T2 Playoff JWW vs wheatbeer BM

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Hawaiian Islands to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 3 PUs;

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Combat Move - Chinese
                1 fighter moved from Burma to Szechwan
                2 infantry moved from Sikang to Szechwan
                4 infantry moved from Sikang to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Shensi, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Burma

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Shan State
                1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 fighter moved from Egypt to British Somaliland
                1 fighter moved from Egypt to British Somaliland
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to British Somaliland
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 cruiser moved from 71 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 fighter moved from Algeria to Tunisia
                1 fighter moved from Gibraltar to Tunisia

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in British Somaliland
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 cruiser in British Somaliland, round 2 :  1/1 hits
                        British roll dice for 2 fighters and 2 infantry in British Somaliland, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in British Somaliland
                    British win, taking British Somaliland from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Tunisia
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 :  0/4 hits
                        Italians roll dice for 1 armour in Tunisia, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 :  2/4 hits
                        Italians roll dice for 1 armour in Tunisia, round 3 :  1/1 hits
                        1 armour owned by the Italians and 1 infantry owned by the British lost in Tunisia
                    British win, taking Tunisia from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Yunnan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 :  3/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Tanganyika Territory
                        British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 4 :  1/2 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                2 fighters moved from British Somaliland to 76 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from Tunisia to Gibraltar
                1 fighter moved from Tunisia to Algeria
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 aaGun moved from Burma to India
                3 artilleries moved from India to Burma
                1 fighter moved from Burma to India
                1 infantry moved from Burma to India
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Burma to India

    Place Units - British
                1 airfield placed in Gibraltar
                1 mech_infantry placed in Union of South Africa
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 aaGun and 4 infantry

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 25 / 38
        Japanese : 63 / 79
        Americans : 52 / 75
        Chinese : 5 / 6
        British : 32 / 40
        UK_Pacific : 7 / 9
        Italians : 13 / 22
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_UK_3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 3

    Combat Move - Italians
                2 armour moved from Western Ukraine to Ukraine
                1 fighter moved from Southern Italy to Ukraine
                1 fighter moved from Southern Italy to Ukraine
                1 bomber moved from Southern Italy to Tunisia
                1 artillery moved from Libya to Tunisia
                1 submarine moved from 97 Sea Zone to 94 Sea Zone

    Purchase Units - Italians
                Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 94 Sea Zone
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Ukraine
                    Italians attack with 2 armour and 2 fighters
                    Russians defend with 1 factory_minor and 2 infantry
                        Italians roll dice for 2 armour and 2 fighters in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 armour owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
                        Italians roll dice for 1 armour and 2 fighters in Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Italians roll dice for 1 armour and 2 fighters in Ukraine, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 bomber
                    British defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 2 :  1/2 hits
                        British roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Tunisia
                    Italians win, taking Tunisia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                2 aaGuns, 1 artillery and 3 infantry moved from Romania to Bessarabia
                1 fighter moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Bessarabia
                1 mech_infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Germany: 1 mech_infantry
                EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
                EDIT: Adding units owned by Italians to Western Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    France : 1 artillery and 1 infantry
        Tunisia : 1 flag, 1 artillery
        Western Germany : 1 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Bessarabia : 2 aaGuns, 1 artillery, 2 fighters and 3 infantry
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag
        94 Sea Zone : 1 submarine
        Crete : 1 flag, 2 infantry
        97 Sea Zone : 1 cruiser and 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 23 / 38
        Japanese : 63 / 79
        Americans : 52 / 75
        Chinese : 5 / 6
        British : 31 / 40
        UK_Pacific : 7 / 9
        Italians : 16 / 16
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_Ita3.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 3

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 37 Sea Zone to Burma
                1 fighter moved from South Australia to Queensland
                1 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                        French roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 4 :  0/1 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 5 :  0/1 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 6 :  1/1 hits
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the Italians lost in 94 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Tunisia
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                        French roll dice for 2 infantry in Tunisia, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                        French roll dice for 2 infantry in Tunisia, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in Tunisia, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 111 Sea Zone to 109 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 23 / 38
        Japanese : 63 / 79
        Americans : 52 / 75
        Chinese : 5 / 6
        British : 31 / 40
        UK_Pacific : 7 / 9
        Italians : 15 / 16
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_Fre3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                3 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Finland to Russia
                1 bomber moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                4 tactical_bombers moved from Western Ukraine to Belarus

    Purchase Units - Germans
                Germans buy 3 armour, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia

    triplea_41257_Ger4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I don’t suppose you want to scramble those russian fgt’s?

