@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
i just noticed you can post your combat move turn before rolling combat. thats another anti cheating option if you ever worried about that.
It still isn’t letting me post anything straight from trippleA?
what the error message you get?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 88 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by British to British Guiana: 1 armour and 1 infantry
EDIT: Adding units owned by British to 88 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 58 Sea Zone to 79 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
301 but I’m not sure where to look it up??
try around here.
Russia!
Test summary from TripleA, engine version: 1.9, time: 4:07:39 PM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Non Combat Move - Germans
2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
4 armour and 3 mech_infantrys moved from Greater Southern Germany to Poland
3 armour moved from Slovakia Hungary to Poland
1 armour, 3 artilleries and 1 infantry moved from Normandy Bordeaux to France
10 artilleries moved from Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Southern Italy to Western Germany
Place Units - Germans
6 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 5 tactical_bombers
Romania : 5 infantry
Poland : 7 armour, 18 artilleries, 22 infantry and 3 mech_infantrys
Germany : 3 aaGuns, 6 armour, 1 factory_major and 4 mech_infantrys
Southern Italy : 2 fighters
112 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
119 Sea Zone : 1 submarine
113 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 11 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 38
Japanese : 46 / 49
Americans : 50 / 71
Chinese : 7 / 13
British : 30 / 37
UK_Pacific : 15 / 12
Italians : 14 / 12
ANZAC : 10 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Heyyy I got it :)
now its not working for me ha
you might have to download a new version of trippleA
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 cruisers and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 artilleries and 6 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour and 2 artilleries moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kiangsi to Malaya
2 fighters moved from Kiangsi to Shan State
1 tactical_bomber moved from Kiangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Caroline Islands to Shan State
Combat - Japanese
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Shan State : 1/3 hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 7/10 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits
1 aaGun owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun, 1 artillery and 3 infantry
Casualties for Japanese: 1 fighter
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 4 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 6 infantry in Kweichow, round 2 : 4/11 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Japan
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Caroline Islands to Japan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Chahar to Hopei
1 aaGun moved from Chahar to Hopei
Place Units - Japanese
2 cruisers and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 fighters and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 2 infantry
Yunnan : 1 flag, 2 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour, 4 artilleries and 6 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun and 4 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 3 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 fighter, 1 harbour and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
36 Sea Zone : 2 transports
6 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 44 / 54
Russians : 34 / 36
Japanese : 62 / 68
Americans : 50 / 71
Chinese : 4 / 13
British : 30 / 37
UK_Pacific : 7 / 12
Italians : 14 / 12
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.418
Median : 3.000
Variance : 0.130
Standard Deviation : 0.360
Total rolls : 55
British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Japanese Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.025
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 40
Should I not have it post all of that? Because it shows in the turn summary anyways? Also, if you do decide to attack japan, I would scramble the 3 fighters, and all 6 kami strikes: 2 on the battle ship, 1 on each cruiser, and the last one on a carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to British Guiana
1 fighter moved from West Indies to British Guiana
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 4.
1 infantry placed in Central United States
Americans undo move 3.
1 infantry placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
1 artillery moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
2 artilleries and 10 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 armour, 4 artilleries and 6 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Kweichow, round 2 : 3/13 hits
Japanese roll dice for 1 armour, 4 artilleries and 6 infantry in Kweichow, round 2 : 6/11 hits
3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries and 4 infantry in Kweichow, round 3 : 3/7 hits
Japanese roll dice for 1 armour, 4 artilleries and 3 infantry in Kweichow, round 3 : 3/8 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 4 : 1/4 hits
Japanese roll dice for 1 armour and 4 artilleries in Kweichow, round 4 : 4/5 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow
Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -20
Casualties for Chinese: 3 artilleries and 10 infantry
Casualties for Japanese: 1 artillery and 6 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Persia to Egypt
1 bomber moved from Belgian Congo to Egypt
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Siam to Shan State
1 artillery and 3 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 3 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Persia to India
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 fighter and 4 infantry in Shan State, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 4 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 armour moved from Brazil to British Guiana
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
3 fighters moved from 109 Sea Zone to United Kingdom
2 aaGuns and 4 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
Place Units - British
3 submarines placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 30 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,1,1,5,3,3,3
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Southern Italy to 93 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 3 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Tobruk to Libya
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Territory Summary for Italians :
Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major, 1 fighter and 4 infantry
Libya : 1 artillery and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Eastern Poland : 1 flag, 1 armour
93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Bulgaria : 1 armour, 2 artilleries and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 54
Russians : 33 / 36
Japanese : 59 / 68
Americans : 50 / 70
Chinese : 6 / 12
British : 32 / 37
UK_Pacific : 8 / 6
Italians : 16 / 16
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.917
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
French Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
6 armour moved from Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to Baltic States
1 armour, 18 artilleries, 20 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from Baltic States to Western Germany
2 fighters moved from Southern Italy to 93 Sea Zone
2 fighters moved from Western Germany to 93 Sea Zone
1 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
2 aaGuns moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
1 artillery moved from France to Western Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
Place Units - Germans
2 carriers and 1 destroyer placed in 93 Sea Zone
1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs