18L variance vs simon33 (bm3)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                1 armour moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 artillery, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/6 hits
                        British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  3/5 hits
                        3 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 artillery owned by the Italians retreated to Egypt
                    British win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 artilleries moved from Alexandria to Egypt
                2 infantry moved from Alexandria to Egypt
                3 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                4 aaGuns moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        France : 2 infantry
        Slovakia Hungary : 1 armour and 1 mech_infantry
        Western Germany : 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Belarus : 1 flag, 1 armour
        Eastern Poland : 1 flag, 1 armour and 3 infantry
        Bessarabia : 1 flag
        Yugoslavia : 1 flag

    triplea_41184_Ita3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
                2 fighters moved from Hawaiian Islands to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                2 infantry moved from Tunisia to Libya

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_41184_Fre3.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Belarus to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Romania to Bessarabia
                1 armour moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                3 mech_infantrys moved from Eastern Poland to Ukraine
                2 armour moved from Eastern Poland to Ukraine
                2 armour moved from Eastern Poland to Ukraine
                5 artilleries moved from Eastern Poland to Belarus
                1 armour and 22 infantry moved from Eastern Poland to Belarus
                5 armour moved from Poland to Belarus
                5 mech_infantrys moved from Poland to Eastern Poland
                5 mech_infantrys moved from Eastern Poland to Belarus
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                2 bombers moved from Western Germany to 114 Sea Zone
                1 tactical_bomber moved from Western Germany to 114 Sea Zone

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser and 1 tactical_bomber
                    Russians defend with 1 cruiser
                        Germans roll dice for 2 bombers, 1 cruiser and 1 tactical_bomber in 114 Sea Zone, round 2 :  2/4 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                1 tactical_bomber moved from 114 Sea Zone to Western Germany
                2 bombers moved from 114 Sea Zone to Western Germany
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                4 armour moved from Germany to Eastern Poland
                3 aaGuns moved from Eastern Poland to Belarus
                5 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from Western Germany to Egypt
                1 mech_infantry moved from Western Germany to Poland
                1 artillery moved from France to Western Germany

    Place Units - Germans
                1 infantry placed in Western Germany
                3 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,5,2,3,1,2,6,4,4,5
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Egypt : 5 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        Poland : 1 mech_infantry
        Germany : 3 armour, 1 factory_major and 7 mech_infantrys
        Norway : 1 armour and 6 infantry
        Belarus : 3 aaGuns, 6 armour, 5 artilleries, 22 infantry and 5 mech_infantrys
        Baltic States : 1 flag, 1 mech_infantry
        Eastern Poland : 4 armour and 5 mech_infantrys
        Ukraine : 1 flag, 6 armour, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        120 Sea Zone : 2 submarines
        113 Sea Zone : 1 destroyer and 1 transport
        70 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 2 infantry
        Greece : 1 flag
        114 Sea Zone : 1 cruiser

    triplea_41184_Ger4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Archangel to Novgorod
                2 fighters and 1 tactical_bomber moved from Russia to Novgorod
                4 artilleries and 5 infantry moved from Finland to Norway
                8 infantry moved from Korea to Manchuria

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/5 hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Manchuria
                    Russians attack with 8 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 8 infantry in Manchuria, round 2 :  1/8 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Norway
                    Russians attack with 4 artilleries and 5 infantry
                    Germans defend with 1 armour and 6 infantry
                        Russians roll dice for 4 artilleries and 5 infantry in Norway, round 2 :  4/9 hits
                        Germans roll dice for 1 armour and 6 infantry in Norway, round 2 :  2/7 hits
                        2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Norway
                        Russians roll dice for 4 artilleries and 3 infantry in Norway, round 3 :  1/7 hits
                        Germans roll dice for 1 armour and 2 infantry in Norway, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                        Russians roll dice for 4 artilleries and 1 infantry in Norway, round 4 :  3/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Norway, round 4 :  0/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 6 infantry
                    Casualties for Russians: 4 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Finland to Norway
                2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
                3 aaGuns, 2 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Archangel to Vologda
                1 infantry moved from Rostov to Bryansk
                3 infantry moved from Rostov to Tambov
                3 infantry moved from Volgograd to Tambov
                1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Sikang to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs

    triplea_41184_Rus4.tsvg

  • '19 '17 '16

    Interesting game. Egypt down and India traded turn 3 but USSR are making 50IPC, even if it can’t be sustained.