  • 17

    Nope  :lol:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                3 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Finland to Russia
                1 bomber moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                4 tactical_bombers moved from Western Ukraine to Belarus

    Purchase Units - Germans
                Germans buy 3 armour, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in Belarus
                    Germans attack with 3 infantry and 4 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 infantry and 4 tactical_bombers in Belarus, round 2 :  2/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 :  1/2 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Germans
                4 armour and 6 mech_infantrys moved from Western Ukraine to Ukraine
                4 tactical_bombers moved from Belarus to Ukraine
                1 bomber and 4 fighters moved from Russia to Ukraine
                5 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun and 1 artillery moved from Eastern Poland to Bessarabia
                10 mech_infantrys moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Germany to Eastern Poland
                2 aaGuns, 2 artilleries and 13 infantry moved from Novgorod to Archangel
                2 infantry moved from Karelia to Novgorod
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 armour moved from Western Germany to Poland
                1 submarine moved from 113 Sea Zone to 124 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                3 infantry moved from Bulgaria to Romania

    Place Units - Germans
                3 armour placed in Novgorod
                2 infantry and 8 mech_infantrys placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Romania : 3 infantry
        Poland : 1 armour
        Germany : 1 factory_major, 2 infantry and 8 mech_infantrys
        Belarus : 1 flag, 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 aaGuns, 2 artilleries and 14 infantry
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag, 1 aaGun and 1 artillery
        Ukraine : 9 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 19 mech_infantrys and 4 tactical_bombers
        Western Ukraine : 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        124 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 21 / 38
        Japanese : 63 / 79
        Americans : 52 / 75
        Chinese : 5 / 6
        British : 31 / 40
        UK_Pacific : 7 / 9
        Italians : 15 / 16
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_Ger4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Chahar
                2 infantry moved from Olgiy to Kansu
                1 artillery and 1 infantry moved from Bryansk to Belarus
                2 fighters moved from Russia to Belarus
                1 tactical_bomber moved from Bryansk to Belarus

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 31 PUs;
                Russians buy 10 infantry; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Germans roll dice for 3 infantry in Belarus, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Belarus to Bryansk
                10 infantry moved from Russia to Bryansk
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 aaGun, 2 artilleries and 3 infantry moved from Vologda to Samara
                2 infantry moved from Volgograd to Samara
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                1 fighter moved from Belarus to Bryansk
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Dzavhan

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 22 / 30
        Japanese : 61 / 79
        Americans : 52 / 75
        Chinese : 7 / 6
        British : 31 / 40
        UK_Pacific : 7 / 9
        Italians : 15 / 16
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_Rus4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 armour moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Chahar
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Suiyuyan to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                2 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 marines moved from Philippines to 35 Sea Zone
                1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 41 Sea Zone to 37 Sea Zone
                1 marine moved from Borneo to 43 Sea Zone
                1 battleship and 1 marine moved from 43 Sea Zone to 37 Sea Zone
                2 destroyers moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
                2 fighters and 1 tactical_bomber moved from Manchuria to Chahar
                1 tactical_bomber moved from 41 Sea Zone to Shan State
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from 41 Sea Zone to Shan State

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 destroyers, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 3 marines
                    ANZAC defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 :  3/6 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 :  5/8 hits
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                        Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Chahar, round 3 :  3/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Siberia to Amur
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Kwangtung to Hunan
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
                3 marines moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 carriers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 bomber moved from Shensi to Kwangsi
                1 bomber moved from Shensi to Kwangsi

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Manchuria
                2 infantry placed in Japan
                2 carriers, 3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
        Korea : 1 aaGun and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 2 infantry
        Suiyuyan : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
        Kweichow : 1 flag, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
        Hunan : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 armour
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 2 infantry
        Malaya : 1 flag, 1 artillery, 1 harbour, 1 infantry and 3 marines
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
        6 Sea Zone : 2 carriers, 3 destroyers, 1 submarine and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 21 / 30
        Japanese : 66 / 74
        Americans : 52 / 75
        Chinese : 4 / 6
        British : 31 / 40
        UK_Pacific : 6 / 9
        Italians : 15 / 16
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_Jap4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    It has been ten days brother, everything ok?

