@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 0/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 4 : 1/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 0/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 4 : 1/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Russians to Italians
EDIT: Changing ownership of Amur from Russians to Italians
EDIT: Removing units owned by Italians from Buryatia: 1 armour
EDIT: Adding units owned by Italians to Amur: 1 armour
EDIT: Changing PUs for Italians from 25 to 27
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Timguska: 1 armour
EDIT: Adding units owned by Italians to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 marine placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter and 2 infantry moved from United Kingdom to Scotland
Combat - French
Battle in Scotland
French attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 2 infantry and 1 mech_infantry
French roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 1/3 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Scotland
French roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 1/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Scotland, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Scotland
French roll dice for 1 fighter and 2 infantry in Scotland, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Scotland, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Scotland
French win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - French
1 fighter moved from Scotland to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Germans buy 4 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 5 transports moved from 111 Sea Zone to 110 Sea Zone
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
36 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 5 transports
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 5 transports in 110 Sea Zone, round 2 : 4/10 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 37 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 37 armour, 1 artillery and 1 mech_infantry in Iraq, round 2 : 16/39 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 37 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 artilleries and 5 infantry moved from France to Normandy Bordeaux
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 destroyers moved from 113 Sea Zone to 110 Sea Zone
10 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Germany to Western Germany
3 aaGuns moved from Northwest Persia to Iraq
9 armour, 7 artilleries and 3 mech_infantrys moved from Caucasus to Northwest Persia
9 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Russia to Rostov
Place Units - Germans
3 infantry placed in Southern France
3 artilleries placed in Normandy Bordeaux
3 armour placed in France
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
4 carriers, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
3 armour moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
7 armour and 2 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Yunnan
9 armour and 3 artilleries moved from Kweichow to Shensi
7 infantry moved from Kweichow to Shensi
7 artilleries and 10 infantry moved from Eastern Persia to West India
Combat - Japanese
Battle in Wake Island
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Wake Island from Americans, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Shensi, round 2 : 10/29 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 4 carriers, 4 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 carriers, 4 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 carriers and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
2 tactical_bombers moved from Java to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 battleship, 1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
2 bombers and 2 fighters placed in Japan
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Hey, I just passed over Russia, so edit in if have a move
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 31 Sea Zone
6 fighters and 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 carriers, 12 destroyers, 2 fighters and 4 transports moved from 91 Sea Zone to 101 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
6 fighters and 3 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 11 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from Alexandria to Egypt
4 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
8 infantry moved from Tunisia to Libya
6 infantry moved from Algeria to Tunisia
8 infantry moved from Morocco to Algeria
1 bomber moved from 42 Sea Zone to Queensland
Place Units - Americans
1 carrier, 5 destroyers and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 31 Sea Zone
6 fighters and 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 carriers, 12 destroyers, 2 fighters and 4 transports moved from 91 Sea Zone to 101 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
6 fighters and 3 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 11 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from Alexandria to Egypt
4 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
8 infantry moved from Tunisia to Libya
6 infantry moved from Algeria to Tunisia
8 infantry moved from Morocco to Algeria
1 bomber moved from 42 Sea Zone to Queensland
Place Units - Americans
1 carrier, 5 destroyers and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from French West Africa to United Kingdom
1 infantry moved from Trans-Jordan to Egypt
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - British
1 battleship, 3 cruisers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 armour moved from Amur to Soviet Far East
Italians take Siberia from Russians
Italians take Soviet Far East from Russians
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 bomber, 2 fighters and 6 infantry
British defend with 1 harbour and 4 infantry; Americans defend with 1 aaGun and 1 infantry
AA fire in Gibraltar : 0/3 hits
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits
Italians roll dice for 1 bomber, 2 fighters and 6 infantry in Gibraltar, round 2 : 4/9 hits
British roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 3/5 hits
1 aaGun owned by the Americans, 1 infantry owned by the Americans, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 4/6 hits
British roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits
2 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 3 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Italians
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 carrier and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 7 infantry moved from France to Southern France
1 armour moved from Kazakhstan to Eastern Persia
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
Battle in Java
ANZAC attack with 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Sumatra from Japanese, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
