!
    Here: https://www.axisandallies.org/forums/index.php?topic=41458.0

    GL HF no retreat no surrender!!

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