@Tyzoq none
L18 BM3 G40 Adam514 (L) vs Amon-Sul (X) Game I
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Depends how much you send. You mean sz 98 right?
yeah. i ve posted the move. waiting for ur decision.
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Greece to 98 Sea Zone
1 infantry moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 armour moved from Turkey to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
8 infantry moved from Finland to Sweden
1 artillery and 1 infantry moved from Norway to Sweden
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Sweden
1 armour moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from RussiansPurchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Sweden
Germans attack with 2 artilleries and 9 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 cruiser in Sweden, round 2 : 1/1 hits
Germans roll dice for 2 artilleries and 9 infantry in Sweden, round 2 : 2/11 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries and 6 infantry in Sweden, round 3 : 1/8 hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries and 5 infantry in Sweden, round 4 : 0/7 hits
Neutral_True roll dice for 2 infantry in Sweden, round 4 : 0/2 hits
Germans roll dice for 2 artilleries and 5 infantry in Sweden, round 5 : 4/7 hits
Neutral_True roll dice for 2 infantry in Sweden, round 5 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Neutral_True: 6 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 2 carriers and 1 cruiser
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 7/10 hits
British roll dice for 2 carriers and 1 cruiser in 98 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the British, 1 fighter owned by the Germans and 2 carriers owned by the British lost in 98 Sea Zone
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter
Casualties for British: 2 carriers and 1 cruiserNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Syria: 1 fighter
EDIT: Turning off Edit Mode
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 aaGun moved from Finland to Sweden
1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Germany to Poland
1 infantry moved from France to Southern France
5 mech_infantrys moved from Germany to Northern Italy
2 aaGuns, 5 artilleries and 19 infantry moved from Romania to Bessarabia
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Turkey to Northwest Persia
1 bomber moved from 98 Sea Zone to Western Germany
1 bomber moved from 98 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Southern Italy
4 armour moved from Greece to Bulgaria
2 armour moved from Turkey to Bulgaria
1 infantry moved from Turkey to Syria
4 mech_infantrys moved from Greece to SyriaPlace Units - Germans
3 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
2 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
What a cool game 8-)
Good night :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Caucasus
2 infantry moved from Volgograd to CaucasusPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Bryansk
1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
10 artilleries and 28 infantry moved from Belarus to Bryansk
2 artilleries and 3 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Novgorod
4 artilleries and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Mongolians to Russians
EDIT: Changing ownership of Dzavhan from Mongolians to Russians
EDIT: Changing ownership of Olgiy from Mongolians to Russians
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Removing units owned by Russians from Timguska: 1 infantry
EDIT: Removing units owned by Russians from Buryatia: 1 infantry
EDIT: Removing units owned by Mongolians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Russians to Ulaanbaatar: 2 infantry
EDIT: Removing units owned by Mongolians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Dzavhan: 2 infantry
EDIT: Removing units owned by Mongolians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Olgiy: 3 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 11 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 11 infantry
EDIT: Removing units owned by Russians from Timguska: 4 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
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A massacre at Yunnan :x
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Anhwe to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
2 artilleries and 4 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 5 tactical_bombers moved from Kweichow to Shensi
2 bombers moved from Kweichow to Siam
4 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 destroyer moved from 20 Sea Zone to 37 Sea ZonePurchase Units - Japanese
Japanese buy 3 factory_minors; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Dutch New Guinea
Battle in Guam
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Siam
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Siam, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry and 2 marines
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 infantry and 2 marines in Philippines, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 cruiser and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Battle in Yunnan
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits
2 fighters owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Sumatra from UK_Pacific, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for British: 2 infantry
Casualties for Japanese: 3 fighters and 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers in Shensi, round 2 : 8/17 hits
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits
5 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in MalayaNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 armour moved from Jehol to Kweichow
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Siam to French Indo China
1 fighter moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Shensi to Anhwe
3 fighters and 5 tactical_bombers moved from Shensi to French Indo China
1 aaGun moved from Kweichow to Szechwan
1 aaGun moved from Hunan to Kwangsi
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
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Bullsh!t haha.
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Why did you kill my Anzac sub in Sumatra? You didn’t have a DD so I would submerge.
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Why did you kill my Anzac sub in Sumatra? You didn’t have a DD so I would submerge.
sorry then, In speed I supposed U wanted to fight, and in case U do not wish, it is easy to put it back.
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Why did you kill my Anzac sub in Sumatra? You didn’t have a DD so I would submerge.
at first I was attacking it with cruiser only, but it was too risky so i brought a sub along too.
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You could have just brought the cruiser and then ignore my sub. Warships can ignore lone subs if they want.
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You could have just brought the cruiser and then ignore my sub. Warships can ignore lone subs if they want.
I did not know that.
in that case i would not bring the sub.
since ur sub is alive, i would then plead u to allow me to move my sub to malaya instead.
thank U.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
wait, I forgot to add the anzac sub.
here it goes
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Buying inf and fig with the 13 left.





