Taranto
1 DD 1 CA 1 CV 1 TB 3 FIG 1 SB 9 hits
Taranto Lite (this potentially preserves the carrier but reduces chances of success)
1 DD 1 CA 1 TB 2 FIG 1 SB (+1-2 SUB from bid) 7 hits
Super-Taranto attack SZ 95 instead, (not optimal but still fun)
1 DD 2 CA 1 TB 3 FIG 1 SB (1 CV) 10 hits…
Taranto sets back out Italy with very high odds, so its a “always do” opening move. UK is substantially weakened (only 1 fighter remains home during the most aggressive attack). In most situations, the carrier and 2 fighters remain alive, they are stuck in SZ 97 and get destroyed during the retal. Post-retal, Italy has virtually no sea forces left.
I dont attack Tobruk on the same turn, as it stretches UK too thin, but if you accomplish both, or even just Taranto, Italy can’t really win the Africa game long-term. It can’t really recover a useful navy in time to face off with a much bigger UK/USA combined fleet.
This isn’t really the same as knocking Italy out, but its a limited power without money or ships. If you put a lot of pressure from below, Germany has to divert forces to protect Italy, which is a win for the Allies. As a result, smart money uses the last remaining transport to rescue the armor out of Africa, potentially giving you 4 to work with I2 (N Italy, Albania, Tobruk rescue, and the one you bought). This gives the Italians a sweet mobile “can-opener” that roams around the Russian steppe, knocking out blockers.