@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsT2 Playoff JWW vs wheatbeer BM
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I think after you throw everything at the Japan fleet it will be gone regardless, but my chances of inflicting the most damage on allied material would be realized if I initiated our low luck re-roll option. I agree w/your analysis, the USA v JPN low luck re roll might not save Jpn much but that is one additional dice cast when the UK and then Anzac attack so what the hell…let’s do it.
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Ok doke
I’m going to finish up a turn in another game, then I’ll roll it out.
Same OOL? Or would you like to call it round by round?
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(or you could roll it out if you want … the American OOL will simply be max damage because I know I’ll have no survivors on low luck)
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Okay, I’m going to assume same OOL for expediency’s sake.
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SZ37 r1
Americans
3 carrier, 1 sub, 2 dd, 2 cru, 4 fig, 1 bb, 1 strat= 0 + 2 + 4 + 6 +12 +4 +4 = 32 = 5 hits r2
Rolls: 1@2; Total Hits: 11@2: (2)Japanese
3 carrier, 2 dd, 2 cru, 3 tact, 3 fig, 2 bb= 6 + 4 + 6 + 9 + 12 + 8 = 45 = 7 hits r3
Rolls: 1@3; Total Hits: 11@3: (1) -
Americans take 8 hits: damage bb, sink 3 carriers, sink sub
Japanese take 6 hits: damage 2 bb, sink 2 carriersSZ37 r2
Americans
2 dd, 2 cru, 4 fig, 1 damaged bb, 1 strat= 4 + 6 +12 +4 +4 = 30 = 5 hits r0
no remainder, no roll
Japanese
1 carrier, 2 dd, 2 cru, 3 tact, 3 fig, 2 damaged bb= 2 + 4 + 6 + 9 + 12 + 8 = 41 = 6 hits r5
Rolls: 1@5; Total Hits: 11@5: (2) -
Americans take 7 hits: sink 2 dd, 2 cru, 3 fig
Japanese take 5 hits: sink 2 dd, 3 tactSZ37 r3
Americans
1 fig, 1 damaged bb, 1 strat= 3 + 4 + 4 = 11 = 1 hits r5
Rolls: 1@5; Total Hits: 11@5: (5)Japanese
1 carrier, 2 cru, 3 fig, 2 damaged bb= 2 + 6 + 12 + 8 = 28 = 4 hits r2
Americans wiped out by guaranteed hits
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I think I got all that right.
End result Japan survives with 1 carrier, 1 cru, 2 fig, 2 damaged bb
TUV ends up -73 for Americans
2 extra units … going to make it very hard on UK and ANZAC
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I’ll finish up the rest of the turn later today, going out for a bit.
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I’ll finish up the rest of the turn later today, going out for a bit.
have you ever played Low luck? I used to think I would hate it but it might not be so bad. I just never wanted it to be a simple math exercise……
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I messed up and forgot SZ37 … going to finish the rest of UK’s dice then load TripleA back up and roll SZ37 as planned.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat - British
Battle in Iraq
British attack with 1 artillery and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
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I messed up and forgot SZ37 … going to finish the rest of UK’s dice then load TripleA back up and roll SZ37 as planned.
lot’s of work rebuilding everything….
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you didn’t attack the JPN navy with the brits?!?
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I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone -
I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.
Map above is only for rolling the single battle.
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Whoops, before I do that, I forgot to edit Japanese units back to SZ37 one sec
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I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.
Map above is only for rolling the single battle.
I thought I had a cr and another tipped BB?
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Whoops, before I do that, I forgot to edit Japanese units back to SZ37 one sec
I bet you rue the day you offered this reroll. lol…I hope you get to use one as well