    Japan have 83IPC but doesn’t look nearly sustainable.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 bombers moved from French Indo China to Anhwe
                1 mech_infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                3 tactical_bombers moved from French Indo China to Shensi
                2 tactical_bombers moved from French Indo China to Anhwe
                1 tactical_bomber moved from 6 Sea Zone to Anhwe
                3 fighters moved from 6 Sea Zone to Anhwe
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 21 Sea Zone
                1 artillery moved from 21 Sea Zone to Guam
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Shan State
                2 fighters moved from 42 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 battleship moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei

    Combat - Japanese
                Battle in Guam
                Battle in Anhwe
                    Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 :  7/10 hits
                        Chinese roll dice for 5 infantry in Anhwe, round 2 :  4/5 hits
                        2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 2 tactical_bombers owned by the Japanese lost in Anhwe
                    Japanese win, taking Guam from Americans with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 infantry and 2 tactical_bombers
                Battle in India
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 battleship in India, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 :  0/2 hits
                        1 infantry owned by the British lost in India
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 3 :  3/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in India
                    Japanese destroys 7PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Shensi
                    Japanese attack with 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 3 tactical_bombers in Shensi, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer; British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 2 destroyers and 1 transport in 80 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the British lost in 80 Sea Zone
                        Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the French lost in 80 Sea Zone
                        1 transport owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone
                1 carrier moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                1 carrier moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Shan State to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                3 tactical_bombers moved from Shensi to Kansu
                2 bombers moved from Anhwe to Kansu
                1 aaGun, 3 artilleries and 4 infantry moved from Suiyuyan to Kansu
                3 fighters moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 artillery, 2 bombers and 3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs

    triplea_41184_Jap4.tsvg

  • '17 '16 '15 '14 '12

    Yeah USSR is rich

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Finland to 113 Sea Zone
                2 fighters moved from 125 Sea Zone to 113 Sea Zone

    triplea_41184_Ame4.tsvg

  • '19 '17 '16

    Scramble SZ113?

  • '17 '16 '15 '14 '12

    no scramble

  • '19 '17 '16

    Oh bother. There was also a scramble in SZ6. Scramble that?

  • '17 '16 '15 '14 '12

    yes.  I’ll give OOL round by round

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Finland to 113 Sea Zone
                2 fighters moved from 125 Sea Zone to 113 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 113 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer and 1 transport
                        Americans roll dice for 3 fighters in 113 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
                        Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/11 hits

    triplea_41184_Ame4.tsvg

  • '19 '17 '16

    Ok. 4 hits?

  • '17 '16 '15 '14 '12

    tip 4 carriers

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Finland to 113 Sea Zone
                2 fighters moved from 125 Sea Zone to 113 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 113 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer and 1 transport
                        Americans roll dice for 3 fighters in 113 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
                        Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 :  4/11 hits
                        4 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  4/7 hits

    triplea_41184_Ame4.tsvg

  • '19 '17 '16

    4 more hits.

    That was not a good start for me, although you also rolled a bit low.

  • '17 '16 '15 '14 '12

    2 carriers, 1 destroyer, 1 cruiser

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Finland to 113 Sea Zone
                2 fighters moved from 125 Sea Zone to 113 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 113 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer and 1 transport
                        Americans roll dice for 3 fighters in 113 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
                        Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 :  4/11 hits
                        4 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  4/7 hits
                        Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 3 :  5/11 hits
                        2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 2 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is -45
                    Casualties for Americans: 3 bombers, 5 fighters and 1 tactical_bomber
                    Casualties for Japanese: 2 carriers, 1 cruiser and 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                2 bombers moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western Germany to United Kingdom
                1 destroyer and 3 transports moved from 125 Sea Zone to 123 Sea Zone
                1 fighter moved from Eastern United States to Iceland
                1 destroyer moved from 89 Sea Zone to 106 Sea Zone
                1 carrier and 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to Norway

    Place Units - Americans
                3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Western United States
                Americans undo move 3.
                1 armour, 1 artillery and 1 infantry placed in Korea
                1 artillery, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Yunnan to Kweichow
                1 fighter and 1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Szechwan
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 fighter moved from Burma to Shan State
                1 bomber and 1 fighter moved from Persia to India
                1 armour, 1 fighter and 1 tactical_bomber moved from Burma to India

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Shan State
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 fighter in Shan State, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in India
                    British attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in India
                    British win, taking India from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to Burma
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Persia to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Persia
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to Iceland
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,2,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                British collect 29 PUs (4 lost to blockades); end with 29 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,1,4,5
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs

    triplea_41184_UK_4.tsvg

  • '19 '17 '16

    Hmm, if I can build 2inf in India next turn, and I can’t see how I can’t, does that mean I’ll hold it for another turn?

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