Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
test
Test summary from TripleA, engine version: 1.9, time: 9:07:21 PM
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 2 submarines; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 bombers moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 artillery and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from Western Germany to Morocco
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
8 infantry moved from Poland to Eastern Poland
1 artillery and 5 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Airborne Attack Move - Germans
2 infantry moved from Western Germany to Norway
Combat - Germans
Battle in Norway
Germans attack with 3 bombers, 4 infantry and 1 tactical_bomber
British defend with 2 fighters, 2 infantry and 2 tactical_bombers
Germans roll dice for 3 bombers, 4 infantry and 1 tactical_bomber in Norway, round 2 : 4/8 hits
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 1/6 hits
2 tactical_bombers owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Norway, round 3 : 3/7 hits
British roll dice for 2 fighters in Norway, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 fighters owned by the British lost in Norway
Germans win, taking Norway from British with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 3 infantry
Casualties for British: 2 fighters, 2 infantry and 2 tactical_bombers
Battle in Finland
Germans attack with 1 artillery and 7 infantry
British defend with 2 artilleries
Germans roll dice for 1 artillery and 7 infantry in Finland, round 2 : 2/8 hits
British roll dice for 2 artilleries in Finland, round 2 : 0/2 hits
2 artilleries owned by the British lost in Finland
Germans win, taking Finland from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Non Combat Move - Germans
1 infantry moved from Karelia to Vyborg
1 aaGun moved from Karelia to Finland
3 bombers and 1 tactical_bomber moved from Norway to Western Germany
7 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
Place Units - Germans
2 submarines placed in 110 Sea Zone
2 infantry placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
ok now its russias turn, see above save file. you can select casualties, scrambles, and intercepts for me, unless youre at all unsure of what i would do. then you manually post the save game to here and ill let you know what i want to do in the middle of your turn before you continue. let me know if you have any questions.
So I got the save at your turn.
yeah, just hit done. it should be after my placement
Pretty sure this is it.
It doesn’t let me post anything from trippleA, is that normal? It gives me some error code.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
9 artilleries and 15 infantry moved from Burma to India
1 bomber, 6 fighters and 2 tactical_bombers moved from French Indo China to India
1 fighter moved from Anhwe to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 9 artilleries, 1 bomber, 6 fighters, 15 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 armour, 7 artilleries, 2 fighters, 14 infantry and 2 tactical_bombers; ANZAC defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 9 artilleries, 1 bomber, 4 fighters, 15 infantry and 2 tactical_bombers in India, round 2 : 4/31 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 7 artilleries, 4 fighters, 14 infantry and 2 tactical_bombers in India, round 2 : 11/28 hits
11 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 infantry owned by the British lost in India
4 infantry owned by the Japanese and 9 artilleries owned by the Japanese retreated to Burma
UK_Pacific win with 1 armour, 7 artilleries, 4 fighters, 13 infantry and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for British: 3 aaGuns and 1 infantry
Casualties for Japanese: 2 fighters and 11 infantry
Non Combat Move - Japanese
1 bomber, 4 fighters and 2 tactical_bombers moved from India to Yunnan
2 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Shan State to Burma
5 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from Anhwe to Japan
3 fighters moved from Japan to French Indo China
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in Kiangsu
2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,6,6,1,6,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2,1,3,3,3,6,4,5,2,5,3,5,2,4,4,6,5,4,6,3,4,5,5
Japanese collect 27 PUs (11 lost to blockades); end with 27 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 2 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 7 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Germans lost in 113 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 fighter and 1 transport
Casualties for Russians: 1 cruiser
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Yenisey to Timguska
4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 infantry moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
ok, japans turn, it posted to this old thread, see above.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers and 4 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship and 2 carriers moved from 41 Sea Zone to 37 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
4 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Shensi
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Chahar to Hopei
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Malaya, round 2 : 3/14 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
2 infantry moved from Hunan to Kwangsi
2 bombers moved from Kwangsi to Philippines
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
Place Units - Japanese
2 carriers and 4 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
If you attack 6 make sure you put the kami attack on separate cruisers and destroyers and the last one on a carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/10 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 airfield and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 infantry moved from British Somaliland to 76 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Iceland to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 125 Sea Zone to United Kingdom
2 fighters moved from 125 Sea Zone to Scotland
1 infantry moved from 98 Sea Zone to Alexandria
1 aaGun moved from Yunnan to Burma
Place Units - British
3 submarines placed in 98 Sea Zone
1 airfield placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,5,6,4,4,5,1,6,6,6,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,5,3
UK_Pacific collect 5 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour moved from Baltic States to Eastern Poland
2 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from Tobruk to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
4 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 armour, 16 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Baltic States to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 tactical_bomber moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 4 armour, 16 infantry, 5 mech_infantrys and 4 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 4 armour, 16 infantry, 5 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 10/29 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 15 infantry, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Belarus to Western Ukraine
1 tactical_bomber moved from Southern Italy to Western Ukraine
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to Southern Italy
1 aaGun, 6 armour, 11 artilleries, 12 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Western Ukraine
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 fighters and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,5
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Edit the 2 AA to Belarus from the Baltic States for me please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 2 aaGuns
EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
EDIT: Turning off Edit Mode
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
2 armour, 3 artilleries, 3 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Olgiy to Kansu
6 infantry moved from Timguska to Kansu
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Olgiy
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 3 artilleries, 3 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 4 armour, 15 infantry and 5 mech_infantrys
AA fire in Belarus : 3/4 hits
3 fighters owned by the Russians lost in Belarus
Russians roll dice for 2 armour, 3 artilleries, 43 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 11/51 hits
Germans roll dice for 2 aaGuns, 4 armour, 15 infantry and 5 mech_infantrys in Belarus, round 2 : 8/24 hits
8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 9 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 3 artilleries, 35 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 14/43 hits
Germans roll dice for 4 armour, 6 infantry and 5 mech_infantrys in Belarus, round 3 : 2/15 hits
2 infantry owned by the Russians, 6 infantry owned by the Germans, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Belarus
2 mech_infantrys owned by the Russians, 33 infantry owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Bryansk
Germans win with 1 armour remaining. Battle score for attacker is 33
Casualties for Germans: 2 aaGuns, 3 armour, 15 infantry and 5 mech_infantrys
Casualties for Russians: 3 fighters and 10 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs