@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_major, 4 infantry, 1 marine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
2 carriers and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
7 artilleries and 10 infantry moved from West India to Afghanistan
16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Kansu
3 armour moved from Szechwan to Kansu
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hopei to Shensi
2 bombers moved from Japan to Kansu
2 bombers moved from Philippines to 42 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Afghanistan
Japanese attack with 7 artilleries and 10 infantry
Neutral_True defend with 4 infantry
Japanese roll dice for 7 artilleries and 10 infantry in Afghanistan, round 2 : 8/17 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Neutral_True lost in Afghanistan
Japanese win, taking Afghanistan from Neutral_True with 7 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 19 armour, 3 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 31 infantry
Japanese roll dice for 19 armour, 3 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys in Kansu, round 2 : 11/34 hits
Chinese roll dice for 1 fighter and 31 infantry in Kansu, round 2 : 10/32 hits
8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 11 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 19 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Kansu, round 3 : 7/24 hits
Chinese roll dice for 1 fighter and 20 infantry in Kansu, round 3 : 11/21 hits
2 artilleries owned by the Japanese, 8 armour owned by the Japanese, 7 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 11 armour and 2 bombers in Kansu, round 4 : 7/13 hits
Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 4 : 6/14 hits
6 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour and 2 bombers in Kansu, round 5 : 6/7 hits
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 5 : 3/7 hits
3 armour owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 armour and 2 bombers in Kansu, round 6 : 2/4 hits
Chinese roll dice for 1 fighter in Kansu, round 6 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -49
Casualties for Chinese: 1 fighter and 31 infantry
Casualties for Japanese: 18 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
4 carriers, 4 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kansu to Shensi
Place Units - Japanese
1 factory_major placed in Korea
1 artillery and 2 infantry placed in French Indo China
3 transports placed in 6 Sea Zone
3 artilleries, 2 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Kill?
Kill?
Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.
Kill?
Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.
Mallery!
Family, friends, employment are the demons you must slay in oder to prevail at A&A!
Don’t you know that?
:lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
4 infantry moved from Alexandria to Egypt
4 infantry moved from Tobruk to Alexandria
8 infantry moved from Libya to Tobruk
6 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
2 fighters moved from Queensland to Hawaiian Islands
Place Units - Americans
10 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
4 infantry moved from Alexandria to Egypt
4 infantry moved from Tobruk to Alexandria
8 infantry moved from Libya to Tobruk
6 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
2 fighters moved from Queensland to Hawaiian Islands
Place Units - Americans
10 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
3 mech_infantrys moved from Egypt to Saudi Arabia
6 fighters and 2 tactical_bombers moved from Egypt to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Saudi Arabia
British attack with 6 fighters, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 6 armour
British roll dice for 6 fighters, 4 mech_infantrys and 2 tactical_bombers in Saudi Arabia, round 2 : 4/12 hits
Germans roll dice for 6 armour in Saudi Arabia, round 2 : 3/6 hits
3 mech_infantrys owned by the British and 4 armour owned by the Germans lost in Saudi Arabia
British roll dice for 6 fighters, 1 mech_infantry and 2 tactical_bombers in Saudi Arabia, round 3 : 1/9 hits
Germans roll dice for 2 armour in Saudi Arabia, round 3 : 2/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the Germans lost in Saudi Arabia
retreated to Saudi Arabia
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 5 armour
Casualties for British: 1 fighter and 4 mech_infantrys
Non Combat Move - British
5 fighters and 2 tactical_bombers moved from Saudi Arabia to Egypt
1 bomber moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_upgrade and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 94 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to Tunisia
1 bomber moved from Southern France to Tunisia
1 armour moved from Eastern Persia to Iraq
1 armour moved from Soviet Far East to Amur
Combat - Italians
Battle in Algeria
Battle in Tunisia
Italians attack with 2 artilleries, 1 bomber, 4 fighters and 4 infantry
Americans defend with 8 infantry
Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 2 : 3/3 hits
Italians roll dice for 2 artilleries, 1 bomber, 4 fighters and 4 infantry in Tunisia, round 2 : 5/11 hits
French roll dice for 8 infantry in Tunisia, round 2 : 3/8 hits
8 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia
Italians win, taking Algeria from French, taking Tunisia from French with 2 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 3 infantry
Casualties for Americans: 8 infantry
Non Combat Move - Italians
4 fighters moved from Tunisia to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Tunisia to Southern Italy
4 infantry moved from Southern France to Spain
3 infantry moved from Gibraltar to Spain
Place Units - Italians
Units in Northern Italy being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Kill?
Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.
Mallery!
Family, friends, employment are the demons you must slay in oder to prevail at A&A!
Don’t you know that?
:lol:
My wife is the demogorgon!