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Americans
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Borneo
                Battle in Sumatra
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 2 :  8/10 hits

    triplea_41257_Ame4.tsvg

  • 17

    I apologize for the delay. Kept getting distracted … will do my best to play at a more normal pace since this is part of a playoff.

    Also, I apologize for this dice. My plan was to suicide the Americans so the UK and/or ANZAC could mop up the SZ.

    Japan might end up defending equally well, but before I keep rolling, I need OOL.

    (I am not sure if you want to save any carriers undamaged or if the American dice makes that too risky)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    I apologize for the delay. Kept getting distracted … will do my best to play at a more normal pace since this is part of a playoff.

    Also, I apologize for this dice. My plan was to suicide the Americans so the UK and/or ANZAC could mop up the SZ.

    Japan might end up defending equally well, but before I keep rolling, I need OOL.

    (I am not sure if you want to save any carriers undamaged or if the American dice makes that too risky)

    a suicide runs that hits 8-10, well isn’t that nice!  :roll:

  • 17

    9 of 11 counting sub hit  :oops:

    If this ends up being a 1% type of battle (which seems pretty likely), I am open to some kind of dice mitigation (i.e. a low luck reroll or a similar solution).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    9 of 11 counting sub hit  :oops:

    If this ends up being a 1% type of battle (which seems pretty likely), I am open to some kind of dice mitigation (i.e. a low luck reroll or a similar solution).

    Didn’t you bring that concept out a few years ago? I remember liking it, especially now! LOL, each side could request one or two re rolls?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    the funny thing is I had a dd block and then said no, he wouldn’t……

  • 17

    I used to offer an this whenever these situations arise since sometimes one anomalous battle can determine a game. I’m a fan of solutions like this since G40 is so time intensive to end on luck. Not sure when the last time I had luck quite this good was  :lol:

    I’m not sure if you’d want to put a threshold on it like <1% or <5% chance of result, or if you just want to have a set number to use for any battle.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    I used to offer an this whenever these situations arise since sometimes one anomalous battle can determine a game. I’m a fan of solutions like this since G40 is so time intensive to end on luck. Not sure when the last time I had luck quite this good was  :lol:

    I’m not sure if you’d want to put a threshold on it like <1% or <5% chance of result, or if you just want to have a set number to use for any battle.

    I am at your mercy and would be acceptable to whatever you think would be agreeable and am quite thankful for your offer. I do recall some people who were opposed to this stating that it allows for one side to push the envelope or something like that…anyways, do what you think is best and again thank you so much for the offer. I will await your decision.

  • 17

    I would propose we each start with 2 (can increase later by mutual agreement if needed), and they can be used for any battle (whether the user is the attacker or defender) with the exception of capitals.

    An attacking power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of capturing it with pure luck dice.
    A defending power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of holding it with pure luck dice.

    I only add an exception for capitals because they’re the most determining part of the game and they need some limit, or else a 60% pure luck chance at Moscow could become a guaranteed win.

    If that’s okay, let me know … then let me know about OOL for the first round (after all, it’s still possible that Japan will have an equally crazy defense roll, and you might not even need the reroll).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    I would propose we each start with 2 (can increase later by mutual agreement if needed), and they can be used for any battle (whether the user is the attacker or defender) with the exception of capitals.

    An attacking power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of capturing it with pure luck dice.
    A defending power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of holding it with pure luck dice.

    I only add an exception for capitals because they’re the most determining part of the game and they need some limit, or else a 60% pure luck chance at Moscow could become a guaranteed win.

    If that’s okay, let me know … then let me know about OOL for the first round (after all, it’s still possible that Japan will have an equally crazy defense roll, and you might not even need the reroll).

    yeah this is good with me, you have really thought this out! MY OOL would be to save one full CV w/two fighters to the end, otherwise MAX D

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