• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC rolls :  1/1 hits
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Heavy Bomber

    Activate Technology - ANZAC
                ANZAC activating Heavy Bomber

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 54 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Iraq to Syria
                      ANZAC take Syria from Italians

    Combat - ANZAC
                Battle in Java
                Battle in 41 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 battleship, 1 cruiser and 3 transports
                        ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 :  2/3 hits
                        1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                        3 transports owned by the Japanese lost in 41 Sea Zone
                        ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 :  1/3 hits
                    ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 53
                    Casualties for Japanese: 1 battleship, 1 cruiser and 3 transports

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 2 infantry moved from 101 Sea Zone to Eastern United States

    Non Combat Move - French

    Turn Complete - French

    triplea_41185_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                3 bombers moved from Southern France to Holland Belgium
                4 armour moved from Western Germany to Normandy Bordeaux
                3 artilleries and 9 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Rostov
                2 infantry moved from Tambov to Rostov
                3 tactical_bombers moved from Tambov to Rostov
                1 armour moved from Tambov to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Tambov

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 4 armour, 4 artilleries and 10 infantry
                    British defend with 1 aaGun and 4 infantry; French defend with 2 infantry; Americans defend with 3 aaGuns, 1 factory_minor, 1 harbour and 7 infantry
                        Germans roll dice for 4 armour, 4 artilleries and 10 infantry in Normandy Bordeaux, round 2 :  7/18 hits
                        Americans roll dice for 4 aaGuns and 13 infantry in Normandy Bordeaux, round 2 :  5/13 hits
                        1 aaGun owned by the British, 3 aaGuns owned by the Americans, 5 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 4 armour, 4 artilleries and 5 infantry in Normandy Bordeaux, round 3 :  4/13 hits
                        Americans roll dice for 10 infantry in Normandy Bordeaux, round 3 :  6/10 hits
                        1 artillery owned by the Germans, 5 infantry owned by the Germans, 1 infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 4 armour and 3 artilleries in Normandy Bordeaux, round 4 :  2/7 hits
                        Americans roll dice for 6 infantry in Normandy Bordeaux, round 4 :  2/6 hits
                        2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 5 :  2/5 hits
                        Americans roll dice for 4 infantry in Normandy Bordeaux, round 5 :  0/4 hits
                        2 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 6 :  2/5 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 6 :  1/2 hits
                        1 artillery owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 4 armour remaining. Battle score for attacker is 13
                    Casualties for Germans: 4 artilleries and 10 infantry
                    Casualties for British: 1 aaGun and 4 infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 3 aaGuns and 7 infantry
                Battle in Holland Belgium
                    Germans attack with 3 bombers and 3 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 :  2/6 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Rostov
                    Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Rostov, round 2 :  5/9 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Southern France to 96 Sea Zone
                2 fighters moved from France to 96 Sea Zone
                3 artilleries moved from Russia to Tambov
                7 armour moved from Bryansk to Tambov
                2 tactical_bombers moved from Southern France to Bessarabia
                3 tactical_bombers moved from France to Ukraine
                3 bombers moved from Holland Belgium to Southern Italy
                1 fighter moved from France to Ukraine
                1 fighter moved from France to Bessarabia
                1 fighter moved from France to Bessarabia
                1 fighter moved from France to Ukraine
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                3 armour and 1 mech_infantry moved from Ukraine to Bryansk
                1 aaGun moved from Southern France to Northern Italy
                2 fighters moved from Rostov to Tambov
                1 tactical_bomber moved from Rostov to Bessarabia
                4 tactical_bombers moved from Rostov to Tambov

    Place Units - Germans
                3 armour placed in Russia
                3 tactical_bombers placed in Novgorod
                1 armour and 2 infantry placed in Ukraine
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_41185_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 armour moved from Volgograd to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Volgograd