Flee!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 105 PUs;
Germans buy 9 armour, 2 factory_minors and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
19 armour and 2 mech_infantrys moved from Turkey to Trans-Jordan
1 submarine moved from 104 Sea Zone to 109 Sea Zone
3 infantry moved from Spain to Portugal
8 tactical_bombers moved from Southern France to Portugal
Combat - Germans
Battle in Trans-Jordan
Germans attack with 19 armour and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 19 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 9/21 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 19 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Portugal
Germans attack with 3 infantry and 8 tactical_bombers
Neutral_True defend with 2 infantry
Germans roll dice for 3 infantry and 8 tactical_bombers in Portugal, round 2 : 2/11 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Portugal
Germans win, taking Portugal from Neutral_True with 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Germans
1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 3 fighters moved from 105 Sea Zone to 109 Sea Zone
2 fighters moved from 105 Sea Zone to Western Germany
1 fighter moved from 105 Sea Zone to Western Germany
5 transports moved from 105 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from Portugal to 109 Sea Zone
1 tactical_bomber moved from Portugal to 109 Sea Zone
5 tactical_bombers moved from Portugal to Spain
1 armour moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
3 aaGuns, 25 armour, 8 artilleries, 1 fighter and 5 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Volgograd to Turkey
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Trans-Jordan to Iraq
Place Units - Germans
1 factory_minor placed in Turkey
1 factory_minor placed in Saudi Arabia
3 infantry placed in Iraq
3 armour placed in Persia
3 armour placed in Caucasus
3 armour placed in Volgograd
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 81 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Kansu
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 bombers moved from Shensi to Sikang
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Sumatra to 41 Sea Zone
3 carriers, 2 destroyers, 3 fighters, 1 marine, 1 submarine, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
3 tactical_bombers moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in Java, round 2 : 7/9 hits
ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Sikang to Shantung
7 artilleries and 8 infantry moved from Afghanistan to West India
3 fighters moved from Java to 42 Sea Zone
3 tactical_bombers moved from Java to 42 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 9 fighters, 1 marine, 4 submarines and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
Place Units - Japanese
1 destroyer and 5 submarines placed in 6 Sea Zone
3 fighters placed in Japan
1 infantry placed in French Indo China
1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 25 Sea Zone
4 infantry moved from Alexandria to Egypt
8 infantry moved from Tobruk to Alexandria
6 infantry moved from Libya to Tobruk
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters, 5 submarines and 4 tactical_bombers
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 3/5 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 16/32 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 15/34 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
6 destroyers owned by the Japanese, 1 submarine owned by the Americans, 4 carriers owned by the Americans, 4 submarines owned by the Japanese and 4 destroyers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 10 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 10/28 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 11/28 hits
3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 1 carrier owned by the Americans, 6 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 7 carriers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 13/22 hits
Japanese roll dice for 2 battleships, 2 cruisers, 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 : 10/16 hits
2 cruisers owned by the Japanese, 9 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 5 fighters owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 5 : 9/12 hits
Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 : 3/3 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters and 5 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 armour and 1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 submarines moved from 63 Sea Zone to 26 Sea Zone
4 destroyers and 2 submarines moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 25 Sea Zone
4 infantry moved from Alexandria to Egypt
8 infantry moved from Tobruk to Alexandria
6 infantry moved from Libya to Tobruk
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters, 5 submarines and 4 tactical_bombers
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 3/5 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 16/32 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 15/34 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
6 destroyers owned by the Japanese, 1 submarine owned by the Americans, 4 carriers owned by the Americans, 4 submarines owned by the Japanese and 4 destroyers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 10 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 10/28 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 11/28 hits
3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 1 carrier owned by the Americans, 6 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 7 carriers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 13/22 hits
Japanese roll dice for 2 battleships, 2 cruisers, 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 : 10/16 hits
2 cruisers owned by the Japanese, 9 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 5 fighters owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 5 : 9/12 hits
Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 : 3/3 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters and 5 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 armour and 1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 submarines moved from 63 Sea Zone to 26 Sea Zone
4 destroyers and 2 submarines moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
1 battleship moved from 26 Sea Zone to 25 Sea Zone
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Non Combat Move - British
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 armour and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,6,6,2,2,2,1,6,3,3,1,5,1,1,6,4,6,2,5,5,6
British collect 24 PUs (8 lost to blockades); end with 24 PUs
Turn Complete - UK_Pacific
Well, I may be hosed, but we’ll go down to the bitter end on this one!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
2 artilleries and 1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 battleship and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Amur to Yakut S.S.R.
Combat - Italians
Battle in Malta
Italians attack with 3 artilleries and 5 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits
Italians roll dice for 3 artilleries and 5 infantry in Malta, round 2 : 1/8 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 3 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French