TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Finland to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 113 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/11 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 4/11 hits
4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits
Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 3 : 5/11 hits
2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 2 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is -45
Casualties for Americans: 3 bombers, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser and 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Korea
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western Germany to United Kingdom
1 destroyer and 3 transports moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 carrier and 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to Norway
Place Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Western United States
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 fighter moved from Burma to Shan State
1 bomber and 1 fighter moved from Persia to India
1 armour, 1 fighter and 1 tactical_bomber moved from Burma to India
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Iceland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,2,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,1,4,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
triplea_41184_UK_4.tsvg