@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
Going to be close here.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 artilleries and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 2/5 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry
Battle in Western Germany
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits
Americans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
Americans roll dice for 1 armour in Western Germany, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits
Americans roll dice for 1 armour in Western Germany, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Western Germany, round 5 : 0/1 hits
Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Western Germany, round 6 : 1/1 hits
Americans roll dice for 1 armour in Western Germany, round 6 : 0/1 hits
1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
2 aaGuns and 5 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6
Italians collect 13 PUs (9 lost to blockades); end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 15 infantry
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
France : 2 aaGuns and 5 infantry
Western Germany : 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Belarus : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Smolensk : 1 flag
Yugoslavia : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 bomber and 4 fighters moved from Dutch New Guinea to Queensland
1 aaGun and 1 infantry moved from Northern Territory to Queensland
2 fighters and 1 infantry moved from New South Wales to Queensland
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 infantry moved from Tobruk to Alexandria
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 84 PUs;
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Russia to Samara
Germans take Samara from British
1 armour moved from Samara to Volgograd
8 armour moved from Russia to Volgograd
5 fighters moved from Tambov to Volgograd
1 artillery moved from France to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Volgograd
Germans attack with 9 armour and 5 fighters
British defend with 2 armour, 4 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 9 armour and 5 fighters in Volgograd, round 2 : 6/14 hits
British roll dice for 2 armour, 4 artilleries and 1 infantry in Volgograd, round 2 : 1/7 hits
1 armour owned by the Germans, 4 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Volgograd
Germans roll dice for 8 armour and 5 fighters in Volgograd, round 3 : 8/13 hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 8 armour and 5 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour
Casualties for British: 2 armour, 4 artilleries and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Tambov to Russia
3 mech_infantrys moved from Western Ukraine to Russia
2 artilleries moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
2 bombers moved from Tambov to France
1 tactical_bomber moved from Novgorod to France
2 infantry moved from Germany to Western Germany
5 fighters moved from Volgograd to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Russia
2 artilleries placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 114 Sea Zone
1 submarine placed in 113 Sea Zone
4 mech_infantrys placed in Germany
3 fighters placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 62 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 6 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Western Germany : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germany : 1 factory_major and 4 mech_infantrys
Holland Belgium : 1 artillery
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Rostov : 1 flag, 2 aaGuns and 3 artilleries
Archangel : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 5 fighters
Western Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 8 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Samara : 1 flag
112 Sea Zone : 1 destroyer
113 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
70 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
114 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
4 artilleries and 1 infantry moved from Finland to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 4 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 1 infantry in Karelia, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Finland to Karelia
2 aaGuns and 18 infantry moved from Korea to Amur
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 35 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from Germany to 112 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in 112 Sea Zone
Germans loiter and taunt; Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Japanese win, taking Sumatra from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Celebes, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Borneo, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Borneo to 35 Sea Zone
4 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from Germany to Southern Italy
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 battleship moved from 81 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Germany to France
1 fighter moved from Germany to France
1 tactical_bomber moved from 112 Sea Zone to France
Place Units - Japanese
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 24 PUs; end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from France: 1 fighter
EDIT: Adding units owned by Japanese to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 20 infantry
Hainan : 1 harbour
Borneo : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
Guam : 1 flag, 1 airfield
Celebes : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 4 carriers, 6 destroyers, 8 fighters and 2 submarines
France : 3 tactical_bombers
Southern Italy : 2 fighters
80 Sea Zone : 1 flag
96 Sea Zone : 1 carrier
95 Sea Zone : 1 battleship
I’ll post the result. A couple of mistakes by me at the end helped you win this one. I see the merit in the Japanese ignoring China and coming west - that enabled the win.
Thanks Simon, it was a good game.
:-)
Too painful to watch. If I hadn’t have moved the Russians away from the RAF in Finland, might have gone down differently.
Nah, it was a good game. Fast game too, lots of fun.