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_41185_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters moved from Japan to Siberia
                4 infantry moved from Chahar to Suiyuyan
                1 armour moved from Chahar to Suiyuyan
                1 infantry moved from Central Mongolia to Suiyuyan
                1 artillery and 5 infantry moved from Jehol to Shantung
                2 armour moved from Chahar to Shantung
                2 armour and 9 infantry moved from Kwangtung to Kiangsi
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to Japan
                2 fighters moved from 21 Sea Zone to Kiangsi
                3 tactical_bombers moved from 35 Sea Zone to Kiangsi
                4 tactical_bombers moved from Philippines to Kiangsi
                5 fighters moved from Philippines to Kiangsi
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 22 Sea Zone to 35 Sea Zone
                1 battleship moved from 21 Sea Zone to 6 Sea Zone
                1 carrier moved from 22 Sea Zone to 6 Sea Zone
                1 cruiser moved from 22 Sea Zone to 6 Sea Zone
                1 cruiser moved from 21 Sea Zone to 35 Sea Zone
                1 carrier moved from 21 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 22 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 5 infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 armour and 5 infantry in Suiyuyan, round 2 :  2/6 hits
                        Chinese roll dice for 1 artillery in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Siberia
                    Japanese attack with 3 fighters
                    Americans defend with 1 infantry
                        Japanese roll dice for 3 fighters in Siberia, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Siberia
                    Japanese win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Shantung
                    Japanese attack with 2 armour, 1 artillery and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 5 infantry in Shantung, round 2 :  2/8 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 armour, 7 fighters, 9 infantry and 7 tactical_bombers
                    British defend with 4 infantry and 2 mech_infantrys; Chinese defend with 1 artillery and 7 infantry
                        Japanese roll dice for 2 armour, 7 fighters, 9 infantry and 7 tactical_bombers in Kiangsi, round 2 :  10/25 hits
                        Chinese roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Kiangsi, round 2 :  3/14 hits
                        3 infantry owned by the Japanese, 7 infantry owned by the Chinese and 3 infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 2 armour, 7 fighters, 6 infantry and 7 tactical_bombers in Kiangsi, round 3 :  10/22 hits
                        Chinese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 :  1/4 hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 artillery owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 armour, 7 fighters, 5 infantry and 7 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for British: 4 infantry and 2 mech_infantrys
                    Casualties for Chinese: 1 artillery and 7 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Kiangsi to 35 Sea Zone
                4 fighters and 4 tactical_bombers moved from Kiangsi to Kwangtung
                3 fighters moved from Siberia to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan
                2 carriers, 2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6,2,4,4,6
                Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs

    triplea_41185_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                2 bombers moved from Gibraltar to Egypt

    Non Combat Move - Americans
                1 infantry moved from Midway to 25 Sea Zone
                2 carriers, 2 destroyers, 4 fighters, 1 infantry, 4 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 1 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 infantry placed in Western United States
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery, 2 fighters and 3 infantry placed in Eastern United States
                Americans undo move 3.
                1 infantry placed in Central United States
                1 artillery, 2 fighters and 2 infantry placed in Eastern United States
                1 destroyer placed in 36 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 36 Sea Zone: 1 destroyer
                Americans undo move 3.
                1 infantry placed in French Indo China
                EDIT: Adding units owned by Americans to French Indo China: 1 artillery and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kansu to Shensi

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsu to Anhwe

    Place Units - Chinese
                8 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Purchase Units - British
                British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Eastern United States to Quebec
                2 infantry moved from Caucasus to Rostov
                1 bomber moved from Persia to Rostov
                1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Shan State to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                      UK_Pacific take 43 Sea Zone from Japanese
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Gibraltar to Egypt

    Combat - British
                Battle in Rostov
                    British attack with 1 bomber and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                        Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Rostov
                        British roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 bomber and 2 infantry in Rostov, round 4 : 1/3 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 bomber moved from Rostov to Persia
                1 infantry moved from Persia to Northwest Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 aaGun, 2 artilleries and 5 infantry moved from India to Burma
                1 aaGun moved from Shan State to French Indo China
                1 infantry moved from Shan State to French Indo China

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Persia
                1 transport placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 35 PUs (1 lost to blockades); end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 12 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Germans : -1.33
        British : -1.00

    triplea_41185_UK_12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Libya to 96 Sea Zone
                1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries moved from 92 Sea Zone to Gibraltar
                2 armour moved from 92 Sea Zone to Gibraltar
                6 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
                British scrambles to create a battle in territory 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 2 destroyers, 1 submarine and 5 transports
                    French defend with 1 fighter
                    1 submarine owned by the Italians Submerged
                        Italians roll dice for 2 destroyers and 5 transports in 92 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 fighter owned by the French lost in 92 Sea Zone
                    Italians win with 1 destroyer and 5 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for French: 1 fighter
                Battle in Gibraltar
                    Italians attack with 2 armour, 2 artilleries and 6 infantry
                    British defend with 1 airfield, 1 harbour and 4 infantry; Americans defend with 2 infantry
                        Italians roll dice for 2 armour, 2 artilleries and 6 infantry in Gibraltar, round 2 :  4/10 hits
                        British roll dice for 6 infantry in Gibraltar, round 2 :  2/6 hits
                        4 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 3 :  3/8 hits
                        British roll dice for 2 infantry in Gibraltar, round 3 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 3 infantry
                    Casualties for British: 4 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 armour moved from Eastern Poland to Yugoslavia

