TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 20 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
10 fighters moved from French Indo China to Szechwan
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 artillery and 7 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/11 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Manchuria, round 3 : 2/10 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 10 fighters and 1 infantry
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 10 fighters and 1 infantry in Szechwan, round 2 : 9/11 hits
Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Szechwan
Japanese win with 10 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Shan State to Anhwe
1 bomber moved from Shan State to Anhwe
10 fighters moved from Szechwan to Anhwe
1 infantry moved from French Indo China to Kwangsi
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,1,4,1,5,5
Japanese collect 32 PUs (17 lost to blockades); end with 52 PUs
triplea_41244_Jap14.tsvg