18L variance vs simon33 (bm3)
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Forgot to attack Baffin Bay.
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
def
Rolling 2d6:
(1, 4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Korea to 17 Sea Zone
1 bomber moved from Korea to Anhwe
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 120 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from Anhwe to Korea
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 3 transports moved from 123 Sea Zone to 106 Sea Zone
1 fighter moved from Iceland to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to Quebec
1 bomber moved from 17 Sea Zone to KoreaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Korea
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,2,3,4,4,5,3,5,3
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 fighter moved from Sikang to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsPurchase Units - British
British buy 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in 37 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 3/5 hits
1 tactical_bomber owned by the British and 2 fighters owned by the British lost in 37 Sea Zone
retreated to 37 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -31
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 armour moved from India to Burma
2 artilleries and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Persia to Iraq
1 bomber moved from 37 Sea Zone to West India
1 fighter moved from Iceland to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,6,4,3,6,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 infantry -
Not sure I follow why you moved all those troops out of China.
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priorities
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from France to Normandy Bordeaux
1 armour moved from Bryansk to Smolensk
1 mech_infantry moved from Western Ukraine to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Trans-Jordan to Egypt
3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to BryanskPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 bomber
EDIT: Adding units owned by Italians to Northern Italy: 1 bomber
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Shan State to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Northern Territory
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Shan State to Burma
1 fighter moved from Burma to IndiaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Baltic States to Archangel
1 bomber moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
3 mech_infantrys moved from Bryansk to Archangel
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Rostov to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
3 armour moved from Baltic States to Bryansk
7 mech_infantrys moved from Baltic States to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
6 armour moved from Rostov to Bryansk
5 mech_infantrys moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Baltic States
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea ZonePlace Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
1 fighter placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
1 fighter and 2 infantry placed in Western Germany
1 infantry placed in Southern France
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Germans :
Egypt : 5 fighters
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Germany : 1 factory_major
Northern Italy : 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 4 mech_infantrys
Bryansk : 1 aaGun, 17 armour, 8 artilleries, 1 bomber, 18 infantry, 15 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag
Archangel : 1 flag, 2 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 armour and 2 mech_infantrys
120 Sea Zone : 1 submarine
70 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Sikang: 1 infantry
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
5 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 carrier and 1 submarine moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 bombers moved from Bryansk to Russia
2 bombers moved from Kansu to Russia
3 fighters moved from Kansu to RussiaCombat - Japanese
Air Battle in Russia -
intercept SBR Moscow?
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
5 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 carrier and 1 submarine moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 bombers moved from Bryansk to Russia
2 bombers moved from Kansu to Russia
3 fighters moved from Kansu to RussiaCombat - Japanese
Air Battle in Russia
Japanese attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,4,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Aleutian Islands
Battle in Iwo Jima
Japanese attack with 1 armour, 6 fighters and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour, 6 fighters and 1 infantry in Iwo Jima, round 2 : 6/8 hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Aleutian Islands from Americans, taking Iwo Jima from Americans with 1 armour and 6 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 2 fighters in 56 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier and 2 fighters in 56 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from 56 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
6 fighters moved from Iwo Jima to 6 Sea Zone
1 aaGun and 1 infantry moved from Kansu to Novosibirsk
1 tactical_bomber moved from Kansu to Bryansk
3 bombers moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to EgyptPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 armour
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Hainan : 1 harbour
Kansu : 1 flag
Tsinghai : 1 flag
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 fighters
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 destroyer and 2 transports
17 Sea Zone : 1 transport
8 Sea Zone : 1 transport
6 Sea Zone : 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport
56 Sea Zone : 1 carrier and 1 submarine
55 Sea Zone : 1 destroyer
Egypt : 2 fighters and 2 tactical_bombers
Bryansk : 3 bombers, 3 fighters and 4 tactical_bombers
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 aaGun, 3 artilleries and 1 infantry
Samara : 1 flag, 1 infantry
80 Sea Zone : 1 flag
81 Sea Zone : 1 battleship and 1 carrier -
Forgot Baffin Bay again
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
def
Rolling 2d6:
(4, 4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Korea to 17 Sea Zone
1 bomber moved from Korea to Iwo Jima
1 armour moved from Jehol to Kiangsu
Chinese take Shantung from Japanese
Chinese take Kiangsu from Japanese
2 fighters moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Western United States to Aleutian IslandsCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Aleutian Islands, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Iwo Jima
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Iwo Jima, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 120 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from 17 Sea Zone to Korea
1 bomber moved from Iwo Jima to Korea
3 fighters moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Korea
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,3,2,2,4,3,5,3,1,2,1,5,2,1,3,3
Americans collect 51 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory TsinghaiNon Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
3 artilleries and 2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from Japanese to UK_Pacific
EDIT: Changing ownership of Siam from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
4 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 artillery and 1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 bomber moved from West India to Iraq
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Burma to French Indo China
1 armour moved from Malaya to SiamPlace Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
4 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 armour and 1 infantry
EDIT: Adding units owned by Italians to Smolensk: 1 infantry
EDIT: Adding units owned by Italians to Vologda: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Belarus : 1 flag
Bryansk : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Vologda : 1 armour
Smolensk : 1 flag, 1 infantry
Yugoslavia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Northern Territory to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from India to 55 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier and 1 submarine
ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Northern Territory
2 fighters moved from 55 Sea Zone to Queensland
1 aaGun, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter, 1 infantry and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 4x factory_minor; Remaining resources: 63 PUs;
Germans buy 9 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Volgograd
1 bomber and 1 tactical_bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Archangel to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Southern France to France
2 mech_infantrys moved from Baltic States to Germany
2 mech_infantrys moved from Baltic States to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Adding units owned by Germans to Bryansk: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Egypt : 5 fighters
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Germany : 1 factory_major and 4 mech_infantrys
Northern Italy : 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 aaGun, 19 armour, 14 artilleries, 1 bomber, 18 infantry, 21 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag
Archangel : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag
113 Sea Zone : 1 cruiser and 1 destroyer
70 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag, 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 24 PUs;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Kazakhstan
1 fighter and 1 infantry moved from Russia to Tambov
1 infantry and 1 tactical_bomber moved from Russia to Samara
4 artilleries and 1 infantry moved from Norway to FinlandCombat - Russians
Battle in Finland
Russians attack with 4 artilleries and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 artilleries and 1 infantry in Finland, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits
1 armour owned by the Italians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Kazakhstan to Russia
1 aaGun moved from Norway to FinlandPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
I assumed the sub would fight off WA on ANZAC’s turn. And Max D. It fought well too.