    Place Units - Italians
                2 armour and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_41185_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 41 Sea Zone to 44 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Syria to Iraq

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                ANZAC collect 15 PUs (1 lost to blockades); end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Japanese : 0.50

    triplea_41185_Fre12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 3 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 infantry moved from Ukraine to Rostov
                25 armour, 24 artilleries, 2 fighters, 20 infantry, 13 mech_infantrys and 4 tactical_bombers moved from Tambov to Volgograd
                4 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                2 fighters moved from Ukraine to Volgograd
                2 fighters moved from Bessarabia to Volgograd
                3 tactical_bombers moved from Ukraine to Volgograd
                3 tactical_bombers moved from Bessarabia to Volgograd
                3 tactical_bombers moved from Novgorod to Volgograd
                1 fighter moved from 96 Sea Zone to Rostov
                3 bombers moved from Southern Italy to Volgograd
                4 armour moved from Normandy Bordeaux to France
                2 infantry moved from Holland Belgium to France
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                2 armour moved from Russia to Volgograd

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 armour, 1 fighter and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Volgograd
                    Germans attack with 32 armour, 24 artilleries, 3 bombers, 6 fighters, 20 infantry, 15 mech_infantrys and 13 tactical_bombers
                    British defend with 2 artilleries, 18 infantry and 5 mech_infantrys; Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 65 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA fire in Volgograd :  3/12 hits
                        3 fighters owned by the Germans lost in Volgograd
                        Germans roll dice for 32 armour, 24 artilleries, 3 bombers, 3 fighters, 20 infantry, 15 mech_infantrys and 13 tactical_bombers in Volgograd, round 2 :  52/110 hits
                        Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 3 fighters, 83 infantry, 7 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  31/101 hits
                        48 infantry owned by the Russians, 10 artilleries owned by the Germans, 20 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 32 armour, 14 artilleries, 3 bombers, 3 fighters, 14 mech_infantrys and 13 tactical_bombers in Volgograd, round 3 :  35/79 hits
                        Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 35 infantry, 7 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  22/53 hits
                        17 infantry owned by the Russians, 8 artilleries owned by the Germans, 14 mech_infantrys owned by the Germans and 18 infantry owned by the British lost in Volgograd
                        Germans roll dice for 32 armour, 6 artilleries, 3 bombers, 3 fighters and 13 tactical_bombers in Volgograd, round 4 :  37/57 hits
                        Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 7 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 :  9/18 hits
                        2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 5 mech_infantrys owned by the British, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 6 artilleries owned by the Germans, 3 armour owned by the Germans and 2 artilleries owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 29 armour, 3 bombers, 3 fighters and 13 tactical_bombers remaining. Battle score for attacker is 106
                    Casualties for Germans: 3 armour, 24 artilleries, 3 fighters, 20 infantry and 15 mech_infantrys
                    Casualties for British: 2 artilleries, 18 infantry and 5 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 3 fighters, 65 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 fighter moved from Rostov to Ukraine
                2 fighters moved from Volgograd to Ukraine
                1 fighter moved from Volgograd to Ukraine
                5 tactical_bombers moved from Volgograd to Ukraine
                3 bombers and 8 tactical_bombers moved from Volgograd to Tambov

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Ukraine
                2 destroyers placed in 127 Sea Zone
                1 fighter placed in Novgorod
                1 destroyer placed in 97 Sea Zone
                1 artillery placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs

    triplea_41185_Ger13.tsvg


  • i concede, gg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                3 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                2 bombers moved from Western Germany to 92 Sea Zone
                2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers and 1 tactical_bomber
                    French defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 2 bombers and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the French and 1 cruiser owned by the French lost in 92 Sea Zone
                    Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in 96 Sea Zone
                    Germans attack with 3 fighters and 3 tactical_bombers
                    British defend with 1 cruiser
                        Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 :  3/6 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                    Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/5 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        2 artilleries owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 artilleries
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                2 bombers moved from 92 Sea Zone to Southern Italy
                1 tactical_bomber moved from 92 Sea Zone to Southern France
                3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Alexandria
                3 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Slovakia Hungary to Poland
                5 infantry moved from Bulgaria to Romania
                7 artilleries and 2 infantry moved from Germany to Poland
                3 aaGuns moved from Holland Belgium to Normandy Bordeaux
                6 armour and 3 mech_infantrys moved from France to Germany
                2 infantry moved from Norway to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Poland
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Germans
                9 armour and 1 mech_infantry placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_41185_Ger2.tsvg

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