Battle in Java
ANZAC attack with 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Sumatra from Japanese, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
Combat - French
Battle in 104 Sea Zone
French attack with 1 cruiser and 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - French
1 fighter moved from 104 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 2 factory_minors and 5 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from Normandy Bordeaux to Spain
10 infantry moved from Holland Belgium to 110 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 4 fighters, 10 infantry and 5 transports moved from 110 Sea Zone to 105 Sea Zone
9 infantry moved from 105 Sea Zone to Spain
3 armour moved from France to Spain
3 infantry moved from Southern France to Spain
1 infantry moved from 105 Sea Zone to Spain
1 fighter moved from 105 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Rostov to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
6 armour moved from Iraq to Saudi Arabia
1 mech_infantry moved from Iraq to Syria
Germans take Syria from French
3 armour moved from Iraq to Turkey
5 armour moved from Iraq to Turkey
10 armour moved from Iraq to Turkey
2 bombers moved from Western Germany to Turkey
8 tactical_bombers moved from Western Germany to Spain
1 infantry moved from Western Germany to Switzerland
3 bombers and 2 fighters moved from Western Germany to Switzerland
Combat - Germans
Battle in Turkey
Germans attack with 19 armour, 2 bombers and 6 mech_infantrys
Neutral_True defend with 8 infantry
Germans roll dice for 19 armour, 2 bombers and 6 mech_infantrys in Turkey, round 2 : 12/27 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
4 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 19 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in 104 Sea Zone
Germans attack with 3 fighters and 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 104 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Saudi Arabia
Germans attack with 6 armour
Neutral_True defend with 2 infantry
Germans roll dice for 6 armour in Saudi Arabia, round 2 : 4/6 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Saudi Arabia from Neutral_True with 6 armour remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Switzerland
Germans attack with 3 bombers, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Switzerland, round 2 : 5/6 hits
Neutral_True roll dice for 2 infantry in Switzerland, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Germans lost in Switzerland
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
Germans attack with 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
1 mech_infantry owned by the Germans retreated to Iraq
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Spain
Germans attack with 3 armour, 5 artilleries, 18 infantry and 8 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits
Germans roll dice for 3 armour, 5 artilleries, 18 infantry and 8 tactical_bombers in Spain, round 2 : 13/34 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
6 infantry owned by the Neutral_True and 3 infantry owned by the Germans lost in Spain
Germans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 15 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
8 tactical_bombers moved from Spain to Southern France
2 fighters moved from Switzerland to Southern Italy
1 fighter moved from Southern Italy to Iraq
3 armour, 7 artilleries and 3 mech_infantrys moved from Northwest Persia to Iraq
2 bombers moved from Turkey to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
3 fighters moved from 104 Sea Zone to 105 Sea Zone
3 bombers moved from Switzerland to Western Germany
Place Units - Germans
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
3 armour placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 79 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_major, 4 infantry, 1 marine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
2 carriers and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
7 artilleries and 10 infantry moved from West India to Afghanistan
16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Kansu
3 armour moved from Szechwan to Kansu
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hopei to Shensi
2 bombers moved from Japan to Kansu
2 bombers moved from Philippines to 42 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Afghanistan
Japanese attack with 7 artilleries and 10 infantry
Neutral_True defend with 4 infantry
Japanese roll dice for 7 artilleries and 10 infantry in Afghanistan, round 2 : 8/17 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Neutral_True lost in Afghanistan
Japanese win, taking Afghanistan from Neutral_True with 7 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 19 armour, 3 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 31 infantry
Japanese roll dice for 19 armour, 3 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys in Kansu, round 2 : 11/34 hits
Chinese roll dice for 1 fighter and 31 infantry in Kansu, round 2 : 10/32 hits
8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 11 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 19 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Kansu, round 3 : 7/24 hits
Chinese roll dice for 1 fighter and 20 infantry in Kansu, round 3 : 11/21 hits
2 artilleries owned by the Japanese, 8 armour owned by the Japanese, 7 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 11 armour and 2 bombers in Kansu, round 4 : 7/13 hits
Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 4 : 6/14 hits
6 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour and 2 bombers in Kansu, round 5 : 6/7 hits
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 5 : 3/7 hits
3 armour owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 armour and 2 bombers in Kansu, round 6 : 2/4 hits
Chinese roll dice for 1 fighter in Kansu, round 6 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -49
Casualties for Chinese: 1 fighter and 31 infantry
Casualties for Japanese: 18 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
4 carriers, 4 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kansu to Shensi
Place Units - Japanese
1 factory_major placed in Korea
1 artillery and 2 infantry placed in French Indo China
3 transports placed in 6 Sea Zone
3 artilleries, 2 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Kill?
Kill?
Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.
Kill?
Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.
Mallery!
Family, friends, employment are the demons you must slay in oder to prevail at A&A!
Don’t you know that?
:lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
4 infantry moved from Alexandria to Egypt
4 infantry moved from Tobruk to Alexandria
8 infantry moved from Libya to Tobruk
6 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
2 fighters moved from Queensland to Hawaiian Islands
Place Units - Americans
10 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs