hf
bid: marine in india. sub sz 98. Mech in Egypt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 42 PUs;
British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
3 fighters moved from India to Shan State
1 bomber moved from Russia to Volgograd
Combat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Shan State
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 armour and 1 mech_infantry moved from Yunnan to Burma
3 infantry moved from India to Burma
3 fighters moved from Shan State to India
1 aaGun, 5 armour, 6 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Eastern Persia
6 fighters moved from Russia to Eastern Persia
1 bomber moved from Volgograd to Eastern Persia
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Italians attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
1 artillery owned by the Italians and 3 infantry owned by the Italians retreated to Western Germany
Americans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,5,4
Italians collect 7 PUs (5 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 73 PUs;
Germans buy 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 4 infantry moved from Novgorod to Karelia
6 infantry moved from Finland to Karelia
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
4 infantry moved from Western Germany to France
4 infantry moved from Germany to Western Germany
1 bomber moved from Western Germany to Holland Belgium
3 fighters moved from Germany to Southern Italy
1 fighter moved from Germany to 97 Sea Zone
1 infantry moved from Southern France to France
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
9 artilleries and 25 infantry moved from Rostov to Volgograd
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
4 artilleries and 6 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Northwest Persia
25 mech_infantrys moved from Northwest Persia to Volgograd
6 armour and 8 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Ukraine to Rostov
4 infantry moved from Bulgaria to Romania
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
5 infantry moved from France to Western Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Ukraine to Bessarabia
1 bomber moved from Holland Belgium to Western Germany
Place Units - Germans
3 artilleries placed in France
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour, 2 fighters, 4 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,1,4,5
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 armour moved from Baltic States to Belarus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Belarus
4 infantry moved from Tambov to Samara
3 fighters moved from Russia to Samara
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 tactical_bomber moved from Russia to Samara
1 artillery and 7 infantry moved from Smolensk to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 2 : 0/8 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 3 : 5/8 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Samara, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/7 hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 39 infantry moved from Tambov to Bryansk
3 armour, 2 artilleries and 1 mech_infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Nenetsia to Vologda
1 aaGun, 1 artillery and 5 infantry moved from Archangel to Smolensk
1 aaGun moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Belarus to Bryansk
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 armour moved from Baltic States to Belarus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Belarus
4 infantry moved from Tambov to Samara
3 fighters moved from Russia to Samara
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 tactical_bomber moved from Russia to Samara
1 artillery and 7 infantry moved from Smolensk to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 2 : 0/8 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 3 : 5/8 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Samara, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/7 hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 39 infantry moved from Tambov to Bryansk
3 armour, 2 artilleries and 1 mech_infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Nenetsia to Vologda
1 aaGun, 1 artillery and 5 infantry moved from Archangel to Smolensk
1 aaGun moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Belarus to Bryansk
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Removing units owned by Russians from Manchuria: 1 infantry
EDIT: Adding units owned by Russians to Amur: 1 infantry
EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Removing units owned by Russians from Yenisey: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Timguska: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 20 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
10 fighters moved from French Indo China to Szechwan
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 artillery and 7 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/11 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Manchuria, round 3 : 2/10 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 10 fighters and 1 infantry
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 10 fighters and 1 infantry in Szechwan, round 2 : 9/11 hits
Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Szechwan
Japanese win with 10 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Shan State to Anhwe
1 bomber moved from Shan State to Anhwe
10 fighters moved from Szechwan to Anhwe
1 infantry moved from French Indo China to Kwangsi
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,1,4,1,5,5
Japanese collect 32 PUs (17 lost to blockades); end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
1 fighter and 1 infantry moved from Eastern Persia to Turkmenistan
1 bomber moved from Eastern Persia to Volgograd
2 infantry moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Turkmenistan
5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
3 fighters moved from Eastern Persia to Persia
Combat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Norway
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 3 submarines
EDIT: Adding units owned by British to 98 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
Germans defend with 1 fighter; Italians defend with 1 carrier, 1 destroyer and 1 submarine
Battle in Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 4 fighters and 2 infantry in Persia, round 2 : 2/6 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
British winItalians win, taking Norway from Germans with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining, taking Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys in Iraq, round 2 : 5/24 hits
Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 5 armour, 6 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Turkmenistan
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Turkmenistan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 fighter moved from Yunnan to India
1 aaGun moved from India to Burma
5 infantry moved from India to Burma
2 fighters moved from Persia to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 aaGun moved from Trans-Jordan to Iraq
2 fighters moved from Persia to Eastern Persia
2 fighters moved from Turkmenistan to Eastern Persia
1 bomber moved from Volgograd to Eastern Persia
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
1 armour placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,6
British collect 45 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 2/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea
ANZAC win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New Guinea to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to Korea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 15x factory_major; Remaining resources: 66 PUs;
Germans buy 3 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Southern France
1 fighter moved from Germany to 97 Sea Zone
1 fighter moved from Germany to Southern Italy
1 fighter moved from Southern Italy to Southern France
9 infantry moved from Western Germany to France
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Romania to Bessarabia
3 artilleries and 7 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
2 artilleries and 9 infantry moved from Karelia to Finland
1 bomber moved from Western Germany to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Germany to Western Germany
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Western Germany
2 artilleries moved from Northwest Persia to Persia
2 mech_infantrys moved from Caucasus to Persia
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 infantry moved from Volgograd to Samara
2 artilleries moved from Volgograd to Samara
11 artilleries, 31 infantry and 25 mech_infantrys moved from Volgograd to Rostov
6 armour and 6 mech_infantrys moved from Caucasus to Rostov
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Persia, round 2 : 1/4 hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits
1 infantry owned by the British lost in Persia
Germans roll dice for 2 artilleries and 2 mech_infantrys in Persia, round 3 : 1/4 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Samara, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans roll dice for 2 artilleries in Samara, round 3 : 0/2 hits
Russians roll dice for 2 infantry in Samara, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Samara
1 artillery owned by the Germans retreated to Volgograd
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 fighter moved from Southern France to Western Germany
Place Units - Germans
3 artilleries placed in France
5 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Belarus to Baltic States
1 mech_infantry moved from Bryansk to Novgorod
2 armour moved from Belarus to Novgorod
2 infantry moved from Samara to Tambov
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Tambov
1 armour moved from Belarus to Novgorod
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 armour and 1 mech_infantry in Novgorod, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour in Novgorod, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Bryansk
1 aaGun, 1 armour and 9 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun and 2 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Novosibirsk
1 aaGun and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
i cannot win, i surrender, gg
gg!